Player Matchup

Ymir
Ymir
JoeyNyx
Ymir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,385 Elo+
Solo
Medusa
Medusa
enuffsynuffsy
Medusa
Level 100
God Stats
2W - 1L
1,475 SR
Queue Stats
178W - 241L
1,404 Elo+
Party 1
Anhur
Anhur
forrealtheo
Anhur
Level 56
God Stats
2W - 3L
1,215 SR
Queue Stats
22W - 23L
1,454 Elo+
Party 1
Baba Yaga
Baba Yaga
kin9face
Baba Yaga
Level 147
God Stats
6W - 5L
1,473 SR
Queue Stats
218W - 216L
1,448 Elo+
Solo
Sylvanus
Sylvanus
lobojames
Sylvanus
Level 146
God Stats
14W - 7L
1,649 SR
Queue Stats
325W - 333L
1,511 Elo+
Solo
Team Averages
Level 115
1,462 SR
1,440 Elo+

VS

Team Averages
Level 96
1,437 SR
1,437 Elo+
Cerberus
Cerberus
 
Cerberus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BlackJagger2683
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,420 Elo+
Solo
Hun Batz
Hun Batz
LoGradeShwag
Hun Batz
Level 137
God Stats
0W - 4L
1,050 SR
Queue Stats
240W - 240L
1,398 Elo+
Solo
Ao Kuang
Ao Kuang
RIICHAR
Ao Kuang
Level 99
God Stats
18W - 24L
1,449 SR
Queue Stats
518W - 522L
1,419 Elo+
Party 2
Discordia
Discordia
falconXND
Discordia
Level 105
God Stats
17W - 10L
1,688 SR
Queue Stats
374W - 382L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JoeyNyx
Ymir
15
2 / 4 / 9
10,327
738
7,534
21,079
22,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
4 / 5 / 4
10,515
751
15,248
13,070
4,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 1 / 13
11,354
811
14,064
11,192
4,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
kin9face
Baba Yaga
18
8 / 2 / 10
11,634
831
16,913
16,188
7,889
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
lobojames
Sylvanus
18
5 / 3 / 14
11,971
855
11,198
20,829
22,325
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
4 / 6 / 5
9,790
699
8,641
31,206
30,240
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

17
2 / 6 / 7
9,265
662
8,217
19,236
6,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
LoGradeShwag
Hun Batz
5
0 / 1 / 0
6,961
497
0
855
369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
RIICHAR
Ao Kuang
17
7 / 6 / 4
10,573
755
11,506
13,062
5,814
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Discordia
falconXND
Discordia
19
2 / 3 / 9
11,132
795
26,101
11,767
4,826
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
40
22
Kills
15
15
Deaths
22
50
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
6
5
1.08
L
2
6
7
0.92
W
Ymir
JoeyNyx
Ymir
2
4
9
1.63
L
Hun Batz
LoGradeShwag
Hun Batz
0
1
0
0
L
Ao Kuang
RIICHAR
Ao Kuang
7
6
4
1.5
W
4
5
4
1.2
L
Discordia
falconXND
Discordia
2
3
9
2.17
W
3
1
13
9.5
W
Baba Yaga
kin9face
Baba Yaga
8
2
10
6.5
W
Sylvanus
lobojames
Sylvanus
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,957
Damage
54,465
82,358
Taken
76,126
61,816
Mitigated
48,076
38,317
Healing
31,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,641
538
1,417
9,819
31,206
30,240
0
10,192
21,014
19,422
0
L
8,217
329
6,790
7,690
19,236
6,827
0
11,309
7,927
19,174
520
W
Ymir
JoeyNyx
Ymir
7,534
1,786
1,658
3,074
21,079
22,467
54
10,161
10,732
17,012
0
L
Hun Batz
LoGradeShwag
Hun Batz
0
0
0
0
855
369
0
0
855
0
0
L
Ao Kuang
RIICHAR
Ao Kuang
11,506
2,699
528
2,386
13,062
5,814
1,149
7,853
5,209
17,197
451
W
15,248
6,307
658
849
13,070
4,594
1,913
10,217
2,693
0
35,133
L
Discordia
falconXND
Discordia
26,101
1,214
1,061
1,861
11,767
4,826
246
5,870
5,897
53,223
1,105
W
14,064
5,025
1,198
2,271
11,192
4,541
3,283
8,249
2,809
0
34,845
W
Baba Yaga
kin9face
Baba Yaga
16,913
1,589
3,117
6,444
16,188
7,889
1,195
10,181
5,925
35,517
1,077
W
Sylvanus
lobojames
Sylvanus
11,198
1,905
10,414
8,634
20,829
22,325
462
13,720
6,734
16,818
56

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,801
Gold Earned
47,721
136
Minions Killed
136
0
Camps Cleared
0
1,278,667
Distance Traveled
945,548
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,790
699
25
2
0
216,793
0
L
Chang'e
9,265
662
22
2
0
239,980
0
W
Ymir
10,327
738
18
1
0
203,902
0
L
Hun Batz
6,961
497
0
0
0
10,543
0
L
Ao Kuang
10,573
755
13
1
0
215,953
0
W
Medusa
10,515
751
34
2
0
282,491
0
L
Discordia
11,132
795
76
5
0
262,279
0
W
Anhur
11,354
811
34
2
0
279,770
0
W
Baba Yaga
11,634
831
38
3
0
276,147
0
W
Sylvanus
11,971
855
12
1
0
236,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role