Player Matchup

Fenrir
Fenrir
LilBlueReign
Fenrir
Level 154
God Stats
1W - 1L
1,289 SR
Queue Stats
468W - 473L
1,541 Elo+
Solo
Poseidon
Poseidon
LordZombiie0
Poseidon
Level 123
God Stats
8W - 10L
1,483 SR
Queue Stats
292W - 288L
1,498 Elo+
Solo
Sol
Sol
Serendipitiful
Sol
Level 165
God Stats
7W - 4L
1,721 SR
Queue Stats
172W - 161L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
SomeNumbers0968
Sun Wukong
Level 127
God Stats
1W - 2L
1,221 SR
Queue Stats
420W - 393L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
blazetv5154
Ah Muzen Cab
Level 36
God Stats
1W - 1L
1,249 SR
Queue Stats
127W - 144L
1,427 Elo+
Solo
Team Averages
Level 121
1,392 SR
1,505 Elo+

VS

Team Averages
Level 110
1,524 SR
1,463 Elo+
Danzaburou
Danzaburou
A Sad Nurse
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,208 Elo+
Party 1
Terra
Terra
Kerrytaz24
Terra
Level 75
God Stats
13W - 14L
1,464 SR
Queue Stats
184W - 172L
1,540 Elo+
Solo
Medusa
Medusa
Panthados
Medusa
Level 166
God Stats
7W - 15L
1,441 SR
Queue Stats
177W - 170L
1,517 Elo+
Solo
Kuzenbo
Kuzenbo
PvPeedMyself218
Kuzenbo
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 94L
1,514 Elo+
Party 1
Surtr
Surtr
SomeoneVeryBad
Surtr
Level 149
God Stats
15W - 17L
1,716 SR
Queue Stats
194W - 182L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
7 / 0 / 5
11,896
595
11,167
16,514
9,138
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
LordZombiie0
Poseidon
18
4 / 5 / 5
11,270
564
5,674
9,284
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 1 / 7
12,858
643
19,037
15,705
5,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
SomeNumbers0968
Sun Wukong
16
1 / 2 / 5
10,296
515
7,327
14,923
11,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ah Muzen Cab
blazetv5154
Ah Muzen Cab
6
0 / 1 / 0
6,645
332
302
1,531
306
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A Sad Nurse
Danzaburou
16
3 / 6 / 0
9,724
486
7,423
16,485
5,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
14
0 / 5 / 4
8,604
430
6,758
18,017
19,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Panthados
Medusa
18
5 / 2 / 0
10,575
529
7,141
8,562
3,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 4 / 1
9,993
500
13,279
20,200
25,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

1
0 / 0 / 0
5,551
278
0
142
27
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
17
Kills
9
9
Deaths
17
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
A Sad Nurse
Danzaburou
3
6
0
0.5
L
Terra
0
5
4
0.4
W
Fenrir
7
0
5
9.5
W
Poseidon
LordZombiie0
Poseidon
4
5
5
1.3
L
Medusa
Panthados
Medusa
5
2
0
2.5
L
1
4
1
0.38
W
5
1
7
8.5
W
Sun Wukong
SomeNumbers0968
Sun Wukong
1
2
5
1.75
L
0
0
0
0
W
Ah Muzen Cab
blazetv5154
Ah Muzen Cab
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,507
Damage
34,601
57,957
Taken
63,406
29,714
Mitigated
53,109
20,980
Healing
16,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
A Sad Nurse
Danzaburou
7,423
2,755
0
5,700
16,485
5,495
594
6,763
9,472
0
70,509
L
Terra
6,758
658
532
4,172
18,017
19,067
0
8,489
9,262
53,383
0
W
Fenrir
11,167
4,286
0
5,546
16,514
9,138
210
4,984
11,250
0
122,416
W
Poseidon
LordZombiie0
Poseidon
5,674
634
0
1,253
9,284
2,997
304
2,132
7,098
81,625
0
L
Medusa
Panthados
Medusa
7,141
1,500
0
2,014
8,562
3,398
1,017
1,870
6,602
0
78,100
L
13,279
2,108
0
4,022
20,200
25,122
225
7,462
12,202
67,507
3,748
W
19,037
8,936
0
9,738
15,705
5,734
359
6,822
8,693
112,086
4,128
W
Sun Wukong
SomeNumbers0968
Sun Wukong
7,327
866
150
3,962
14,923
11,539
1,476
5,123
9,452
0
62,088
L
0
0
0
28
142
27
0
0
142
0
201
W
Ah Muzen Cab
blazetv5154
Ah Muzen Cab
302
268
0
331
1,531
306
0
676
669
0
8,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,965
Gold Earned
44,447
602
Minions Killed
442
0
Camps Cleared
0
1,658,837
Distance Traveled
1,434,317
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,724
486
109
5
0
316,958
0
L
Terra
8,604
430
67
3
0
381,942
0
W
Fenrir
11,896
595
146
7
0
456,201
2
W
Poseidon
11,270
564
147
7
0
389,437
4
L
Medusa
10,575
529
131
7
0
376,249
0
L
Kuzenbo
9,993
500
134
7
0
347,275
2
W
Sol
12,858
643
190
10
0
377,000
3
W
Sun Wukong
10,296
515
106
5
0
374,189
0
L
Surtr
5,551
278
1
0
0
11,893
0
W
Ah Muzen Cab
6,645
332
13
1
0
62,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role