Player Matchup

Ares
Ares
D0N MARI0
Ares
Level 104
God Stats
69W - 61L
1,508 SR
Queue Stats
274W - 267L
1,496 Elo+
Solo
Medusa
Medusa
Spannico
Medusa
Level 66
God Stats
4W - 5L
1,500 SR
Queue Stats
103W - 97L
1,405 Elo+
Solo
Vulcan
Vulcan
XShinAkumaXx
Vulcan
Level 41
God Stats
1W - 2L
1,278 SR
Queue Stats
7W - 8L
1,496 Elo+
Party 1
Thor
Thor
Yoda The Rabbi
Thor
Level 149
God Stats
1W - 2L
1,327 SR
Queue Stats
166W - 154L
1,497 Elo+
Party 1
Bellona
Bellona
pg804countryboy
Bellona
Level 123
God Stats
4W - 6L
1,420 SR
Queue Stats
161W - 152L
1,495 Elo+
Party 1
Team Averages
Level 97
1,407 SR
1,478 Elo+

VS

Team Averages
Level 63
1,544 SR
1,437 Elo+
Hachiman
Hachiman
FangzFTW
Hachiman
Level 48
God Stats
25W - 36L
1,474 SR
Queue Stats
101W - 88L
1,430 Elo+
Solo
Scylla
Scylla
OblivionNerd
Scylla
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 94L
1,404 Elo+
Solo
Odin
Odin
PumpkinBoar1660
Odin
Level 46
God Stats
2W - 0L
1,678 SR
Queue Stats
68W - 59L
1,446 Elo+
Party 2
Ares
Ares
XCoRrUpTNaChOzX
Ares
Level 46
God Stats
5W - 3L
1,437 SR
Queue Stats
78W - 71L
1,426 Elo+
Party 2
Ne Zha
Ne Zha
XDarkSlayerX357
Ne Zha
Level 67
God Stats
3W - 1L
1,629 SR
Queue Stats
179W - 171L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
2 / 2 / 0
5,235
476
3,005
7,469
5,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Spannico
Medusa
9
0 / 2 / 1
4,863
442
6,678
7,481
2,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
11
2 / 3 / 0
6,195
563
2,455
5,701
1,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 2
6,289
572
6,977
9,451
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 1 / 1
5,188
472
3,741
9,769
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FangzFTW
Hachiman
10
2 / 2 / 2
5,552
505
6,460
6,559
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
11
2 / 2 / 3
6,549
595
3,670
4,812
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
2 / 0 / 1
6,529
594
4,324
8,739
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 3
6,106
555
5,311
11,477
8,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
4 / 1 / 2
6,016
547
5,287
7,960
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
11
11
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
2
2
0
1
W
Hachiman
FangzFTW
Hachiman
2
2
2
1.5
W
Scylla
2
2
3
1.75
W
2
0
1
2.5
L
Medusa
Spannico
Medusa
0
2
1
0.25
W
1
0
3
2.5
W
4
1
2
5
L
Vulcan
2
3
0
0.67
L
1
3
2
0.67
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,856
Damage
25,052
39,871
Taken
39,547
18,738
Mitigated
19,010
8,200
Healing
14,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,005
353
83
426
7,469
5,445
0
2,761
4,708
16,382
2,717
W
Hachiman
FangzFTW
Hachiman
6,460
3,417
0
2,664
6,559
2,274
0
1,412
5,147
0
35,692
W
Scylla
3,670
259
0
1,735
4,812
1,520
0
2,119
2,651
39,089
3,200
W
4,324
1,157
0
2,930
8,739
4,256
0
151
8,013
6,188
29,381
L
Medusa
Spannico
Medusa
6,678
1,906
0
2,233
7,481
2,127
0
2,187
5,294
0
31,700
W
5,311
455
250
3,488
11,477
8,530
0
1,486
9,991
26,959
0
W
5,287
2,134
0
3,852
7,960
2,430
0
219
7,628
0
33,268
L
Vulcan
2,455
39
0
1,774
5,701
1,671
0
2,442
3,259
31,346
0
L
6,977
1,215
0
1,683
9,451
4,813
0
1,043
8,408
0
32,908
L
3,741
947
0
2,001
9,769
4,682
0
1,244
8,525
0
38,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,770
Gold Earned
30,752
260
Minions Killed
287
0
Camps Cleared
0
1,074,447
Distance Traveled
1,098,078
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,235
476
34
3
0
174,458
0
W
Hachiman
5,552
505
63
6
0
181,918
2
W
Scylla
6,549
595
84
8
0
195,816
0
W
Odin
6,529
594
64
6
0
218,849
0
L
Medusa
4,863
442
38
3
0
201,587
2
W
Ares
6,106
555
27
2
0
227,258
0
W
Ne Zha
6,016
547
49
4
0
274,237
5
L
Vulcan
6,195
563
70
6
0
219,916
0
L
Thor
6,289
572
63
6
0
218,626
0
L
Bellona
5,188
472
55
5
0
259,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role