Player Matchup

Aphrodite
Aphrodite
Diamond III
 
Aphrodite
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum IV
HandHeldMage117
Charybdis
Platinum IV
Level 158
God Stats
28W - 26L
1,616 SR
Queue Stats
104W - 91L
1,653 MMR
Solo
Odin
Odin
Gold V
Hydro_Reyy
Odin
Gold V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,548 MMR
Solo
Susano
Susano
Gold I
TtvMenja
Susano
Gold I
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,675 MMR
Solo
Agni
Agni
Gold III
johancito19
Agni
Gold III
Level 82
God Stats
34W - 31L
1,562 SR
Queue Stats
138W - 146L
1,415 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,536 SR
1,558 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,594 SR
1,700 MMR
Zeus
Zeus
Platinum I
DidAnyoneAsk
Zeus
Platinum I
Level 142
God Stats
5W - 3L
1,483 SR
Queue Stats
173W - 157L
1,972 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
HeedlessOdin49
Zhong Kui
Platinum II
Level 126
God Stats
9W - 4L
1,699 SR
Queue Stats
442W - 419L
1,936 MMR
Solo
Lancelot
Lancelot
Gold IV
TeGanoUnPelotude
Lancelot
Gold IV
Level 62
God Stats
20W - 23L
1,483 SR
Queue Stats
60W - 66L
1,499 MMR
Solo
Hercules
Hercules
Gold IV
TheDuckst3r
Hercules
Gold IV
Level 120
God Stats
1W - 0L
1,683 SR
Queue Stats
30W - 22L
1,695 MMR
Solo
Hou Yi
Hou Yi
Gold III
WildSamsquanch
Hou Yi
Gold III
Level 159
God Stats
6W - 4L
1,623 SR
Queue Stats
61W - 60L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
0 / 2 / 2
5,130
513
2,581
6,749
4,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
HandHeldMage117
Charybdis
10
2 / 2 / 1
6,127
613
7,249
7,623
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 0
5,038
504
1,510
7,624
4,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
TtvMenja
Susano
7
2 / 4 / 0
5,010
501
1,678
6,344
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 2 / 1
5,041
504
2,873
4,395
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
KumbhakarnaHorusBacchusCthulhu

VS

Bans
ThanatosLokiAthenaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 1
6,912
691
5,151
3,645
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
HeedlessOdin49
Zhong Kui
13
3 / 0 / 1
7,520
752
5,070
6,213
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 0 / 4
6,210
621
2,543
5,548
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
TheDuckst3r
Hercules
10
1 / 1 / 4
5,981
598
2,940
8,846
4,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 4
5,621
562
3,932
4,998
1,304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
12
12
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
2
0.5
W
6
2
1
3.25
L
Charybdis
HandHeldMage117
Charybdis
2
2
1
1.25
W
Zhong Kui
HeedlessOdin49
Zhong Kui
3
0
1
3.5
L
0
2
0
0
W
2
0
4
4
W
Hercules
TheDuckst3r
Hercules
1
1
4
3
L
Susano
TtvMenja
Susano
2
4
0
0.5
W
0
1
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,891
Damage
19,636
32,735
Taken
29,250
14,575
Mitigated
13,538
12,716
Healing
13,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,581
306
1,848
4,056
6,749
4,865
0
1,007
5,608
16,028
1,390
W
5,151
641
0
368
3,645
901
0
726
2,835
38,984
1,636
L
Charybdis
HandHeldMage117
Charybdis
7,249
3,426
0
2,654
7,623
2,543
0
1,401
6,172
0
48,033
W
Zhong Kui
HeedlessOdin49
Zhong Kui
5,070
1,533
0
3,926
6,213
4,646
202
597
5,448
54,191
12,447
L
1,510
181
0
1,548
7,624
4,336
0
3,357
4,267
0
25,934
W
2,543
661
0
3,057
5,548
1,917
0
1,429
3,979
0
44,138
W
Hercules
TheDuckst3r
Hercules
2,940
847
0
4,056
8,846
4,770
0
2,136
6,555
0
11,296
L
Susano
TtvMenja
Susano
1,678
255
0
1,372
6,344
1,664
0
1,584
4,620
0
14,483
W
3,932
2,262
0
2,373
4,998
1,304
0
361
4,623
0
42,570
L
2,873
287
0
1,238
4,395
1,167
9
1,590
2,641
24,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,346
Gold Earned
32,244
273
Minions Killed
372
0
Camps Cleared
0
967,059
Distance Traveled
999,799
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,130
513
26
3
0
214,212
7
W
Zeus
6,912
691
93
9
0
194,693
0
L
Charybdis
6,127
613
91
9
0
193,507
1
W
Zhong Kui
7,520
752
109
11
0
169,994
2
L
Odin
5,038
504
60
6
0
165,711
1
W
Lancelot
6,210
621
80
8
0
249,498
0
W
Hercules
5,981
598
13
1
0
204,888
3
L
Susano
5,010
501
35
4
0
174,519
0
W
Hou Yi
5,621
562
77
8
0
180,726
0
L
Agni
5,041
504
61
6
0
219,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role