Player Matchup

Loki
Loki
SALVS503
Loki
Level 142
God Stats
0W - 2L
1,257 SR
Queue Stats
102W - 102L
1,452 Elo+
Solo
Ix Chel
Ix Chel
Suqmadiqk
Ix Chel
Level 172
God Stats
27W - 27L
1,571 SR
Queue Stats
802W - 785L
1,526 Elo+
Solo
Cupid
Cupid
Sweechez
Cupid
Level 103
God Stats
10W - 14L
1,478 SR
Queue Stats
83W - 76L
1,466 Elo+
Party 1
Mulan
Mulan
miniturnan
Mulan
Level 79
God Stats
2W - 1L
1,793 SR
Queue Stats
62W - 54L
1,479 Elo+
Solo
Sobek
Sobek
xXYaNerdXx
Sobek
Level 89
God Stats
6W - 6L
1,512 SR
Queue Stats
97W - 83L
1,487 Elo+
Party 1
Team Averages
Level 117
1,522 SR
1,482 Elo+

VS

Team Averages
Level 93
1,575 SR
1,470 Elo+
Discordia
Discordia
COLTAM0R
Discordia
Level 127
God Stats
3W - 3L
1,513 SR
Queue Stats
281W - 295L
1,487 Elo+
Party 2
Achilles
Achilles
JaYaJ
Achilles
Level 37
God Stats
5W - 3L
1,519 SR
Queue Stats
126W - 126L
1,474 Elo+
Party 2
Ne Zha
Ne Zha
exvac
Ne Zha
Level 129
God Stats
5W - 2L
1,715 SR
Queue Stats
470W - 489L
1,500 Elo+
Party 2
Athena
Athena
iiTryKrispy
Athena
Level 85
God Stats
1W - 2L
1,344 SR
Queue Stats
59W - 62L
1,445 Elo+
Solo
Danzaburou
Danzaburou
uppertoe
Danzaburou
Level 88
God Stats
7W - 4L
1,782 SR
Queue Stats
58W - 59L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
1 / 5 / 3
6,899
531
4,518
11,620
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Suqmadiqk
Ix Chel
12
2 / 6 / 1
7,071
544
6,681
10,314
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Sweechez
Cupid
12
2 / 4 / 0
6,508
501
4,643
10,133
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
12
2 / 3 / 0
7,500
577
8,609
14,084
9,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
11
0 / 2 / 2
6,720
517
5,021
11,882
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
COLTAM0R
Discordia
15
6 / 1 / 4
9,002
692
9,315
5,245
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
JaYaJ
Achilles
13
3 / 2 / 6
7,475
575
7,924
11,446
8,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
exvac
Ne Zha
14
5 / 2 / 9
8,149
627
8,071
11,654
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
11
3 / 0 / 3
6,944
534
3,209
8,896
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
uppertoe
Danzaburou
12
2 / 2 / 4
7,525
579
8,954
7,690
3,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
7
Kills
19
20
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Discordia
COLTAM0R
Discordia
6
1
4
8
W
Achilles
JaYaJ
Achilles
3
2
6
3
L
Loki
1
5
3
0.5
L
Ix Chel
Suqmadiqk
Ix Chel
2
6
1
0.42
L
Cupid
Sweechez
Cupid
2
4
0
0.5
W
Ne Zha
exvac
Ne Zha
5
2
9
4.75
W
Athena
3
0
3
4.5
L
Mulan
2
3
0
0.67
W
Danzaburou
uppertoe
Danzaburou
2
2
4
2
L
Sobek
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,472
Damage
37,473
58,033
Taken
44,931
27,583
Mitigated
26,750
23,868
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
COLTAM0R
Discordia
9,315
492
0
967
5,245
1,580
288
2,459
2,786
58,950
1,435
W
Achilles
JaYaJ
Achilles
7,924
1,579
0
3,311
11,446
8,720
0
884
10,562
599
33,991
L
Loki
4,518
735
0
4,646
11,620
3,363
0
1,639
9,790
0
50,430
L
Ix Chel
Suqmadiqk
Ix Chel
6,681
1,086
509
3,332
10,314
2,544
0
5,640
4,144
48,776
1,301
L
Cupid
Sweechez
Cupid
4,643
2,653
1,217
4,708
10,133
3,283
0
706
9,427
0
47,971
W
Ne Zha
exvac
Ne Zha
8,071
2,743
0
3,037
11,654
4,954
0
2,568
9,086
0
60,235
W
Athena
3,209
667
0
2,145
8,896
7,956
0
3,522
5,374
18,021
0
L
Mulan
8,609
592
0
4,438
14,084
9,292
0
608
12,913
0
51,931
W
Danzaburou
uppertoe
Danzaburou
8,954
4,783
0
2,879
7,690
3,540
1,102
2,056
5,634
0
51,950
L
Sobek
5,021
239
0
5,018
11,882
9,101
0
3,347
8,250
28,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,698
Gold Earned
39,095
385
Minions Killed
380
0
Camps Cleared
0
1,334,583
Distance Traveled
1,443,956
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,002
692
128
10
0
288,045
3
W
Achilles
7,475
575
66
5
0
272,956
0
L
Loki
6,899
531
86
7
0
280,555
0
L
Ix Chel
7,071
544
90
7
0
263,402
2
L
Cupid
6,508
501
86
7
0
238,028
2
W
Ne Zha
8,149
627
74
6
0
311,086
3
W
Athena
6,944
534
22
2
0
311,764
2
L
Mulan
7,500
577
79
6
0
256,228
5
W
Danzaburou
7,525
579
90
7
0
260,105
0
L
Sobek
6,720
517
44
3
0
296,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role