Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bigfoot5464
Janus
Level 213
God Stats
6W - 13L
1,574 SR
Queue Stats
151W - 149L
1,542 Elo+
Party 2
Mulan
Mulan
Or1gin4li7y
Mulan
Level 149
God Stats
1W - 3L
1,349 SR
Queue Stats
158W - 138L
1,546 Elo+
Solo
Anhur
Anhur
XSerenityO
Anhur
Level 69
God Stats
3W - 7L
1,336 SR
Queue Stats
269W - 279L
1,455 Elo+
Party 2
Fafnir
Fafnir
aakivo
Fafnir
Level 175
God Stats
8W - 5L
1,586 SR
Queue Stats
476W - 506L
1,486 Elo+
Party 2
Team Averages
Level 151
1,469 SR
1,506 Elo+

VS

Team Averages
Level 141
1,621 SR
1,573 Elo+
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
BreakfastWizards
Bacchus
Level 146
God Stats
5W - 4L
1,595 SR
Queue Stats
475W - 464L
1,516 Elo+
Solo
Discordia
Discordia
Wascο
Discordia
Level 172
God Stats
6W - 0L
1,936 SR
Queue Stats
127W - 57L
1,704 Elo+
Party 1
The Morrigan
The Morrigan
wester14x
The Morrigan
Level 21
God Stats
3W - 2L
1,575 SR
Queue Stats
22W - 6L
1,645 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
0 / 4 / 0
4,576
508
2,990
5,962
1,712
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 0
5,217
580
3,434
5,964
1,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 1
5,950
661
6,827
10,117
4,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
10
0 / 3 / 1
5,096
566
3,017
6,108
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
aakivo
Fafnir
9
0 / 1 / 1
4,603
511
2,561
6,054
4,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
5 / 0 / 2
6,482
720
6,451
7,800
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
 
Medusa
10
2 / 0 / 1
5,674
630
3,432
4,718
1,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

10
4 / 1 / 3
6,296
700
4,004
4,850
3,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Wascο
Discordia
11
0 / 0 / 5
5,970
663
4,624
4,665
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
wester14x
The Morrigan
10
3 / 3 / 1
6,255
695
4,772
6,584
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
14
15
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
4
0
0
W
Nemesis
 
Nemesis
5
0
2
6
W
Medusa
 
Medusa
2
0
1
2.5
L
2
3
0
0.67
W
4
1
3
5.5
L
2
4
1
0.63
W
Discordia
Wascο
Discordia
0
0
5
2.5
L
Anhur
0
3
1
0.17
L
Fafnir
aakivo
Fafnir
0
1
1
0.5
W
The Morrigan
wester14x
The Morrigan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,829
Damage
23,283
34,205
Taken
28,617
14,251
Mitigated
10,612
9,474
Healing
10,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
2,990
204
0
1,762
5,962
1,712
0
2,818
2,890
25,426
0
W
Nemesis
 
Nemesis
6,451
2,381
0
2,527
7,800
2,767
0
2,657
5,097
0
54,260
W
Medusa
 
Medusa
3,432
729
0
1,561
4,718
1,332
74
1,021
3,626
0
46,180
L
3,434
443
0
1,033
5,964
1,718
0
2,038
3,818
31,650
772
W
4,004
606
0
2,197
4,850
3,139
0
1,398
3,228
13,694
0
L
6,827
1,187
0
2,931
10,117
4,802
0
3,501
6,124
0
39,638
W
Discordia
Wascο
Discordia
4,624
337
0
2,371
4,665
1,316
0
2,920
1,745
45,407
0
L
Anhur
3,017
1,458
0
2,357
6,108
1,606
0
1,502
4,606
0
36,818
L
Fafnir
aakivo
Fafnir
2,561
561
0
1,391
6,054
4,413
0
1,545
4,365
11,825
1,308
W
The Morrigan
wester14x
The Morrigan
4,772
1,100
0
2,176
6,584
2,058
0
215
6,362
33,765
2,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,442
Gold Earned
30,677
287
Minions Killed
353
0
Camps Cleared
0
917,408
Distance Traveled
1,019,173
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,576
508
49
5
0
139,452
2
W
Nemesis
6,482
720
85
9
0
256,700
0
W
Medusa
5,674
630
80
9
0
176,720
0
L
Janus
5,217
580
57
6
0
216,727
0
W
Bacchus
6,296
700
15
2
0
200,557
1
L
Mulan
5,950
661
77
9
0
185,076
0
W
Discordia
5,970
663
101
11
0
233,375
0
L
Anhur
5,096
566
78
9
0
182,887
1
L
Fafnir
4,603
511
26
3
0
193,266
0
W
The Morrigan
6,255
695
72
8
0
151,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role