Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Duneida
Ne Zha
Level 205
God Stats
3W - 5L
1,796 SR
Queue Stats
49W - 36L
1,536 Elo+
Party 2
Yemoja
Yemoja
Psicogata
Yemoja
Level 183
God Stats
20W - 15L
1,564 SR
Queue Stats
148W - 126L
1,554 Elo+
Party 2
Rama
Rama
tCazuu
Rama
Level 142
God Stats
2W - 6L
1,572 SR
Queue Stats
235W - 179L
1,566 Elo+
Party 2
Team Averages
Level 179
1,586 SR
1,531 Elo+

VS

Team Averages
Level 113
1,535 SR
1,553 Elo+
Chiron
Chiron
Albedø
Chiron
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,766 Elo+
Solo
Atlas
Atlas
Jorke
Atlas
Level 128
God Stats
5W - 4L
1,735 SR
Queue Stats
341W - 348L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
KillmeÄgain
Sun Wukong
Level 138
God Stats
1W - 2L
1,548 SR
Queue Stats
306W - 328L
1,446 Elo+
Party 1
Fenrir
Fenrir
Mandrake GS
Fenrir
Level 85
God Stats
0W - 3L
1,420 SR
Queue Stats
12W - 9L
1,531 Elo+
Solo
Scylla
Scylla
llRedNinell
Scylla
Level 134
God Stats
15W - 14L
1,471 SR
Queue Stats
113W - 117L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
5 / 2 / 3
6,646
738
5,613
9,316
4,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Agni
 
Agni
10
4 / 1 / 1
6,394
710
6,047
4,769
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Duneida
Ne Zha
12
6 / 3 / 2
6,632
737
3,840
8,411
2,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Yemoja
Psicogata
Yemoja
9
1 / 1 / 5
5,774
642
3,743
5,560
2,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
tCazuu
Rama
10
0 / 4 / 1
5,560
618
4,849
6,802
2,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Albedø
Chiron
10
4 / 2 / 2
5,819
647
6,407
8,367
2,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Atlas
Jorke
Atlas
7
2 / 4 / 2
4,972
552
2,942
7,560
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
KillmeÄgain
Sun Wukong
7
2 / 4 / 1
4,580
509
4,165
6,571
5,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
8
0 / 4 / 2
4,534
504
1,869
6,835
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
8
3 / 2 / 0
5,028
559
3,376
5,111
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
11
11
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
2
3
3.25
W
Agni
 
Agni
4
1
1
4.5
L
Chiron
Albedø
Chiron
4
2
2
2.5
W
Ne Zha
Duneida
Ne Zha
6
3
2
2.33
L
Atlas
Jorke
Atlas
2
4
2
0.75
L
Sun Wukong
KillmeÄgain
Sun Wukong
2
4
1
0.63
L
Fenrir
0
4
2
0.25
W
Yemoja
Psicogata
Yemoja
1
1
5
3.5
L
Scylla
3
2
0
1.5
W
Rama
tCazuu
Rama
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,092
Damage
18,759
34,858
Taken
34,444
13,461
Mitigated
16,167
13,622
Healing
6,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,613
1,569
0
3,359
9,316
4,322
0
694
8,145
0
38,610
W
Agni
 
Agni
6,047
498
0
1,544
4,769
1,305
131
2,144
2,411
33,533
1,595
L
Chiron
Albedø
Chiron
6,407
2,299
57
2,704
8,367
2,405
0
1,446
6,921
0
35,549
W
Ne Zha
Duneida
Ne Zha
3,840
1,295
0
3,582
8,411
2,914
0
1,018
7,235
0
37,465
L
Atlas
Jorke
Atlas
2,942
1,364
0
1,106
7,560
4,861
8
2,886
4,470
11,695
0
L
Sun Wukong
KillmeÄgain
Sun Wukong
4,165
615
0
1,341
6,571
5,403
0
435
6,136
0
16,572
L
Fenrir
1,869
476
0
832
6,835
2,371
0
2,495
4,148
0
19,284
W
Yemoja
Psicogata
Yemoja
3,743
1,324
1,923
1,783
5,560
2,593
100
1,509
4,011
15,969
0
L
Scylla
3,376
467
0
886
5,111
1,127
0
1,814
3,009
23,203
0
W
Rama
tCazuu
Rama
4,849
3,378
0
1,431
6,802
2,327
0
555
6,247
0
41,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,006
Gold Earned
24,933
311
Minions Killed
198
0
Camps Cleared
0
996,246
Distance Traveled
870,124
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,646
738
63
7
0
204,786
2
W
Agni
6,394
710
82
9
0
187,165
2
L
Chiron
5,819
647
64
7
0
207,165
0
W
Ne Zha
6,632
737
75
8
0
223,434
0
L
Atlas
4,972
552
25
3
0
169,732
1
L
Sun Wukong
4,580
509
21
2
0
158,654
1
L
Fenrir
4,534
504
37
4
0
183,341
0
W
Yemoja
5,774
642
17
2
0
199,654
3
L
Scylla
5,028
559
51
6
0
151,232
2
W
Rama
5,560
618
74
8
0
181,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role