Player Matchup

Erlang Shen
Erlang Shen
AngryMikeey1
Erlang Shen
Level 98
God Stats
2W - 4L
1,733 SR
Queue Stats
17W - 35L
1,390 Elo+
Party 3
Sol
Sol
BlkSheep1190
Sol
Level 60
God Stats
2W - 6L
1,500 SR
Queue Stats
49W - 51L
1,442 Elo+
Party 1
Hel
Hel
MonsterCake00
Hel
Level 21
God Stats
2W - 3L
1,377 SR
Queue Stats
45W - 46L
1,442 Elo+
Party 1
Chaac
Chaac
ProfessorFate30
Chaac
Level 18
God Stats
6W - 11L
1,450 SR
Queue Stats
13W - 31L
1,361 Elo+
Party 3
Nut
Nut
SILENT-CUTTER-91
Nut
Level 139
God Stats
1W - 2L
1,537 SR
Queue Stats
409W - 390L
1,462 Elo+
Solo
Team Averages
Level 67
1,520 SR
1,419 Elo+

VS

Team Averages
Level 105
1,604 SR
1,488 Elo+
Thor
Thor
Akhenalahim
Thor
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,485 Elo+
Solo
Artio
Artio
MopStick15
Artio
Level 158
God Stats
2W - 0L
1,747 SR
Queue Stats
369W - 374L
1,514 Elo+
Solo
Chernobog
Chernobog
Namikaze808
Chernobog
Level 141
God Stats
12W - 10L
1,622 SR
Queue Stats
244W - 239L
1,448 Elo+
Party 2
Anhur
Anhur
Zarrt
Anhur
Level 84
God Stats
21W - 16L
1,555 SR
Queue Stats
49W - 40L
1,478 Elo+
Solo
Anubis
Anubis
iDaBraddah
Anubis
Level 86
God Stats
14W - 8L
1,598 SR
Queue Stats
235W - 213L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AngryMikeey1
Erlang Shen
13
3 / 8 / 1
7,895
493
6,757
15,384
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 2
7,288
456
4,631
8,121
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 0
7,293
456
1,861
8,345
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
7 / 3 / 1
9,318
582
12,123
10,378
6,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 3 / 1
7,627
477
3,225
10,885
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
8,496
531
2,464
11,798
7,931
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Artio
13
4 / 1 / 3
8,736
546
5,136
14,151
10,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Namikaze808
Chernobog
16
5 / 2 / 3
9,477
592
8,363
10,947
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Zarrt
Anhur
16
2 / 1 / 4
9,620
601
4,209
7,521
2,626
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
iDaBraddah
Anubis
15
7 / 1 / 4
9,507
594
13,957
7,452
3,223
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
10
Kills
19
20
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
5
2
0.4
L
Erlang Shen
AngryMikeey1
Erlang Shen
3
8
1
0.44
L
0
3
2
0.33
L
0
3
0
0
W
Artio
4
1
3
5.5
W
Chernobog
Namikaze808
Chernobog
5
2
3
3.25
L
7
3
1
2.5
L
0
3
1
0.17
W
Anhur
Zarrt
Anhur
2
1
4
4
W
Anubis
iDaBraddah
Anubis
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,597
Damage
34,129
53,113
Taken
51,869
16,934
Mitigated
28,634
14,879
Healing
17,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,464
1,403
0
183
11,798
7,931
423
0
11,148
0
52,037
L
Erlang Shen
AngryMikeey1
Erlang Shen
6,757
3,784
0
4,722
15,384
5,271
0
2,775
12,609
0
46,514
L
4,631
1,045
0
1,609
8,121
1,344
0
5,324
2,797
40,175
3,957
L
1,861
353
963
1,973
8,345
2,149
0
5,526
2,819
32,043
0
W
Artio
5,136
637
137
5,407
14,151
10,926
0
2,648
11,413
36,878
0
W
Chernobog
Namikaze808
Chernobog
8,363
4,429
0
4,563
10,947
3,928
545
572
10,257
0
77,847
L
12,123
1,732
0
2,713
10,378
6,134
384
1,466
8,912
0
56,551
L
3,225
1,747
0
2,899
10,885
2,036
0
3,898
6,987
0
50,418
W
Anhur
Zarrt
Anhur
4,209
3,342
0
2,650
7,521
2,626
2,670
500
7,021
0
75,746
W
Anubis
iDaBraddah
Anubis
13,957
111
0
4,080
7,452
3,223
44
2,887
4,523
71,066
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,421
Gold Earned
45,836
401
Minions Killed
508
0
Camps Cleared
0
1,531,196
Distance Traveled
1,490,495
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,496
531
82
5
0
267,510
0
L
Erlang Shen
7,895
493
68
4
0
342,639
2
L
Sol
7,288
456
84
5
0
306,873
2
L
Hel
7,293
456
44
3
0
284,357
0
W
Artio
8,736
546
42
3
0
282,121
2
W
Chernobog
9,477
592
116
7
0
333,524
5
L
Chaac
9,318
582
87
5
0
308,058
4
L
Nut
7,627
477
118
7
0
289,269
2
W
Anhur
9,620
601
153
10
0
294,821
0
W
Anubis
9,507
594
115
7
0
312,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role