Player Matchup

Sun Wukong
Sun Wukong
DEADMAN4LIFE4K
Sun Wukong
Level 65
God Stats
5W - 10L
1,423 SR
Queue Stats
147W - 123L
1,550 Elo+
Solo
Discordia
Discordia
DiscordiasGyatt
Discordia
Level 124
God Stats
10W - 3L
1,641 SR
Queue Stats
52W - 42L
1,600 Elo+
Party 1
Nu Wa
Nu Wa
JCMDThe1st
Nu Wa
Level 124
God Stats
1W - 1L
1,727 SR
Queue Stats
41W - 30L
1,589 Elo+
Party 1
Kuzenbo
Kuzenbo
Tyrexingdeezs
Kuzenbo
Level 28
God Stats
10W - 3L
1,697 SR
Queue Stats
17W - 8L
1,662 Elo+
Party 1
Cupid
Cupid
xDko
Cupid
Level 179
God Stats
5W - 2L
1,752 SR
Queue Stats
186W - 134L
1,561 Elo+
Solo
Team Averages
Level 104
1,648 SR
1,593 Elo+

VS

Team Averages
Level 146
1,593 SR
1,553 Elo+
Ra
Ra
BabyGarcDooDoo
Ra
Level 146
God Stats
6W - 3L
1,775 SR
Queue Stats
208W - 182L
1,552 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JungleBTK
Ah Muzen Cab
Level 159
God Stats
0W - 1L
1,667 SR
Queue Stats
79W - 71L
1,572 Elo+
Party 3
Bacchus
Bacchus
Lininpinguin
Bacchus
Level 109
God Stats
11W - 7L
1,713 SR
Queue Stats
57W - 49L
1,530 Elo+
Party 2
Sun Wukong
Sun Wukong
WizDaddy
Sun Wukong
Level 157
God Stats
0W - 2L
1,291 SR
Queue Stats
15W - 14L
1,540 Elo+
Party 3
The Morrigan
The Morrigan
matteolayo1
The Morrigan
Level 159
God Stats
5W - 5L
1,521 SR
Queue Stats
87W - 74L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DEADMAN4LIFE4K
Sun Wukong
16
3 / 3 / 4
10,199
510
9,229
20,840
18,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
DiscordiasGyatt
Discordia
18
5 / 5 / 5
10,719
536
9,351
11,851
5,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
18
2 / 6 / 4
10,789
539
10,399
11,873
3,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
16
2 / 4 / 7
9,706
485
9,136
16,908
13,593
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
xDko
Cupid
19
8 / 3 / 8
11,945
597
19,576
20,304
6,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 8 / 6
11,288
564
18,201
15,919
7,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
JungleBTK
Ah Muzen Cab
18
7 / 2 / 7
10,875
544
10,812
12,688
5,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
Lininpinguin
Bacchus
14
1 / 5 / 11
9,468
473
8,664
19,672
23,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
WizDaddy
Sun Wukong
16
3 / 2 / 4
10,202
510
12,774
18,864
20,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
matteolayo1
The Morrigan
18
6 / 3 / 6
10,523
526
10,869
11,573
5,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
55
20
Kills
21
21
Deaths
20
28
Assists
34
Player
Kills
Deaths
Assists
KDA
L
4
8
6
0.88
W
Sun Wukong
DEADMAN4LIFE4K
Sun Wukong
3
3
4
1.67
W
Discordia
DiscordiasGyatt
Discordia
5
5
5
1.5
W
Nu Wa
2
6
4
0.67
L
Ah Muzen Cab
JungleBTK
Ah Muzen Cab
7
2
7
5.25
L
Bacchus
Lininpinguin
Bacchus
1
5
11
1.3
W
Kuzenbo
2
4
7
1.38
L
Sun Wukong
WizDaddy
Sun Wukong
3
2
4
2.5
L
The Morrigan
matteolayo1
The Morrigan
6
3
6
3
W
Cupid
xDko
Cupid
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,691
Damage
61,320
81,776
Taken
78,716
47,262
Mitigated
62,322
23,018
Healing
18,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,201
1,339
1,268
3,650
15,919
7,002
0
6,581
9,206
109,642
1,228
W
Sun Wukong
DEADMAN4LIFE4K
Sun Wukong
9,229
2,056
0
3,889
20,840
18,184
261
7,249
12,828
0
59,791
W
Discordia
DiscordiasGyatt
Discordia
9,351
893
433
1,043
11,851
5,633
287
6,372
5,479
51,779
1,392
W
Nu Wa
10,399
3,685
0
3,313
11,873
3,478
3,057
5,694
6,131
80,181
10,441
L
Ah Muzen Cab
JungleBTK
Ah Muzen Cab
10,812
2,533
0
2,588
12,688
5,670
1,178
4,999
7,644
0
87,029
L
Bacchus
Lininpinguin
Bacchus
8,664
1,003
418
4,804
19,672
23,979
0
8,617
10,976
36,955
1,565
W
Kuzenbo
9,136
2,472
0
2,429
16,908
13,593
486
8,912
7,875
52,191
1,756
L
Sun Wukong
WizDaddy
Sun Wukong
12,774
1,940
0
3,973
18,864
20,241
45
3,568
14,647
470
59,867
L
The Morrigan
matteolayo1
The Morrigan
10,869
1,309
0
1,746
11,573
5,430
0
3,552
7,807
86,136
0
W
Cupid
xDko
Cupid
19,576
12,294
677
11,234
20,304
6,374
2,716
9,445
10,356
0
109,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,358
Gold Earned
52,356
575
Minions Killed
592
0
Camps Cleared
0
2,001,761
Distance Traveled
1,982,136
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,288
564
177
9
0
396,683
3
W
Sun Wukong
10,199
510
87
4
0
384,899
0
W
Discordia
10,719
536
74
4
0
405,136
2
W
Nu Wa
10,789
539
178
9
0
371,017
4
L
Ah Muzen Cab
10,875
544
152
8
0
396,740
1
L
Bacchus
9,468
473
42
2
0
393,221
5
W
Kuzenbo
9,706
485
82
4
0
421,534
6
L
Sun Wukong
10,202
510
95
5
0
375,855
0
L
The Morrigan
10,523
526
126
6
0
419,637
0
W
Cupid
11,945
597
154
8
0
419,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role