Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Lyohanesberg
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,223 Elo+
Solo
Jing Wei
Jing Wei
Zoliee
Jing Wei
Level 189
God Stats
16W - 9L
1,633 SR
Queue Stats
1,177W - 468L
1,815 Elo+
Solo
Cerberus
Cerberus
christo93240
Cerberus
Level 90
God Stats
1W - 1L
1,722 SR
Queue Stats
48W - 47L
1,460 Elo+
Solo
Ix Chel
Ix Chel
Волшебницa
Ix Chel
Level 214
God Stats
6W - 9L
1,428 SR
Queue Stats
1,040W - 1,060L
1,474 Elo+
Solo
Team Averages
Level 130
1,557 SR
1,494 Elo+

VS

Team Averages
Level 100
1,490 SR
1,469 Elo+
Odin
Odin
 
Odin
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BARRIOS1265
Ymir
Level 24
God Stats
7W - 1L
1,500 SR
Queue Stats
311W - 350L
1,361 Elo+
Solo
Zeus
Zeus
GARISON88
Zeus
Level 154
God Stats
12W - 5L
1,780 SR
Queue Stats
473W - 469L
1,496 Elo+
Solo
Terra
Terra
HitKlif
Terra
Level 102
God Stats
2W - 2L
1,255 SR
Queue Stats
234W - 224L
1,510 Elo+
Solo
Neith
Neith
SixQuidRay
Neith
Level 147
God Stats
3W - 6L
1,415 SR
Queue Stats
674W - 669L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
4 / 2 / 3
9,756
887
12,505
6,267
2,520
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
14
0 / 6 / 2
7,718
702
5,789
9,905
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Zoliee
Jing Wei
16
3 / 1 / 2
8,563
778
15,637
8,045
3,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
christo93240
Cerberus
1
0 / 0 / 0
2,820
256
0
0
0
13
0 / 4 / 2
7,229
657
5,680
10,094
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
2 / 1 / 6
8,154
741
5,628
12,736
10,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 3 / 6
8,197
745
4,195
18,507
13,602
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
16
4 / 1 / 8
9,744
886
12,393
7,581
3,796
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Terra
HitKlif
Terra
15
1 / 1 / 8
9,253
841
3,137
10,999
11,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
17
4 / 1 / 7
9,334
849
6,796
6,361
3,477
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
13
13
Deaths
7
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
2
3
2.75
W
Odin
 
Odin
2
1
6
5
W
2
3
6
1.67
W
Zeus
4
1
8
8
W
Terra
HitKlif
Terra
1
1
8
5
L
Scylla
0
6
2
0.17
W
Neith
4
1
7
7.5
L
Jing Wei
Zoliee
Jing Wei
3
1
2
4
L
Cerberus
christo93240
Cerberus
0
0
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,611
Damage
32,149
34,311
Taken
56,184
14,708
Mitigated
42,084
11,855
Healing
30,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
12,505
4,761
622
1,197
6,267
2,520
0
3,305
2,852
0
25,357
W
Odin
 
Odin
5,628
573
1,035
1,778
12,736
10,132
91
861
11,875
0
8,033
W
4,195
122
688
3,682
18,507
13,602
0
4,155
14,352
12,783
361
W
Zeus
12,393
0
424
526
7,581
3,796
494
1,153
6,428
38,305
779
W
Terra
HitKlif
Terra
3,137
265
14,640
4,774
10,999
11,077
504
3,222
7,777
5,627
463
L
Scylla
5,789
686
0
1,520
9,905
3,317
92
6,479
3,296
13,964
0
W
Neith
6,796
2,034
2,109
1,233
6,361
3,477
1,319
1,854
4,507
0
22,233
L
Jing Wei
Zoliee
Jing Wei
15,637
11,446
946
2,125
8,045
3,073
0
3,215
4,472
0
36,315
L
Cerberus
christo93240
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
5,680
271
3,104
2,341
10,094
5,798
0
6,127
3,856
15,335
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,086
Gold Earned
44,682
121
Minions Killed
129
0
Camps Cleared
0
701,290
Distance Traveled
967,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,756
887
40
4
0
146,551
0
W
Odin
8,154
741
12
1
0
245,046
0
W
Ymir
8,197
745
18
2
0
164,448
0
W
Zeus
9,744
886
60
5
0
178,640
0
W
Terra
9,253
841
2
0
0
229,506
0
L
Scylla
7,718
702
30
3
0
184,477
0
W
Neith
9,334
849
37
3
0
150,331
0
L
Jing Wei
8,563
778
37
3
0
204,403
0
L
Cerberus
2,820
256
0
0
0
0
0
L
Ix Chel
7,229
657
14
1
0
165,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role