Player Matchup

Osiris
Osiris
Enipack_JR
Osiris
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
GabeFGC
Da Ji
Level 32
God Stats
0W - 4L
1,484 SR
Queue Stats
1W - 16L
1,144 Elo+
Party 1
Ix Chel
Ix Chel
NovaCreation
Ix Chel
Level 68
God Stats
1W - 3L
1,369 SR
Queue Stats
108W - 86L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
Samoan_G7TTV
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,181 Elo+
Party 1
Zhong Kui
Zhong Kui
ZakiChilloutTTV
Zhong Kui
Level 12
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 9L
1,181 Elo+
Party 1
Team Averages
Level 27
1,471 SR
1,295 Elo+

VS

Team Averages
Level 121
1,471 SR
1,494 Elo+
Hachiman
Hachiman
AhBadMan
Hachiman
Level 119
God Stats
24W - 17L
1,472 SR
Queue Stats
309W - 294L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Drkprnz
Cthulhu
Level 62
God Stats
1W - 3L
1,374 SR
Queue Stats
28W - 31L
1,433 Elo+
Solo
Anhur
Anhur
Foococheita
Anhur
Level 148
God Stats
8W - 16L
1,343 SR
Queue Stats
195W - 200L
1,438 Elo+
Solo
Ah Puch
Ah Puch
SoldatGAY
Ah Puch
Level 129
God Stats
10W - 2L
1,644 SR
Queue Stats
98W - 51L
1,620 Elo+
Solo
Hun Batz
Hun Batz
SpatialLlama513
Hun Batz
Level 148
God Stats
22W - 18L
1,521 SR
Queue Stats
499W - 470L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Enipack_JR
Osiris
14
1 / 15 / 3
8,764
438
11,587
26,546
20,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
GabeFGC
Da Ji
17
11 / 8 / 2
12,112
606
13,085
18,102
6,530
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
NovaCreation
Ix Chel
7
0 / 3 / 2
6,413
321
1,155
3,736
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Samoan_G7TTV
Tsukuyomi
13
1 / 11 / 2
7,693
385
3,484
20,550
6,343
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Zhong Kui
ZakiChilloutTTV
Zhong Kui
15
1 / 12 / 1
8,771
439
10,156
20,217
12,165
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AhBadMan
Hachiman
18
17 / 3 / 9
12,320
616
17,319
11,637
4,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Drkprnz
Cthulhu
16
3 / 5 / 19
11,060
553
9,685
19,457
16,339
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
5 / 2 / 13
12,081
604
10,048
14,819
11,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Puch
SoldatGAY
Ah Puch
17
9 / 1 / 14
12,169
608
15,488
15,751
10,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
20
14 / 3 / 15
13,308
665
15,596
15,156
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
118
14
Kills
48
49
Deaths
14
10
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AhBadMan
Hachiman
17
3
9
7.17
W
Cthulhu
Drkprnz
Cthulhu
3
5
19
2.5
L
Osiris
Enipack_JR
Osiris
1
15
3
0.17
W
5
2
13
5.75
L
Da Ji
GabeFGC
Da Ji
11
8
2
1.5
L
Ix Chel
NovaCreation
Ix Chel
0
3
2
0.33
L
Tsukuyomi
Samoan_G7TTV
Tsukuyomi
1
11
2
0.18
W
Ah Puch
SoldatGAY
Ah Puch
9
1
14
16
W
Hun Batz
14
3
15
7.17
L
Zhong Kui
ZakiChilloutTTV
Zhong Kui
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,467
Damage
68,136
89,151
Taken
76,820
46,734
Mitigated
47,849
10,804
Healing
20,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AhBadMan
Hachiman
17,319
12,549
0
875
11,637
4,036
815
1,263
10,335
0
85,832
W
Cthulhu
Drkprnz
Cthulhu
9,685
705
196
3,132
19,457
16,339
292
6,473
11,350
42,994
2,902
L
Osiris
Enipack_JR
Osiris
11,587
4,210
0
3,324
26,546
20,881
0
6,873
19,673
1,427
41,304
W
10,048
4,810
0
5,216
14,819
11,054
4,962
558
13,512
0
76,968
L
Da Ji
GabeFGC
Da Ji
13,085
3,712
81
535
18,102
6,530
0
4,787
13,315
0
34,970
L
Ix Chel
NovaCreation
Ix Chel
1,155
148
0
794
3,736
815
0
1,902
1,834
5,508
0
L
Tsukuyomi
Samoan_G7TTV
Tsukuyomi
3,484
554
0
2,744
20,550
6,343
0
4,129
16,421
0
33,657
W
Ah Puch
SoldatGAY
Ah Puch
15,488
1,260
625
9,884
15,751
10,380
1,204
1,811
12,970
91,409
1,182
W
Hun Batz
15,596
4,550
0
740
15,156
6,040
1,575
3,179
11,571
0
112,944
L
Zhong Kui
ZakiChilloutTTV
Zhong Kui
10,156
2,456
0
3,326
20,217
12,165
0
6,316
13,901
54,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,753
Gold Earned
60,938
275
Minions Killed
597
0
Camps Cleared
0
1,488,100
Distance Traveled
1,895,472
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,320
616
105
5
0
367,006
0
W
Cthulhu
11,060
553
69
3
0
357,520
0
L
Osiris
8,764
438
71
4
0
355,066
0
W
Anhur
12,081
604
107
5
0
328,392
4
L
Da Ji
12,112
606
36
2
0
402,463
0
L
Ix Chel
6,413
321
19
1
0
50,755
0
L
Tsukuyomi
7,693
385
57
3
0
378,152
0
W
Ah Puch
12,169
608
140
7
0
393,612
4
W
Hun Batz
13,308
665
176
9
0
448,942
2
L
Zhong Kui
8,771
439
92
5
0
301,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role