Player Matchup

Tiamat
Tiamat
Mister_Plum
Tiamat
Level 46
God Stats
2W - 7L
1,386 SR
Queue Stats
96W - 103L
1,346 Elo+
Solo
Cerberus
Cerberus
gabriall12233
Cerberus
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 33L
1,529 Elo+
Party 1
Chiron
Chiron
xXxGrOmObOixXx
Chiron
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 28L
1,563 Elo+
Party 1
Team Averages
Level 90
1,462 SR
1,479 Elo+

VS

Team Averages
Level 99
1,529 SR
1,326 Elo+
Agni
Agni
FRITON477
Agni
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 41L
1,200 Elo+
Solo
Fenrir
Fenrir
Mirumoto_Hoshi
Fenrir
Level 156
God Stats
1W - 1L
1,491 SR
Queue Stats
12W - 17L
1,380 Elo+
Solo
Sylvanus
Sylvanus
Sheymen7
Sylvanus
Level 88
God Stats
6W - 3L
1,596 SR
Queue Stats
104W - 105L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 3 / 6
8,827
802
5,804
7,788
3,939
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
gabriall12233
Cerberus
15
2 / 2 / 8
9,409
855
7,239
13,434
11,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
11 / 2 / 2
11,907
1,082
15,776
8,332
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
1 / 7 / 2
7,458
678
3,685
7,307
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 5
9,477
862
8,132
15,043
9,682
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Sheymen7
Sylvanus
17
4 / 2 / 2
9,492
863
6,201
13,422
10,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
14
Kills
7
7
Deaths
14
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
1
7
2
0.29
L
2
5
5
0.9
W
Tiamat
1
3
6
1.33
L
Sylvanus
Sheymen7
Sylvanus
4
2
2
2.5
W
Cerberus
gabriall12233
Cerberus
2
2
8
3
W
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,819
Damage
18,018
29,554
Taken
35,772
18,371
Mitigated
22,964
7,709
Healing
6,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
3,685
511
0
0
7,307
2,814
0
2,480
4,809
9,355
0
L
8,132
1,777
0
2,667
15,043
9,682
0
6,007
8,974
0
24,872
W
Tiamat
5,804
205
151
1,042
7,788
3,939
0
1,742
6,046
27,113
693
L
Sylvanus
Sheymen7
Sylvanus
6,201
1,829
621
2,929
13,422
10,468
0
4,041
9,216
21,555
5,563
W
Cerberus
gabriall12233
Cerberus
7,239
745
0
4,651
13,434
11,202
276
4,935
8,490
13,036
1,478
W
15,776
8,019
693
1,172
8,332
3,230
833
2,939
5,384
0
51,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,143
Gold Earned
26,427
154
Minions Killed
75
0
Camps Cleared
0
574,922
Distance Traveled
533,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,458
678
9
1
0
139,652
0
L
Fenrir
9,477
862
28
3
0
203,319
0
W
Tiamat
8,827
802
46
4
0
186,561
0
L
Sylvanus
9,492
863
38
3
0
190,990
0
W
Cerberus
9,409
855
24
2
0
200,155
0
W
Chiron
11,907
1,082
84
8
0
188,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role