Player Matchup

Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum IV
 
Skadi
Platinum IV
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum IV
EDUARDINS101
King Arthur
Platinum IV
Level 148
God Stats
8W - 9L
1,653 SR
Queue Stats
506W - 501L
1,800 MMR
Party 1
Geb
Geb
Gold II
RASTAADADY
Geb
Gold II
Level 107
God Stats
6W - 3L
1,750 SR
Queue Stats
54W - 48L
1,560 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,581 SR
1,572 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,683 SR
1,628 MMR
Agni
Agni
Platinum III
Bombala1306
Agni
Platinum III
Level 158
God Stats
2W - 2L
1,694 SR
Queue Stats
220W - 229L
1,672 MMR
Party 2
Achilles
Achilles
Gold I
CruelOrphan
Achilles
Gold I
Level 194
God Stats
13W - 11L
1,743 SR
Queue Stats
94W - 81L
1,670 MMR
Party 2
Ne Zha
Ne Zha
Gold II
HeroicRoyalty_
Ne Zha
Gold II
Level 155
God Stats
12W - 7L
1,714 SR
Queue Stats
109W - 102L
1,590 MMR
Solo
Chernobog
Chernobog
Gold II
LiberiVAC
Chernobog
Gold II
Level 89
God Stats
46W - 38L
1,655 SR
Queue Stats
85W - 89L
1,650 MMR
Solo
Maui
Maui
Gold III
Nobody27
Maui
Gold III
Level 155
God Stats
90W - 86L
1,610 SR
Queue Stats
331W - 328L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
3 / 0 / 2
6,505
651
2,872
2,604
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
11
3 / 2 / 2
5,880
588
4,131
6,450
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
 
Skadi
11
0 / 3 / 1
5,729
573
2,197
5,202
1,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
EDUARDINS101
King Arthur
11
1 / 1 / 2
5,967
597
7,153
10,040
5,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 2 / 2
5,450
545
3,722
8,497
4,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThorHorusChang'eCthulhuNu Wa

VS

Bans
KuzenboAnhurKumbhakarnaLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
5,553
555
3,195
3,762
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
CruelOrphan
Achilles
10
5 / 0 / 2
5,602
560
7,421
8,140
5,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 2 / 3
5,644
564
4,375
8,677
2,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chernobog
LiberiVAC
Chernobog
11
0 / 1 / 6
5,597
560
1,821
4,850
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
10
0 / 4 / 1
5,442
544
3,127
9,094
6,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
9
Kills
8
8
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
3
0
2
4
L
Fenrir
 
Fenrir
3
2
2
2
L
Skadi
 
Skadi
0
3
1
0.17
W
0
2
3
0.75
W
Achilles
CruelOrphan
Achilles
5
0
2
6
L
King Arthur
EDUARDINS101
King Arthur
1
1
2
2
W
3
2
3
2.25
W
Chernobog
LiberiVAC
Chernobog
0
1
6
3
W
Maui
0
4
1
0.13
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,075
Damage
19,939
32,793
Taken
34,523
14,129
Mitigated
17,082
9,193
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
2,872
154
0
528
2,604
710
0
1,138
1,437
36,801
602
L
Fenrir
 
Fenrir
4,131
829
0
3,217
6,450
2,361
0
547
5,903
0
38,333
L
Skadi
 
Skadi
2,197
763
0
440
5,202
1,174
307
0
5,001
0
48,107
W
3,195
184
0
500
3,762
915
0
460
3,202
39,064
0
W
Achilles
CruelOrphan
Achilles
7,421
1,580
0
3,410
8,140
5,593
0
1,323
6,745
0
22,304
L
King Arthur
EDUARDINS101
King Arthur
7,153
1,369
0
2,000
10,040
5,756
0
3,914
6,015
0
44,327
W
4,375
1,823
0
2,029
8,677
2,861
0
1,935
6,616
0
38,170
W
Chernobog
LiberiVAC
Chernobog
1,821
1,076
0
2,078
4,850
1,497
0
798
4,046
0
42,770
W
Maui
3,127
1,473
0
1,803
9,094
6,216
0
1,513
7,495
30,813
7,544
L
3,722
183
1,128
1,880
8,497
4,128
0
330
7,937
13,846
1,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
27,838
365
Minions Killed
335
0
Camps Cleared
0
1,027,760
Distance Traveled
1,043,087
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,505
651
104
10
0
225,672
3
L
Fenrir
5,880
588
63
6
0
221,104
0
L
Skadi
5,729
573
96
10
0
187,019
2
W
Agni
5,553
555
81
8
0
201,632
4
W
Achilles
5,602
560
23
2
0
212,056
4
L
King Arthur
5,967
597
80
8
0
201,053
0
W
Ne Zha
5,644
564
60
6
0
234,698
0
W
Chernobog
5,597
560
96
10
0
214,984
1
W
Maui
5,442
544
75
8
0
179,717
0
L
Geb
5,450
545
22
2
0
192,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role