Player Matchup

Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Cpt Knight JM
Yemoja
Level 148
God Stats
3W - 7L
1,354 SR
Queue Stats
136W - 140L
1,491 Elo+
Party 1
Xbalanque
Xbalanque
DarkFluffyDragon
Xbalanque
Level 159
God Stats
6W - 4L
1,566 SR
Queue Stats
201W - 234L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
NINJABLADE NATE
Nu Wa
Level 126
God Stats
19W - 9L
1,706 SR
Queue Stats
67W - 64L
1,534 Elo+
Party 1
Mulan
Mulan
XBigS3xyX69
Mulan
Level 149
God Stats
26W - 14L
1,629 SR
Queue Stats
141W - 124L
1,477 Elo+
Solo
Team Averages
Level 147
1,551 SR
1,501 Elo+

VS

Team Averages
Level 111
1,552 SR
1,511 Elo+
Janus
Janus
Hellspawn22
Janus
Level 157
God Stats
7W - 6L
1,609 SR
Queue Stats
115W - 92L
1,517 Elo+
Solo
Charybdis
Charybdis
Larzbar009
Charybdis
Level 87
God Stats
2W - 3L
1,559 SR
Queue Stats
117W - 96L
1,569 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ramso94
Tsukuyomi
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 95L
1,515 Elo+
Party 2
Cthulhu
Cthulhu
V1ctr0n
Cthulhu
Level 126
God Stats
70W - 54L
1,592 SR
Queue Stats
139W - 141L
1,522 Elo+
Party 2
Surtr
Surtr
theproeder
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 89L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
9 / 0 / 5
8,873
739
10,663
8,332
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 0 / 6
6,381
532
2,523
7,875
4,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Xbalanque
12
1 / 0 / 5
6,206
517
5,708
7,129
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 3
7,115
593
2,922
4,190
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 7
7,309
609
10,225
13,077
8,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,112
593
4,515
4,492
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Larzbar009
Charybdis
11
0 / 1 / 0
5,756
480
3,040
5,327
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Tsukuyomi
Ramso94
Tsukuyomi
10
2 / 7 / 0
6,078
507
2,762
11,143
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
V1ctr0n
Cthulhu
9
0 / 3 / 0
5,591
466
7,707
9,698
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
10
0 / 4 / 2
5,966
497
7,595
13,397
9,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
17
Kills
4
4
Deaths
17
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
5
11.5
W
1
0
6
4
W
Xbalanque
1
0
5
3.5
L
2
2
0
1
L
Charybdis
Larzbar009
Charybdis
0
1
0
0
W
2
2
3
1.75
L
Tsukuyomi
Ramso94
Tsukuyomi
2
7
0
0.29
L
Cthulhu
V1ctr0n
Cthulhu
0
3
0
0
W
4
2
7
3.75
L
Surtr
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,041
Damage
25,619
40,603
Taken
44,057
20,445
Mitigated
21,089
20,799
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,663
332
0
5,646
8,332
4,087
0
1,821
6,429
79,920
0
W
2,523
1,141
4,840
3,619
7,875
4,162
191
3,022
4,825
13,801
1,806
W
Xbalanque
5,708
2,571
0
2,414
7,129
2,192
590
3,539
3,550
0
55,093
L
4,515
0
0
550
4,492
1,444
0
1,334
2,996
59,178
0
L
Charybdis
Larzbar009
Charybdis
3,040
1,691
0
3,095
5,327
1,299
0
1,198
4,089
0
41,415
W
2,922
979
0
756
4,190
1,140
0
1,948
2,048
44,119
1,571
L
Tsukuyomi
Ramso94
Tsukuyomi
2,762
595
0
2,987
11,143
2,383
0
5,782
5,309
0
31,373
L
Cthulhu
V1ctr0n
Cthulhu
7,707
218
93
1,559
9,698
6,305
0
4,037
5,596
27,898
1,279
W
10,225
1,745
0
3,524
13,077
8,864
240
2,498
10,537
0
48,560
L
Surtr
7,595
2,000
0
1,558
13,397
9,658
0
3,110
10,247
1,976
34,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,884
Gold Earned
30,503
433
Minions Killed
370
0
Camps Cleared
0
1,129,237
Distance Traveled
1,202,091
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,873
739
139
12
0
249,616
0
W
Yemoja
6,381
532
16
1
0
210,487
2
W
Xbalanque
6,206
517
107
9
0
221,017
0
L
Janus
7,112
593
126
11
0
241,845
0
L
Charybdis
5,756
480
74
6
0
220,799
1
W
Nu Wa
7,115
593
84
7
0
221,186
0
L
Tsukuyomi
6,078
507
58
5
0
254,202
2
L
Cthulhu
5,591
466
50
4
0
247,709
3
W
Mulan
7,309
609
87
7
0
226,931
3
L
Surtr
5,966
497
62
5
0
237,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role