Player Matchup

Jormungandr
Jormungandr
BalkonStyle
Jormungandr
Level 149
God Stats
6W - 4L
1,510 SR
Queue Stats
328W - 203L
1,582 Elo+
Party 2
Hun Batz
Hun Batz
F0RSAK3Nx1x
Hun Batz
Level 122
God Stats
3W - 2L
1,546 SR
Queue Stats
187W - 173L
1,506 Elo+
Solo
Khepri
Khepri
FSDemon89
Khepri
Level 109
God Stats
6W - 0L
1,716 SR
Queue Stats
135W - 56L
1,630 Elo+
Party 3
Chiron
Chiron
Rotzer03
Chiron
Level 129
God Stats
3W - 3L
1,502 SR
Queue Stats
341W - 223L
1,593 Elo+
Party 2
Nu Wa
Nu Wa
sharpBlunt
Nu Wa
Level 123
God Stats
2W - 3L
1,364 SR
Queue Stats
160W - 84L
1,630 Elo+
Party 3
Team Averages
Level 126
1,528 SR
1,588 Elo+

VS

Team Averages
Level 107
1,426 SR
1,480 Elo+
Odin
Odin
FrenchiestOBread
Odin
Level 35
God Stats
0W - 3L
1,277 SR
Queue Stats
92W - 104L
1,430 Elo+
Solo
Danzaburou
Danzaburou
Renas2650
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,500 Elo+
Solo
Khepri
Khepri
SanLuici
Khepri
Level 170
God Stats
0W - 1L
1,564 SR
Queue Stats
53W - 56L
1,484 Elo+
Party 1
Tiamat
Tiamat
TRYFORUS
Tiamat
Level 157
God Stats
0W - 1L
1,289 SR
Queue Stats
86W - 82L
1,474 Elo+
Party 1
He Bo
He Bo
Viynain
He Bo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BalkonStyle
Jormungandr
17
13 / 3 / 22
11,071
1,006
15,122
11,566
15,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
F0RSAK3Nx1x
Hun Batz
15
3 / 2 / 19
9,457
860
6,022
8,358
4,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Khepri
FSDemon89
Khepri
16
5 / 2 / 22
10,510
955
8,720
14,077
14,915
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
Rotzer03
Chiron
18
11 / 0 / 20
11,467
1,042
12,825
10,623
4,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
17
8 / 2 / 24
10,762
978
16,986
6,812
2,966
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
8,899
809
5,453
14,322
12,802
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Renas2650
Danzaburou
14
1 / 10 / 4
8,091
736
8,591
14,617
5,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Khepri
SanLuici
Khepri
11
1 / 7 / 1
7,150
650
1,865
12,516
7,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
TRYFORUS
Tiamat
15
0 / 8 / 6
8,416
765
9,425
12,229
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
Viynain
He Bo
15
3 / 9 / 3
9,138
831
8,539
11,536
3,821
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
26
40
Kills
9
9
Deaths
40
107
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BalkonStyle
Jormungandr
13
3
22
8
W
Hun Batz
F0RSAK3Nx1x
Hun Batz
3
2
19
6.25
W
Khepri
FSDemon89
Khepri
5
2
22
8
L
4
6
3
0.92
L
Danzaburou
Renas2650
Danzaburou
1
10
4
0.3
W
Chiron
Rotzer03
Chiron
11
0
20
21
L
Khepri
SanLuici
Khepri
1
7
1
0.21
L
Tiamat
TRYFORUS
Tiamat
0
8
6
0.38
L
He Bo
Viynain
He Bo
3
9
3
0.5
W
Nu Wa
8
2
24
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,675
Damage
33,873
51,436
Taken
65,220
42,983
Mitigated
36,013
18,569
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BalkonStyle
Jormungandr
15,122
1,783
99
1,526
11,566
15,397
967
3,030
8,536
25,689
174
W
Hun Batz
F0RSAK3Nx1x
Hun Batz
6,022
239
1,798
1,017
8,358
4,835
1,553
3,892
4,466
0
14,312
W
Khepri
FSDemon89
Khepri
8,720
450
4,034
2,777
14,077
14,915
755
6,009
8,068
12,760
836
L
5,453
434
647
562
14,322
12,802
0
6,911
7,011
2,453
10,711
L
Danzaburou
Renas2650
Danzaburou
8,591
2,449
465
1,976
14,617
5,426
0
8,726
5,790
0
26,295
W
Chiron
Rotzer03
Chiron
12,825
2,719
2,922
3,724
10,623
4,870
2,509
5,486
5,137
0
34,290
L
Khepri
SanLuici
Khepri
1,865
234
230
866
12,516
7,730
0
7,417
4,917
5,238
249
L
Tiamat
TRYFORUS
Tiamat
9,425
487
0
948
12,229
6,234
0
7,891
4,025
26,053
0
L
He Bo
Viynain
He Bo
8,539
525
0
0
11,536
3,821
0
7,572
3,683
21,278
555
W
Nu Wa
16,986
5,418
0
672
6,812
2,966
2,594
2,329
4,483
29,386
372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,267
Gold Earned
41,694
154
Minions Killed
124
0
Camps Cleared
0
1,098,596
Distance Traveled
818,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,071
1,006
36
3
0
204,402
0
W
Hun Batz
9,457
860
21
2
0
244,902
0
W
Khepri
10,510
955
8
1
0
208,653
0
L
Odin
8,899
809
11
1
0
184,469
0
L
Danzaburou
8,091
736
40
4
0
157,915
0
W
Chiron
11,467
1,042
55
5
0
223,677
0
L
Khepri
7,150
650
5
0
0
131,781
0
L
Tiamat
8,416
765
44
4
0
189,379
0
L
He Bo
9,138
831
24
2
0
154,952
0
W
Nu Wa
10,762
978
34
3
0
216,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role