Player Matchup

Kuzenbo
Kuzenbo
Gold V
Acmecondor
Kuzenbo
Gold V
Level 129
God Stats
5W - 9L
1,450 SR
Queue Stats
109W - 113L
1,457 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
Galedon
Ao Kuang
Gold I
Level 209
God Stats
4W - 8L
1,473 SR
Queue Stats
158W - 158L
1,565 MMR
Solo
Hou Yi
Hou Yi
Gold II
Hristoalex
Hou Yi
Gold II
Level 197
God Stats
6W - 6L
1,481 SR
Queue Stats
456W - 441L
1,621 MMR
Solo
King Arthur
King Arthur
Platinum V
Luiscoro
King Arthur
Platinum V
Level 146
God Stats
52W - 48L
1,615 SR
Queue Stats
257W - 252L
1,779 MMR
Party 2
Agni
Agni
Gold V
feguren
Agni
Gold V
Level 93
God Stats
71W - 45L
1,649 SR
Queue Stats
190W - 192L
1,421 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,533 SR
1,569 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,570 SR
1,572 MMR
Cthulhu
Cthulhu
Gold I
B1gDaruk
Cthulhu
Gold I
Level 106
God Stats
2W - 3L
1,710 SR
Queue Stats
135W - 128L
1,619 MMR
Party 1
Tiamat
Tiamat
Gold I
B1gNick096
Tiamat
Gold I
Level 139
God Stats
19W - 17L
1,621 SR
Queue Stats
139W - 132L
1,601 MMR
Party 1
Sylvanus
Sylvanus
Gold II
LianinaBlastoise
Sylvanus
Gold II
Level 150
God Stats
29W - 33L
1,283 SR
Queue Stats
207W - 215L
1,637 MMR
Solo
Thor
Thor
Bronze III
Whalegods
Thor
Bronze III
Level 172
God Stats
2W - 0L
1,689 SR
Queue Stats
5W - 4L
1,546 MMR
Solo
Artemis
Artemis
Gold III
ventiscapoderoso
Artemis
Gold III
Level 158
God Stats
30W - 29L
1,550 SR
Queue Stats
90W - 97L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Acmecondor
Kuzenbo
13
0 / 1 / 2
8,645
455
9,438
16,086
14,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Galedon
Ao Kuang
15
4 / 7 / 1
9,198
484
7,166
20,599
6,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Hristoalex
Hou Yi
11
1 / 4 / 0
7,391
389
3,647
8,512
2,229
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Luiscoro
King Arthur
16
1 / 7 / 2
9,430
496
13,143
24,458
19,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Agni
feguren
Agni
15
2 / 6 / 2
8,731
460
13,408
13,107
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ZeusThanatosChaac

VS

Bans
VulcanAnhurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B1gDaruk
Cthulhu
18
6 / 2 / 6
11,243
592
18,343
23,169
17,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
B1gNick096
Tiamat
18
6 / 2 / 7
11,103
584
17,035
12,290
10,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
1 / 0 / 11
10,124
533
5,690
13,176
13,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thor
20
10 / 2 / 5
11,685
615
14,051
16,582
7,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
2 / 2 / 3
10,841
571
7,934
9,143
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
8
Kills
25
25
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Acmecondor
Kuzenbo
0
1
2
1
W
Cthulhu
B1gDaruk
Cthulhu
6
2
6
4.5
W
Tiamat
B1gNick096
Tiamat
6
2
7
4.75
L
Ao Kuang
Galedon
Ao Kuang
4
7
1
0.64
L
Hou Yi
Hristoalex
Hou Yi
1
4
0
0.25
W
1
0
11
6.5
L
King Arthur
Luiscoro
King Arthur
1
7
2
0.29
W
Thor
10
2
5
6.25
L
Agni
feguren
Agni
2
6
2
0.5
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,802
Damage
63,053
82,762
Taken
74,360
46,136
Mitigated
52,713
19,816
Healing
28,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Acmecondor
Kuzenbo
9,438
3,374
0
3,346
16,086
14,169
15
8,825
5,734
36,953
2,205
W
Cthulhu
B1gDaruk
Cthulhu
18,343
1,224
103
7,533
23,169
17,126
0
7,184
15,985
72,971
2,761
W
Tiamat
B1gNick096
Tiamat
17,035
1,152
0
1,840
12,290
10,485
540
8,516
3,774
74,747
0
L
Ao Kuang
Galedon
Ao Kuang
7,166
1,460
0
6,365
20,599
6,240
0
6,777
13,043
55,289
1,589
L
Hou Yi
Hristoalex
Hou Yi
3,647
1,804
0
1,963
8,512
2,229
0
162
8,350
0
40,399
W
5,690
808
8,289
7,067
13,176
13,397
138
6,520
6,656
27,686
0
L
King Arthur
Luiscoro
King Arthur
13,143
677
0
5,129
24,458
19,788
0
13,523
9,315
0
80,021
W
Thor
14,051
2,085
0
965
16,582
7,989
1,589
5,288
11,294
0
118,862
L
Agni
feguren
Agni
13,408
149
0
3,013
13,107
3,710
0
6,671
5,545
55,162
0
W
7,934
3,336
0
3,047
9,143
3,716
2,857
2,035
7,108
0
78,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,395
Gold Earned
54,996
469
Minions Killed
645
0
Camps Cleared
0
1,713,574
Distance Traveled
1,899,334
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,645
455
70
4
0
417,063
8
W
Cthulhu
11,243
592
130
7
0
372,028
3
W
Tiamat
11,103
584
153
8
0
382,917
0
L
Ao Kuang
9,198
484
86
5
0
372,530
1
L
Hou Yi
7,391
389
83
4
0
201,815
2
W
Sylvanus
10,124
533
46
2
0
381,298
8
L
King Arthur
9,430
496
126
7
0
323,688
4
W
Thor
11,685
615
171
9
0
426,382
2
L
Agni
8,731
460
104
5
0
398,478
0
W
Artemis
10,841
571
145
8
0
336,709
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role