Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DrPigBenis
Ravana
Level 179
God Stats
1W - 1L
1,500 SR
Queue Stats
343W - 308L
1,547 Elo+
Solo
King Arthur
King Arthur
FlamingDragon643
King Arthur
Level 67
God Stats
9W - 16L
1,516 SR
Queue Stats
40W - 52L
1,452 Elo+
Party 1
Shiva
Shiva
NoeWayOut2
Shiva
Level 66
God Stats
10W - 19L
1,433 SR
Queue Stats
86W - 144L
1,428 Elo+
Solo
Zeus
Zeus
YozoraKami-
Zeus
Level 69
God Stats
3W - 2L
1,456 SR
Queue Stats
182W - 174L
1,512 Elo+
Party 1
Team Averages
Level 105
1,481 SR
1,488 Elo+

VS

Team Averages
Level 98
1,567 SR
1,534 Elo+
Cthulhu
Cthulhu
BaronSimp
Cthulhu
Level 71
God Stats
29W - 26L
1,624 SR
Queue Stats
227W - 198L
1,570 Elo+
Solo
Maui
Maui
SummaLuv
Maui
Level 48
God Stats
10W - 9L
1,533 SR
Queue Stats
139W - 166L
1,449 Elo+
Solo
Apollo
Apollo
détergent
Apollo
Level 62
God Stats
22W - 17L
1,579 SR
Queue Stats
223W - 207L
1,559 Elo+
Solo
Ymir
Ymir
geraramone
Ymir
Level 128
God Stats
14W - 7L
1,600 SR
Queue Stats
258W - 239L
1,489 Elo+
Solo
Fafnir
Fafnir
xDko
Fafnir
Level 179
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 154L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 3 / 3
6,239
480
4,761
7,343
2,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ravana
DrPigBenis
Ravana
14
12 / 2 / 3
8,660
666
11,945
7,616
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
FlamingDragon643
King Arthur
12
0 / 6 / 3
6,635
510
4,323
15,183
8,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
12
2 / 1 / 4
7,232
556
7,585
10,047
8,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 2 / 5
7,218
555
9,359
5,902
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BaronSimp
Cthulhu
15
9 / 1 / 1
9,953
766
12,845
15,095
9,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Maui
10
0 / 3 / 3
6,724
517
1,781
11,828
7,683
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
détergent
Apollo
13
4 / 5 / 2
7,840
603
9,981
10,114
2,916
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
0 / 5 / 2
6,621
509
1,361
8,133
4,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fafnir
xDko
Fafnir
12
1 / 3 / 3
7,201
554
4,746
11,699
8,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
17
Kills
14
14
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
3
0.5
W
Cthulhu
BaronSimp
Cthulhu
9
1
1
9.5
L
Ravana
DrPigBenis
Ravana
12
2
3
6.75
L
King Arthur
FlamingDragon643
King Arthur
0
6
3
0.25
L
Shiva
2
1
4
4
W
Maui
0
3
3
0.5
L
3
2
5
2.75
W
Apollo
détergent
Apollo
4
5
2
1
W
0
5
2
0.2
W
Fafnir
xDko
Fafnir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,973
Damage
30,714
46,091
Taken
56,869
24,191
Mitigated
33,672
11,610
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,761
431
122
1,838
7,343
2,421
0
1,471
5,834
0
42,352
W
Cthulhu
BaronSimp
Cthulhu
12,845
1,080
195
3,777
15,095
9,791
0
2,950
12,145
56,561
2,802
L
Ravana
DrPigBenis
Ravana
11,945
3,890
0
1,355
7,616
3,381
569
4,202
3,335
0
63,483
L
King Arthur
FlamingDragon643
King Arthur
4,323
637
0
2,632
15,183
8,121
0
8,429
5,873
0
40,781
L
Shiva
7,585
2,079
128
4,771
10,047
8,307
255
1,182
8,865
0
46,496
W
Maui
1,781
536
0
2,684
11,828
7,683
28
1,343
10,066
17,277
0
L
9,359
797
0
764
5,902
1,961
0
4,153
1,649
44,030
215
W
Apollo
détergent
Apollo
9,981
5,971
0
2,710
10,114
2,916
630
348
9,587
0
62,730
W
1,361
38
0
850
8,133
4,680
0
2,011
6,122
35,949
1,623
W
Fafnir
xDko
Fafnir
4,746
1,693
0
2,281
11,699
8,602
0
2,604
9,095
43,914
2,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,984
Gold Earned
38,339
397
Minions Killed
365
0
Camps Cleared
0
1,317,101
Distance Traveled
1,373,583
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,239
480
62
5
0
240,597
0
W
Cthulhu
9,953
766
115
9
0
299,516
2
L
Ravana
8,660
666
92
7
0
311,454
5
L
King Arthur
6,635
510
86
7
0
252,952
0
L
Shiva
7,232
556
74
6
0
257,574
0
W
Maui
6,724
517
25
2
0
271,940
0
L
Zeus
7,218
555
83
6
0
254,524
5
W
Apollo
7,840
603
88
7
0
251,417
2
W
Ymir
6,621
509
66
5
0
249,145
0
W
Fafnir
7,201
554
71
5
0
301,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role