Player Matchup

Rama
Rama
Cocorain2880
Rama
Level 40
God Stats
4W - 1L
1,611 SR
Queue Stats
42W - 23L
1,616 Elo+
Party 1
Cthulhu
Cthulhu
LightninJoelt
Cthulhu
Level 168
God Stats
9W - 1L
1,722 SR
Queue Stats
211W - 141L
1,622 Elo+
Party 1
Terra
Terra
T0PH
Terra
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,619 Elo+
Party 1
Persephone
Persephone
aTagHasNoName
Persephone
Level 183
God Stats
5W - 2L
1,725 SR
Queue Stats
245W - 167L
1,614 Elo+
Party 1
Shiva
Shiva
sT Haze24
Shiva
Level 163
God Stats
10W - 6L
1,513 SR
Queue Stats
206W - 153L
1,634 Elo+
Party 1
Team Averages
Level 139
1,614 SR
1,621 Elo+

VS

Team Averages
Level 128
1,571 SR
1,628 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Hadoriel
Chang'e
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,800 Elo+
Party 2
Cthulhu
Cthulhu
alexito388
Cthulhu
Level 154
God Stats
3W - 1L
1,843 SR
Queue Stats
94W - 87L
1,515 Elo+
Solo
Thanatos
Thanatos
brando9g
Thanatos
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,800 Elo+
Party 2
Danzaburou
Danzaburou
tabbycat18
Danzaburou
Level 162
God Stats
7W - 10L
1,510 SR
Queue Stats
494W - 501L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 17
10,599
1,060
12,135
11,048
6,067
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cthulhu
16
10 / 2 / 20
10,482
1,048
15,313
14,407
12,637
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Terra
T0PH
Terra
15
1 / 1 / 22
9,453
945
3,158
13,132
13,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
aTagHasNoName
Persephone
17
10 / 0 / 20
10,755
1,076
17,798
14,111
8,818
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shiva
sT Haze24
Shiva
14
4 / 3 / 25
9,005
901
9,837
14,628
16,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 9 / 3
7,048
705
11,557
13,176
4,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
Hadoriel
Chang'e
14
0 / 6 / 2
7,286
729
4,091
11,353
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
alexito388
Cthulhu
12
0 / 8 / 2
6,996
700
13,118
15,469
13,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
brando9g
Thanatos
13
1 / 9 / 1
7,297
730
4,890
11,518
3,993
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
tabbycat18
Danzaburou
16
2 / 4 / 0
8,560
856
7,925
10,847
4,238
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
12
36
Kills
4
6
Deaths
36
104
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
9
3
0.28
W
11
0
17
19.5
L
Chang'e
Hadoriel
Chang'e
0
6
2
0.17
W
Cthulhu
10
2
20
10
W
Terra
T0PH
Terra
1
1
22
12
W
Persephone
aTagHasNoName
Persephone
10
0
20
20
L
Cthulhu
alexito388
Cthulhu
0
8
2
0.13
L
Thanatos
brando9g
Thanatos
1
9
1
0.17
W
Shiva
sT Haze24
Shiva
4
3
25
5.5
L
Danzaburou
tabbycat18
Danzaburou
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,241
Damage
41,581
67,326
Taken
62,363
58,202
Mitigated
29,948
33,173
Healing
13,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,557
2,857
766
534
13,176
4,641
0
7,773
4,991
0
20,082
W
12,135
9,329
349
2,261
11,048
6,067
2,722
2,254
8,688
0
28,831
L
Chang'e
Hadoriel
Chang'e
4,091
532
2,910
2,197
11,353
3,943
0
7,016
3,850
8,455
0
W
Cthulhu
15,313
335
1,397
2,695
14,407
12,637
1,268
2,737
11,427
24,118
4,745
W
Terra
T0PH
Terra
3,158
399
12,655
5,683
13,132
13,766
737
3,908
9,111
4,603
0
W
Persephone
aTagHasNoName
Persephone
17,798
1,172
0
3,925
14,111
8,818
1,119
4,367
9,588
33,454
0
L
Cthulhu
alexito388
Cthulhu
13,118
191
1,057
1,183
15,469
13,133
0
5,707
9,297
22,319
0
L
Thanatos
brando9g
Thanatos
4,890
1,542
165
2,035
11,518
3,993
0
7,748
3,370
0
7,981
W
Shiva
sT Haze24
Shiva
9,837
1,645
2,083
2,125
14,628
16,914
1,004
3,119
11,303
1,848
15,667
L
Danzaburou
tabbycat18
Danzaburou
7,925
1,643
210
2,151
10,847
4,238
0
6,672
3,712
0
25,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,294
Gold Earned
37,187
117
Minions Killed
91
0
Camps Cleared
0
1,028,123
Distance Traveled
825,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,048
705
21
2
0
143,677
0
W
Rama
10,599
1,060
34
3
0
186,973
0
L
Chang'e
7,286
729
12
1
0
165,199
0
W
Cthulhu
10,482
1,048
46
5
0
210,026
0
W
Terra
9,453
945
0
0
0
217,818
0
W
Persephone
10,755
1,076
26
3
0
211,359
0
L
Cthulhu
6,996
700
13
1
0
168,962
0
L
Thanatos
7,297
730
12
1
0
160,096
0
W
Shiva
9,005
901
11
1
0
201,947
0
L
Danzaburou
8,560
856
33
3
0
187,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role