Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond IV
 
Ah Muzen Cab
Diamond IV
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold V
Black Shadow7u7
Fafnir
Gold V
Level 158
God Stats
0W - 1L
1,747 SR
Queue Stats
45W - 49L
1,365 MMR
Solo
Raijin
Raijin
Platinum II
JafetOsvDNCYT
Raijin
Platinum II
Level 123
God Stats
1W - 3L
1,521 SR
Queue Stats
152W - 156L
1,951 MMR
Solo
Thanatos
Thanatos
Diamond II
Randomtauren
Thanatos
Diamond II
Level 159
God Stats
0W - 1L
1,823 SR
Queue Stats
182W - 141L
2,255 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
YFNSwerv
Cu Chulainn
Gold V
Level 171
God Stats
27W - 33L
1,480 SR
Queue Stats
283W - 320L
1,230 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 164
1,614 SR
1,660 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,533 SR
1,817 MMR
Horus
Horus
Platinum II
LetMeHerSOLO
Horus
Platinum II
Level 61
God Stats
4W - 3L
1,453 SR
Queue Stats
71W - 65L
2,122 MMR
Solo
Janus
Janus
Masters
Ranian
Janus
Masters
Level 206
God Stats
99W - 98L
1,617 SR
Queue Stats
429W - 366L
2,516 MMR
Solo
Anhur
Anhur
Gold IV
animats
Anhur
Gold IV
Level 158
God Stats
2W - 1L
1,315 SR
Queue Stats
257W - 261L
1,429 MMR
Solo
Fenrir
Fenrir
Platinum II
iRazeiK
Fenrir
Platinum II
Level 136
God Stats
11W - 5L
1,754 SR
Queue Stats
139W - 147L
1,889 MMR
Solo
Ymir
Ymir
Silver I
takaakinice
Ymir
Silver I
Level 147
God Stats
11W - 10L
1,524 SR
Queue Stats
78W - 102L
1,132 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
2 / 3 / 0
5,474
547
4,960
5,503
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 2
5,568
557
2,924
5,728
4,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
1 / 4 / 1
5,570
557
3,119
7,024
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Randomtauren
Thanatos
10
2 / 2 / 2
5,469
547
2,240
7,171
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cu Chulainn
YFNSwerv
Cu Chulainn
11
1 / 3 / 1
6,439
644
4,523
9,290
5,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
PeleKuzenboCthulhuKali

VS

Bans
Ao KuangKing ArthurNu WaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,307
631
5,470
7,772
4,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Ranian
Janus
14
3 / 1 / 2
7,360
736
4,948
3,068
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
animats
Anhur
11
3 / 2 / 0
6,050
605
3,677
6,562
1,805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
iRazeiK
Fenrir
12
4 / 1 / 3
6,425
643
4,652
7,770
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 0 / 4
5,947
595
2,833
5,750
3,252
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
12
12
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
3
0
0.67
L
0
0
2
1
L
1
4
1
0.38
W
2
2
2
1.5
L
Thanatos
Randomtauren
Thanatos
2
2
2
1.5
W
Janus
Ranian
Janus
3
1
2
4
L
Cu Chulainn
YFNSwerv
Cu Chulainn
1
3
1
0.5
W
Anhur
animats
Anhur
3
2
0
1.5
W
Fenrir
iRazeiK
Fenrir
4
1
3
5.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,766
Damage
21,580
34,716
Taken
30,922
16,151
Mitigated
13,458
9,818
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
4,960
2,732
0
557
5,503
1,408
0
838
4,623
0
39,584
L
2,924
755
0
2,246
5,728
4,932
0
1,507
4,181
12,837
0
L
3,119
557
0
620
7,024
1,980
0
2,925
3,805
31,736
0
W
5,470
2,257
80
3,345
7,772
4,297
15
406
7,356
33
32,437
L
Thanatos
Randomtauren
Thanatos
2,240
638
0
4,670
7,171
2,368
0
943
6,077
0
34,439
W
Janus
Ranian
Janus
4,948
333
0
950
3,068
808
0
1,139
1,799
55,166
933
L
Cu Chulainn
YFNSwerv
Cu Chulainn
4,523
297
0
1,725
9,290
5,463
0
939
7,951
1,778
35,950
W
Anhur
animats
Anhur
3,677
1,645
0
1,940
6,562
1,805
607
813
5,749
0
43,808
W
Fenrir
iRazeiK
Fenrir
4,652
842
0
1,883
7,770
3,296
0
1,872
5,786
0
49,270
W
2,833
778
0
2,330
5,750
3,252
0
2,223
3,487
15,893
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,520
Gold Earned
32,089
302
Minions Killed
361
0
Camps Cleared
0
1,041,292
Distance Traveled
1,120,005
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,474
547
82
8
0
202,605
1
L
Fafnir
5,568
557
17
2
0
207,321
0
L
Raijin
5,570
557
82
8
0
194,203
0
W
Horus
6,307
631
67
7
0
224,351
4
L
Thanatos
5,469
547
55
6
0
245,236
0
W
Janus
7,360
736
120
12
0
255,710
0
L
Cu Chulainn
6,439
644
66
7
0
191,927
3
W
Anhur
6,050
605
68
7
0
184,664
0
W
Fenrir
6,425
643
66
7
0
241,195
0
W
Ymir
5,947
595
40
4
0
214,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role