Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jewnetic
Sol
Level 99
God Stats
10W - 11L
1,293 SR
Queue Stats
292W - 329L
1,508 Elo+
Party 2
Hou Yi
Hou Yi
Still Goozy
Hou Yi
Level 155
God Stats
2W - 0L
1,740 SR
Queue Stats
151W - 156L
1,537 Elo+
Party 2
Gilgamesh
Gilgamesh
XBrad3nX
Gilgamesh
Level 101
God Stats
8W - 0L
1,603 SR
Queue Stats
177W - 174L
1,546 Elo+
Party 2
Achilles
Achilles
wesker405003149
Achilles
Level 139
God Stats
5W - 2L
1,499 SR
Queue Stats
230W - 237L
1,537 Elo+
Solo
Team Averages
Level 124
1,527 SR
1,525 Elo+

VS

Team Averages
Level 113
1,498 SR
1,429 Elo+
Nemesis
Nemesis
DarkMessiah4161
Nemesis
Level 144
God Stats
1W - 1L
1,705 SR
Queue Stats
69W - 84L
1,411 Elo+
Party 1
Cernunnos
Cernunnos
Hypheab
Cernunnos
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 164L
1,397 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Keeners
Morgan Le Fay
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
68W - 87L
1,370 Elo+
Party 1
Pele
Pele
SWERVEONEM92
Pele
Level 158
God Stats
1W - 4L
1,333 SR
Queue Stats
443W - 457L
1,491 Elo+
Solo
Hachiman
Hachiman
TheRamenShaaman
Hachiman
Level 129
God Stats
4W - 7L
1,452 SR
Queue Stats
411W - 417L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
6 / 1 / 11
9,783
889
10,466
9,903
5,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 0 / 11
9,033
821
10,522
7,192
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hou Yi
15
5 / 2 / 10
9,208
837
10,370
9,141
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
XBrad3nX
Gilgamesh
15
2 / 1 / 14
9,160
833
5,951
10,665
10,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
16
6 / 3 / 13
9,512
865
8,831
10,590
12,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
7,419
674
7,838
13,460
11,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cernunnos
Hypheab
Cernunnos
14
0 / 5 / 2
7,487
681
5,974
8,895
2,848
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Keeners
Morgan Le Fay
14
2 / 6 / 2
8,259
751
7,079
9,197
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 2
6,717
611
5,910
9,142
6,303
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
13
2 / 4 / 2
7,757
705
11,518
8,662
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
22
Kills
5
7
Deaths
22
59
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
6
1
11
11.5
L
1
3
1
0.5
L
Cernunnos
Hypheab
Cernunnos
0
5
2
0.2
W
3
0
11
8.5
L
Morgan Le Fay
Keeners
Morgan Le Fay
2
6
2
0.5
L
0
4
2
0.25
W
Hou Yi
5
2
10
5
L
Hachiman
2
4
2
0.75
W
Gilgamesh
XBrad3nX
Gilgamesh
2
1
14
9
W
Achilles
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,140
Damage
38,319
47,491
Taken
49,356
36,906
Mitigated
26,939
15,659
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,466
2,777
1,519
1,621
9,903
5,613
796
1,245
8,528
0
25,776
L
7,838
1,623
678
3,642
13,460
11,845
0
2,036
11,176
175
12,376
L
Cernunnos
Hypheab
Cernunnos
5,974
924
919
1,540
8,895
2,848
0
2,838
5,675
0
20,129
W
10,522
1,637
754
4,200
7,192
3,558
1,860
589
6,564
19,971
0
L
Morgan Le Fay
Keeners
Morgan Le Fay
7,079
422
0
198
9,197
3,378
0
1,497
7,460
17,555
0
L
5,910
998
521
825
9,142
6,303
0
1,906
7,013
0
10,510
W
Hou Yi
10,370
4,964
1,057
3,078
9,141
4,944
132
1,402
7,578
0
21,744
L
Hachiman
11,518
4,873
1,022
1,068
8,662
2,565
0
1,008
7,510
0
20,179
W
Gilgamesh
XBrad3nX
Gilgamesh
5,951
1,011
169
704
10,665
10,209
672
2,095
8,337
0
12,124
W
Achilles
8,831
619
1,364
1,193
10,590
12,582
90
1,923
8,279
0
20,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,696
Gold Earned
37,639
127
Minions Killed
117
0
Camps Cleared
0
1,136,123
Distance Traveled
959,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,783
889
28
3
0
221,578
0
L
Nemesis
7,419
674
22
2
0
215,176
0
L
Cernunnos
7,487
681
41
4
0
214,618
0
W
Sol
9,033
821
36
3
0
241,464
0
L
Morgan Le Fay
8,259
751
20
2
0
189,595
0
L
Pele
6,717
611
13
1
0
158,025
0
W
Hou Yi
9,208
837
24
2
0
201,412
0
L
Hachiman
7,757
705
21
2
0
181,772
0
W
Gilgamesh
9,160
833
21
2
0
239,542
0
W
Achilles
9,512
865
18
2
0
232,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role