Player Matchup

Arachne
Arachne
Alenaisles
Arachne
Level 70
God Stats
24W - 17L
1,525 SR
Queue Stats
142W - 132L
1,431 Elo+
Party 2
Rama
Rama
RedRhios
Rama
Level 155
God Stats
14W - 4L
1,754 SR
Queue Stats
72W - 59L
1,443 Elo+
Party 1
Xing Tian
Xing Tian
Tetuz
Xing Tian
Level 139
God Stats
12W - 5L
1,497 SR
Queue Stats
54W - 46L
1,479 Elo+
Party 1
Poseidon
Poseidon
TurkbodyPhil
Poseidon
Level 85
God Stats
9W - 8L
1,409 SR
Queue Stats
157W - 172L
1,506 Elo+
Solo
Anubis
Anubis
novapkr
Anubis
Level 124
God Stats
10W - 5L
1,639 SR
Queue Stats
164W - 147L
1,457 Elo+
Party 2
Team Averages
Level 115
1,565 SR
1,463 Elo+

VS

Team Averages
Level 78
1,512 SR
1,420 Elo+
Cthulhu
Cthulhu
Agustinslash
Cthulhu
Level 86
God Stats
5W - 7L
1,651 SR
Queue Stats
191W - 182L
1,457 Elo+
Solo
Mercury
Mercury
Faze_Ojogato12
Mercury
Level 64
God Stats
1W - 4L
1,293 SR
Queue Stats
103W - 98L
1,434 Elo+
Solo
Guan Yu
Guan Yu
HnT_Fate
Guan Yu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,294 Elo+
Solo
Ymir
Ymir
IMAXIMO
Ymir
Level 107
God Stats
17W - 24L
1,470 SR
Queue Stats
89W - 103L
1,384 Elo+
Solo
Sol
Sol
SEN Kiba
Sol
Level 85
God Stats
9W - 6L
1,648 SR
Queue Stats
23W - 19L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alenaisles
Arachne
10
0 / 1 / 0
5,114
568
1,657
6,479
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
9
3 / 0 / 0
5,685
632
4,931
5,098
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Tetuz
Xing Tian
10
3 / 0 / 0
5,620
624
3,249
4,557
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
TurkbodyPhil
Poseidon
9
1 / 3 / 0
5,528
614
3,709
4,213
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
novapkr
Anubis
9
0 / 0 / 3
5,127
570
3,875
3,297
1,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Agustinslash
Cthulhu
9
4 / 1 / 0
5,237
582
3,030
4,868
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 0 / 1
4,143
460
1,557
4,587
1,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
HnT_Fate
Guan Yu
10
0 / 3 / 0
5,414
602
2,046
6,674
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
IMAXIMO
Ymir
7
0 / 2 / 0
4,568
508
1,203
9,384
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
4,141
460
1,917
3,361
487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
7
Kills
4
4
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Agustinslash
Cthulhu
4
1
0
4
W
Arachne
Alenaisles
Arachne
0
1
0
0
L
0
0
1
0.5
L
Guan Yu
HnT_Fate
Guan Yu
0
3
0
0
L
Ymir
IMAXIMO
Ymir
0
2
0
0
W
Rama
3
0
0
3
L
0
1
0
0
W
Xing Tian
Tetuz
Xing Tian
3
0
0
3
W
Poseidon
TurkbodyPhil
Poseidon
1
3
0
0.33
W
Anubis
novapkr
Anubis
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,421
Damage
9,753
23,644
Taken
28,874
7,128
Mitigated
10,262
8,821
Healing
7,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Agustinslash
Cthulhu
3,030
292
0
500
4,868
1,739
0
1,743
3,125
21,193
735
W
Arachne
Alenaisles
Arachne
1,657
1,242
0
2,681
6,479
1,862
0
1,227
5,066
0
36,483
L
1,557
601
0
966
4,587
1,075
0
1,891
2,696
0
12,352
L
Guan Yu
HnT_Fate
Guan Yu
2,046
435
0
855
6,674
3,039
0
2,772
3,470
0
31,898
L
Ymir
IMAXIMO
Ymir
1,203
69
0
3,451
9,384
3,922
0
1,970
7,414
18,836
0
W
Rama
4,931
3,870
0
3,261
5,098
1,570
631
1,829
3,269
0
32,624
L
1,917
617
0
1,307
3,361
487
0
1,871
1,490
16,354
0
W
Xing Tian
Tetuz
Xing Tian
3,249
254
0
860
4,557
1,565
0
0
4,557
15,852
2,175
W
Poseidon
TurkbodyPhil
Poseidon
3,709
726
0
409
4,213
932
481
1,387
2,593
31,774
480
W
Anubis
novapkr
Anubis
3,875
539
0
1,610
3,297
1,199
162
1,077
2,220
28,228
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,074
Gold Earned
23,503
267
Minions Killed
179
0
Camps Cleared
0
813,214
Distance Traveled
859,850
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,237
582
45
5
0
153,814
0
W
Arachne
5,114
568
71
8
0
211,901
0
L
Mercury
4,143
460
24
3
0
208,184
0
L
Guan Yu
5,414
602
52
6
0
145,343
0
L
Ymir
4,568
508
19
2
0
181,899
0
W
Rama
5,685
632
72
8
0
157,764
1
L
Sol
4,141
460
39
4
0
170,610
2
W
Xing Tian
5,620
624
35
4
0
119,872
0
W
Poseidon
5,528
614
55
6
0
150,792
0
W
Anubis
5,127
570
34
4
0
172,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role