Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BanChaac
Zhong Kui
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 14L
1,484 Elo+
Party 1
Raijin
Raijin
Tacticaltste
Raijin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,335 Elo+
Solo
Hercules
Hercules
muderyaspawn
Hercules
Level 28
God Stats
1W - 2L
1,542 SR
Queue Stats
41W - 65L
1,342 Elo+
Solo
Chaac
Chaac
notheroplzdontba
Chaac
Level 25
God Stats
1W - 1L
1,259 SR
Queue Stats
13W - 12L
1,455 Elo+
Solo
Team Averages
Level 28
1,460 SR
1,423 Elo+

VS

Team Averages
Level 138
1,492 SR
1,500 Elo+
Bastet
Bastet
 
Bastet
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Beast696
Nike
Level 68
God Stats
0W - 1L
1,100 SR
Queue Stats
4W - 7L
1,380 Elo+
Party 2
Zeus
Zeus
DidntSeeDatComin
Zeus
Level 195
God Stats
12W - 13L
1,523 SR
Queue Stats
195W - 204L
1,527 Elo+
Solo
Kumbhakarna
Kumbhakarna
Supafeg64
Kumbhakarna
Level 145
God Stats
1W - 1L
1,787 SR
Queue Stats
24W - 15L
1,678 Elo+
Solo
Danzaburou
Danzaburou
TwakZilla
Danzaburou
Level 93
God Stats
0W - 1L
1,550 SR
Queue Stats
4W - 6L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
1 / 0 / 1
5,126
1,025
2,481
2,414
1,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
BanChaac
Zhong Kui
10
1 / 1 / 2
5,543
1,109
4,218
4,045
2,709
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
11
0 / 0 / 2
5,363
1,073
2,446
3,046
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
muderyaspawn
Hercules
8
0 / 2 / 1
4,780
956
1,602
3,637
1,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 0 / 0
6,373
1,275
3,474
3,858
1,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
0 / 1 / 3
4,963
993
4,212
3,465
1,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nike
6
0 / 0 / 0
3,060
612
0
0
0
11
1 / 1 / 1
5,328
1,066
3,421
2,845
826
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Supafeg64
Kumbhakarna
10
1 / 1 / 2
5,174
1,035
3,613
6,829
4,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TwakZilla
Danzaburou
10
1 / 1 / 1
5,416
1,083
1,856
3,267
1,176
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
4
Kills
3
3
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
1
1.5
L
Bastet
 
Bastet
0
1
3
1.5
W
Zhong Kui
BanChaac
Zhong Kui
1
1
2
2
L
Nike
0
0
0
0
L
1
1
1
1.5
L
Kumbhakarna
Supafeg64
Kumbhakarna
1
1
2
2
W
Raijin
0
0
2
1
L
Danzaburou
TwakZilla
Danzaburou
1
1
1
1.5
W
Hercules
muderyaspawn
Hercules
0
2
1
0.25
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,221
Damage
13,102
17,000
Taken
16,406
8,818
Mitigated
7,996
5,031
Healing
4,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
2,481
142
449
510
2,414
1,902
46
1,169
1,245
0
5,756
L
Bastet
 
Bastet
4,212
535
0
667
3,465
1,011
0
1,105
2,290
0
9,175
W
Zhong Kui
BanChaac
Zhong Kui
4,218
653
207
1,397
4,045
2,709
0
1,420
2,625
15,972
0
L
Nike
0
0
0
0
0
0
0
0
0
0
0
L
3,421
281
0
530
2,845
826
0
416
2,390
14,577
0
L
Kumbhakarna
Supafeg64
Kumbhakarna
3,613
374
0
2,112
6,829
4,983
0
2,798
3,674
7,117
0
W
Raijin
2,446
225
0
500
3,046
948
93
672
2,374
14,548
315
L
Danzaburou
TwakZilla
Danzaburou
1,856
475
209
822
3,267
1,176
0
2,230
1,037
0
11,492
W
Hercules
muderyaspawn
Hercules
1,602
188
0
549
3,637
1,938
0
1,773
1,864
0
4,766
W
3,474
174
0
1,419
3,858
1,321
0
2,000
1,858
0
21,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,185
Gold Earned
23,941
148
Minions Killed
73
0
Camps Cleared
0
574,925
Distance Traveled
461,227
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,126
1,025
11
2
0
130,613
3
L
Bastet
4,963
993
9
2
0
130,283
0
W
Zhong Kui
5,543
1,109
41
8
0
111,553
0
L
Nike
3,060
612
0
0
0
0
0
L
Zeus
5,328
1,066
33
7
0
106,050
1
L
Kumbhakarna
5,174
1,035
9
2
0
118,595
0
W
Raijin
5,363
1,073
37
7
0
109,680
0
L
Danzaburou
5,416
1,083
22
4
0
106,299
1
W
Hercules
4,780
956
8
2
0
92,418
0
W
Chaac
6,373
1,275
51
10
0
130,661
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role