Player Matchup

Atlas
Atlas
HenpaiSenpai
Atlas
Level 74
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 20L
1,198 Elo+
Solo
Persephone
Persephone
Mak3emPaY
Persephone
Level 234
God Stats
0W - 2L
1,573 SR
Queue Stats
26W - 24L
1,553 Elo+
Party 1
Chiron
Chiron
WAWGxSHEsoNICE
Chiron
Level 138
God Stats
1W - 1L
1,736 SR
Queue Stats
15W - 16L
1,551 Elo+
Party 1
Team Averages
Level 149
1,603 SR
1,434 Elo+

VS

Team Averages
Level 124
1,480 SR
1,434 Elo+
Hel
Hel
GoodOlJohn
Hel
Level 120
God Stats
203W - 116L
1,592 SR
Queue Stats
254W - 200L
1,598 Elo+
Solo
Thor
Thor
Petrify282
Thor
Level 126
God Stats
3W - 5L
1,347 SR
Queue Stats
11W - 21L
1,362 Elo+
Party 2
Sun Wukong
Sun Wukong
Sergiwoah
Sun Wukong
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,475
680
3,697
12,326
7,088
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Mak3emPaY
Persephone
13
2 / 4 / 1
8,924
811
11,292
8,990
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
1 / 2 / 2
7,910
719
6,883
9,256
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 7
9,614
874
15,909
13,476
5,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 2 / 3
9,918
902
5,015
8,959
4,001
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
Sergiwoah
Sun Wukong
16
1 / 1 / 9
9,067
824
6,077
13,308
9,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
10
10
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
0
4
1
0.13
L
Persephone
Mak3emPaY
Persephone
2
4
1
0.63
W
6
2
3
3.75
W
Sun Wukong
Sergiwoah
Sun Wukong
1
1
9
5.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
27,001
30,572
Taken
35,743
11,770
Mitigated
18,857
3,482
Healing
19,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,909
192
5,494
12,172
13,476
5,079
562
6,650
6,826
36,474
954
L
3,697
1,237
0
80
12,326
7,088
0
5,331
6,320
11,282
121
L
Persephone
Mak3emPaY
Persephone
11,292
346
0
1,569
8,990
2,359
0
4,598
3,911
41,373
762
W
5,015
510
0
1,036
8,959
4,001
640
3,612
5,347
0
27,923
W
Sun Wukong
Sergiwoah
Sun Wukong
6,077
789
0
673
13,308
9,777
1,138
4,324
8,984
0
35,829
L
6,883
309
329
1,504
9,256
2,323
0
4,108
4,535
0
17,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,309
Gold Earned
28,599
105
Minions Killed
168
0
Camps Cleared
0
611,245
Distance Traveled
643,079
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,614
874
65
6
0
243,318
0
L
Atlas
7,475
680
11
1
0
199,093
0
L
Persephone
8,924
811
63
6
0
186,642
2
W
Thor
9,918
902
48
4
0
189,457
2
W
Sun Wukong
9,067
824
55
5
0
210,304
0
L
Chiron
7,910
719
31
3
0
225,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role