Player Matchup

Mercury
Mercury
BatSHADOW777
Mercury
Level 123
God Stats
3W - 4L
1,440 SR
Queue Stats
413W - 404L
1,503 Elo+
Party 2
Maui
Maui
PandaBroPrime
Maui
Level 32
God Stats
3W - 3L
1,412 SR
Queue Stats
11W - 20L
1,327 Elo+
Party 3
Amaterasu
Amaterasu
SleepyyMXX
Amaterasu
Level 38
God Stats
3W - 8L
1,346 SR
Queue Stats
39W - 50L
1,434 Elo+
Party 3
Charybdis
Charybdis
Smitesai22
Charybdis
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,340 Elo+
Party 3
Sol
Sol
TUPAPISAPO
Sol
Level 87
God Stats
4W - 2L
1,697 SR
Queue Stats
91W - 89L
1,438 Elo+
Party 2
Team Averages
Level 61
1,479 SR
1,409 Elo+

VS

Team Averages
Level 68
1,443 SR
1,419 Elo+
Fenrir
Fenrir
ANDREIDE
Fenrir
Level 105
God Stats
10W - 5L
1,601 SR
Queue Stats
62W - 63L
1,490 Elo+
Party 1
Yu Huang
Yu Huang
Big Savvo
Yu Huang
Level 157
God Stats
0W - 5L
1,322 SR
Queue Stats
122W - 151L
1,434 Elo+
Party 4
Nike
Nike
Classy Bands
Nike
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 86L
1,363 Elo+
Party 4
Izanami
Izanami
Rolltide1819
Izanami
Level 47
God Stats
0W - 3L
1,320 SR
Queue Stats
87W - 126L
1,351 Elo+
Party 4
Ymir
Ymir
TyphMage
Ymir
Level 5
God Stats
1W - 2L
1,471 SR
Queue Stats
1W - 2L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BatSHADOW777
Mercury
14
9 / 0 / 2
8,189
682
7,786
8,836
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 0 / 8
7,522
627
4,640
5,422
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
SleepyyMXX
Amaterasu
13
5 / 3 / 2
8,098
675
7,791
11,308
7,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Smitesai22
Charybdis
12
4 / 1 / 5
6,852
571
7,878
4,910
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 1
6,491
541
3,138
8,780
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ANDREIDE
Fenrir
10
4 / 4 / 1
6,369
531
4,540
9,818
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Big Savvo
Yu Huang
13
6 / 2 / 1
7,401
617
9,412
7,426
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 6 / 1
5,494
458
4,494
10,250
7,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
Rolltide1819
Izanami
9
0 / 4 / 0
4,920
410
1,591
6,055
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
0 / 6 / 0
5,017
418
539
9,911
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
21
Kills
10
10
Deaths
22
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ANDREIDE
Fenrir
4
4
1
1.13
W
Mercury
BatSHADOW777
Mercury
9
0
2
10
L
Yu Huang
Big Savvo
Yu Huang
6
2
1
3.25
L
0
6
1
0.08
W
3
0
8
7
L
Izanami
Rolltide1819
Izanami
0
4
0
0
W
Amaterasu
SleepyyMXX
Amaterasu
5
3
2
2
W
Charybdis
Smitesai22
Charybdis
4
1
5
6.5
W
0
6
1
0.08
L
Ymir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,233
Damage
20,576
39,256
Taken
43,460
18,245
Mitigated
21,457
10,075
Healing
3,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ANDREIDE
Fenrir
4,540
1,146
0
537
9,818
4,544
0
866
8,916
0
36,280
W
Mercury
BatSHADOW777
Mercury
7,786
4,406
0
500
8,836
3,111
0
1,853
6,983
0
61,182
L
Yu Huang
Big Savvo
Yu Huang
9,412
504
0
1,300
7,426
2,625
0
2,441
4,943
44,867
504
L
4,494
721
0
1,084
10,250
7,246
0
0
9,666
0
31,128
W
4,640
1,627
0
2,376
5,422
4,052
185
803
4,619
28,170
0
L
Izanami
Rolltide1819
Izanami
1,591
924
0
499
6,055
1,969
0
1,919
4,136
0
27,902
W
Amaterasu
SleepyyMXX
Amaterasu
7,791
2,652
0
3,555
11,308
7,381
12
1,086
10,222
0
53,782
W
Charybdis
Smitesai22
Charybdis
7,878
3,908
0
1,868
4,910
1,508
507
1,072
3,838
0
37,593
W
3,138
838
0
1,776
8,780
2,193
1,098
5,461
3,319
31,365
5,846
L
Ymir
539
126
0
480
9,911
5,073
0
2,359
7,552
9,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,152
Gold Earned
29,201
376
Minions Killed
253
0
Camps Cleared
0
1,244,190
Distance Traveled
1,086,814
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,369
531
50
4
0
214,968
0
W
Mercury
8,189
682
101
8
0
341,982
0
L
Yu Huang
7,401
617
89
7
0
237,385
0
L
Nike
5,494
458
54
5
0
210,692
0
W
Maui
7,522
627
31
3
0
242,299
0
L
Izanami
4,920
410
39
3
0
207,540
0
W
Amaterasu
8,098
675
91
8
0
236,202
0
W
Charybdis
6,852
571
79
7
0
223,271
0
W
Sol
6,491
541
74
6
0
200,436
0
L
Ymir
5,017
418
21
2
0
216,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role