Player Matchup

Merlin
Merlin
 
Merlin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
TechyLobster870
Discordia
Level 139
God Stats
25W - 30L
1,391 SR
Queue Stats
141W - 118L
1,394 Elo+
Solo
Aphrodite
Aphrodite
Wyrdly
Aphrodite
Level 149
God Stats
10W - 5L
1,569 SR
Queue Stats
260W - 244L
1,508 Elo+
Party 2
Arachne
Arachne
XxGRIMxR33PERxX
Arachne
Level 115
God Stats
3W - 3L
1,467 SR
Queue Stats
99W - 81L
1,543 Elo+
Party 2
Heimdallr
Heimdallr
YisusLiii
Heimdallr
Level 102
God Stats
1W - 1L
1,334 SR
Queue Stats
155W - 146L
1,443 Elo+
Solo
Team Averages
Level 141
1,452 SR
1,477 Elo+

VS

Team Averages
Level 135
1,573 SR
1,499 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ExtrinsicPenguin
Surtr
Level 158
God Stats
3W - 3L
1,885 SR
Queue Stats
282W - 290L
1,464 Elo+
Party 1
Hera
Hera
Gemischtrassig
Hera
Level 140
God Stats
4W - 7L
1,379 SR
Queue Stats
191W - 185L
1,464 Elo+
Party 1
Ares
Ares
Grabesmond
Ares
Level 159
God Stats
4W - 3L
1,718 SR
Queue Stats
241W - 231L
1,554 Elo+
Solo
Ravana
Ravana
ScaledSavior
Ravana
Level 77
God Stats
6W - 5L
1,384 SR
Queue Stats
133W - 133L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 0 / 0
5,092
637
182
1,816
524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
TechyLobster870
Discordia
8
0 / 2 / 0
4,671
584
2,873
3,478
907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Aphrodite
Wyrdly
Aphrodite
8
0 / 0 / 2
4,875
609
1,639
4,843
2,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,171
521
1,401
4,189
1,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
YisusLiii
Heimdallr
8
2 / 0 / 0
4,705
588
2,895
3,400
1,087
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
8
0 / 0 / 0
4,310
539
4,163
4,227
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 0
5,109
639
2,025
5,574
3,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

9
0 / 0 / 0
5,100
638
1,046
1,448
300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

8
1 / 1 / 0
4,521
565
1,547
5,941
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
7
0 / 1 / 0
4,043
505
204
2,244
554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Xbalanque
 
Xbalanque
0
0
0
0
L
1
0
0
1
L
0
0
0
0
L
1
1
0
1
L
Ravana
0
1
0
0
W
Discordia
TechyLobster870
Discordia
0
2
0
0
W
Aphrodite
Wyrdly
Aphrodite
0
0
2
1
W
0
0
0
0
W
Heimdallr
YisusLiii
Heimdallr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,990
Damage
8,985
17,726
Taken
19,434
6,251
Mitigated
8,410
10,433
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
182
0
0
1,017
1,816
524
0
923
893
31,220
0
L
Xbalanque
 
Xbalanque
4,163
1,596
0
2,469
4,227
1,118
0
779
3,448
0
32,232
L
2,025
929
0
1,705
5,574
3,065
0
2,787
2,787
973
26,438
L
1,046
88
0
657
1,448
300
0
136
1,266
32,062
993
L
1,547
126
0
1,939
5,941
3,373
0
785
5,156
12,643
0
L
Ravana
204
38
0
1,316
2,244
554
0
0
2,244
0
17,918
W
Discordia
TechyLobster870
Discordia
2,873
413
0
1,075
3,478
907
0
605
2,873
23,403
2,817
W
Aphrodite
Wyrdly
Aphrodite
1,639
354
1,271
3,759
4,843
2,513
0
300
4,543
13,471
1,370
W
1,401
1,033
0
1,978
4,189
1,220
0
281
3,908
0
23,240
W
Heimdallr
YisusLiii
Heimdallr
2,895
1,391
0
1,333
3,400
1,087
0
556
2,844
0
26,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,514
Gold Earned
23,083
256
Minions Killed
260
0
Camps Cleared
0
768,953
Distance Traveled
779,108
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,092
637
71
9
0
151,092
1
L
Xbalanque
4,310
539
51
6
0
150,769
0
L
Surtr
5,109
639
68
9
0
164,172
2
L
Hera
5,100
638
84
11
0
158,243
2
L
Ares
4,521
565
13
2
0
179,259
1
L
Ravana
4,043
505
44
6
0
126,665
1
W
Discordia
4,671
584
55
7
0
135,974
1
W
Aphrodite
4,875
609
18
2
0
163,393
3
W
Arachne
4,171
521
49
6
0
143,852
0
W
Heimdallr
4,705
588
63
8
0
174,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role