Player Matchup

Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Erekishgal
Medusa
Level 122
God Stats
23W - 15L
1,505 SR
Queue Stats
134W - 127L
1,374 Elo+
Solo
Da Ji
Da Ji
SaintlyThighs
Da Ji
Level 127
God Stats
9W - 5L
1,534 SR
Queue Stats
276W - 203L
1,611 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TerraStoleYaDad
Kumbhakarna
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,584 Elo+
Party 2
Tiamat
Tiamat
shadOwYmPo999
Tiamat
Level 122
God Stats
1W - 1L
1,311 SR
Queue Stats
59W - 47L
1,564 Elo+
Party 2
Team Averages
Level 105
1,470 SR
1,527 Elo+

VS

Team Averages
Level 86
1,639 SR
1,549 Elo+
Zeus
Zeus
 
Zeus
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DarkDarko
Hel
Level 36
God Stats
11W - 16L
1,532 SR
Queue Stats
31W - 32L
1,547 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kacadu
Cu Chulainn
Level 136
God Stats
9W - 11L
1,927 SR
Queue Stats
48W - 46L
1,557 Elo+
Party 1
Neith
Neith
LinchenxO
Neith
Level 40
God Stats
0W - 1L
1,719 SR
Queue Stats
52W - 37L
1,605 Elo+
Solo
Nemesis
Nemesis
Sherida
Nemesis
Level 127
God Stats
43W - 52L
1,518 SR
Queue Stats
133W - 116L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
7 / 0 / 1
6,992
699
6,432
6,777
3,315
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Erekishgal
Medusa
11
1 / 0 / 1
6,040
604
2,585
2,657
833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 2
5,915
592
3,107
6,780
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
TerraStoleYaDad
Kumbhakarna
11
0 / 0 / 3
6,333
633
4,069
7,777
5,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 1 / 3
5,774
577
3,600
4,613
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
1 / 5 / 0
5,192
519
2,601
4,205
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
5,153
515
729
4,328
1,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Kacadu
Cu Chulainn
10
0 / 3 / 0
5,278
528
3,691
9,561
4,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
LinchenxO
Neith
8
0 / 2 / 0
4,852
485
2,775
6,278
1,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
Sherida
Nemesis
10
0 / 1 / 0
5,326
533
3,944
7,041
2,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
1
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
0
1
7.5
L
Zeus
 
Zeus
1
5
0
0.2
L
0
2
0
0
W
Medusa
Erekishgal
Medusa
1
0
1
1.5
L
Cu Chulainn
Kacadu
Cu Chulainn
0
3
0
0
L
Neith
LinchenxO
Neith
0
2
0
0
W
3
0
2
4
L
Nemesis
Sherida
Nemesis
0
1
0
0
W
Kumbhakarna
TerraStoleYaDad
Kumbhakarna
0
0
3
1.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,793
Damage
13,740
28,604
Taken
31,413
14,468
Mitigated
10,527
10,163
Healing
7,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,432
465
0
2,684
6,777
3,315
0
1,038
5,589
0
33,358
L
Zeus
 
Zeus
2,601
180
48
86
4,205
785
0
1,125
2,898
20,139
0
L
729
0
981
1,807
4,328
1,233
0
0
4,328
16,408
877
W
Medusa
Erekishgal
Medusa
2,585
634
0
674
2,657
833
0
284
2,373
0
42,527
L
Cu Chulainn
Kacadu
Cu Chulainn
3,691
461
0
2,003
9,561
4,414
0
3,257
5,806
4,925
27,356
L
Neith
LinchenxO
Neith
2,775
1,014
0
1,999
6,278
1,680
0
0
6,278
0
31,719
W
3,107
1,453
0
2,657
6,780
2,249
0
687
5,991
0
42,833
L
Nemesis
Sherida
Nemesis
3,944
1,665
0
853
7,041
2,415
0
2,106
4,673
0
38,617
W
Kumbhakarna
TerraStoleYaDad
Kumbhakarna
4,069
842
0
3,100
7,777
5,790
0
621
7,156
41,370
2,386
W
3,600
315
0
1,048
4,613
2,281
0
1,052
3,402
23,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
25,801
345
Minions Killed
270
0
Camps Cleared
0
1,072,356
Distance Traveled
971,706
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,992
699
54
5
0
245,491
2
L
Zeus
5,192
519
37
4
0
174,619
3
L
Hel
5,153
515
32
3
0
203,647
1
W
Medusa
6,040
604
68
7
0
169,835
0
L
Cu Chulainn
5,278
528
61
6
0
182,559
0
L
Neith
4,852
485
61
6
0
164,544
2
W
Da Ji
5,915
592
75
8
0
248,148
4
L
Nemesis
5,326
533
79
8
0
246,337
0
W
Kumbhakarna
6,333
633
95
10
0
208,894
0
W
Tiamat
5,774
577
53
5
0
199,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role