Player Matchup

Ne Zha
Ne Zha
Silver II
m繁星一点点m
Ne Zha
Silver II
Level 158
God Stats
1W - 0L
1,845 SR
Queue Stats
4W - 6L
1,641 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
人影烛火跃婆娑
Cthulhu
Bronze III
Level 158
God Stats
1W - 0L
1,994 SR
Queue Stats
2W - 3L
1,581 MMR
Party 1
Ra
Ra
Bronze III
钮钴禄一猫猫一
Ra
Bronze III
Level 179
God Stats
1W - 1L
1,711 SR
Queue Stats
2W - 7L
1,581 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 165
1,850 SR
1,601 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,546 SR
1,402 MMR
Danzaburou
Danzaburou
Silver III
One Calero
Danzaburou
Silver III
Level 81
God Stats
12W - 8L
1,535 SR
Queue Stats
29W - 46L
1,075 MMR
Party 2
Anubis
Anubis
Gold V
SupaWinston
Anubis
Gold V
Level 144
God Stats
1W - 1L
1,615 SR
Queue Stats
316W - 350L
1,481 MMR
Party 2
Amaterasu
Amaterasu
Gold III
oh Tentacion
Amaterasu
Gold III
Level 140
God Stats
14W - 13L
1,489 SR
Queue Stats
292W - 321L
1,651 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 14
9,426
857
7,773
6,718
5,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

16
4 / 0 / 13
9,999
909
11,067
13,187
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

17
12 / 0 / 6
11,045
1,004
11,554
6,616
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesVulcanNoxKuzenboBacchus

VS

Bans
MulanAthenaAo KuangCerberusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
One Calero
Danzaburou
12
0 / 7 / 0
6,888
626
3,969
11,604
3,568
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
12
0 / 6 / 0
7,124
648
7,239
10,156
4,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
oh Tentacion
Amaterasu
12
0 / 5 / 0
7,594
690
4,203
14,553
7,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
18
Kills
0
0
Deaths
18
33
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
One Calero
Danzaburou
0
7
0
0
L
Anubis
0
6
0
0
W
2
0
14
9
L
Amaterasu
oh Tentacion
Amaterasu
0
5
0
0
W
4
0
13
10.5
W
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,394
Damage
15,411
26,521
Taken
36,313
17,242
Mitigated
15,087
15,521
Healing
3,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
One Calero
Danzaburou
3,969
1,901
0
1,037
11,604
3,568
0
7,797
3,522
0
14,283
L
Anubis
7,239
273
0
186
10,156
4,126
0
6,444
3,388
17,133
457
W
7,773
1,066
0
2,912
6,718
5,853
569
1,719
4,547
527
35,754
L
Amaterasu
oh Tentacion
Amaterasu
4,203
1,495
0
2,383
14,553
7,393
0
7,225
6,991
0
25,081
W
11,067
995
182
3,897
13,187
9,335
294
2,895
9,707
30,248
2,150
W
11,554
948
3,924
4,606
6,616
2,054
708
2,208
4,100
46,775
737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,470
Gold Earned
21,606
167
Minions Killed
96
0
Camps Cleared
0
695,689
Distance Traveled
523,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,888
626
23
2
0
169,872
0
L
Anubis
7,124
648
30
3
0
160,218
0
W
Ne Zha
9,426
857
35
3
0
223,342
0
L
Amaterasu
7,594
690
43
4
0
193,364
0
W
Cthulhu
9,999
909
44
4
0
229,568
0
W
Ra
11,045
1,004
88
8
0
242,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role