Player Matchup

Ix Chel
Ix Chel
I Sasuke I4578
Ix Chel
Level 159
God Stats
1W - 2L
1,029 SR
Queue Stats
98W - 84L
1,553 Elo+
Party 1
Cliodhna
Cliodhna
LethalFirstHand
Cliodhna
Level 108
God Stats
9W - 3L
1,568 SR
Queue Stats
16W - 5L
1,703 Elo+
Solo
Sun Wukong
Sun Wukong
Xxarchangel231
Sun Wukong
Level 179
God Stats
15W - 8L
1,484 SR
Queue Stats
139W - 125L
1,513 Elo+
Solo
Kuzenbo
Kuzenbo
YoungThug777602
Kuzenbo
Level 128
God Stats
5W - 1L
1,628 SR
Queue Stats
42W - 48L
1,551 Elo+
Party 1
Medusa
Medusa
Yujiro Hanma403
Medusa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 83L
1,568 Elo+
Party 1
Team Averages
Level 140
1,442 SR
1,578 Elo+

VS

Team Averages
Level 172
1,573 SR
1,527 Elo+
Nut
Nut
 
Nut
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bezurck
Mercury
Level 129
God Stats
9W - 7L
1,597 SR
Queue Stats
100W - 84L
1,536 Elo+
Party 2
Nike
Nike
Nicol0c0
Nike
Level 215
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 219L
1,533 Elo+
Solo
Fafnir
Fafnir
RaisinShrub
Fafnir
Level 154
God Stats
8W - 3L
1,741 SR
Queue Stats
130W - 126L
1,537 Elo+
Solo
Aphrodite
Aphrodite
SnipeQueen115
Aphrodite
Level 213
God Stats
32W - 30L
1,525 SR
Queue Stats
265W - 251L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
7,148
596
8,636
6,683
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
12
6 / 1 / 3
6,927
577
6,551
9,930
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Xxarchangel231
Sun Wukong
14
7 / 0 / 0
8,492
708
8,791
11,082
6,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 4
6,356
530
4,517
7,788
7,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 1
6,434
536
2,132
8,009
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
3 / 1 / 1
7,668
639
5,749
3,592
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Bezurck
Mercury
11
2 / 8 / 0
6,160
513
4,486
11,190
3,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
10
0 / 5 / 0
6,158
513
4,931
13,118
11,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
10
0 / 1 / 3
6,461
538
7,068
11,082
9,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
SnipeQueen115
Aphrodite
11
0 / 2 / 2
5,629
469
3,532
6,826
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
17
Kills
5
5
Deaths
17
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
3
1
1
3.5
L
Mercury
Bezurck
Mercury
2
8
0
0.25
W
4
1
2
5
W
Cliodhna
6
1
3
7.5
L
Nike
0
5
0
0
L
Fafnir
0
1
3
1.5
L
Aphrodite
SnipeQueen115
Aphrodite
0
2
2
0.5
W
Sun Wukong
Xxarchangel231
Sun Wukong
7
0
0
7
W
0
0
4
2
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,627
Damage
25,766
43,492
Taken
45,808
22,430
Mitigated
28,377
17,336
Healing
15,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
5,749
4,022
0
1,400
3,592
1,017
691
837
2,719
0
58,677
L
Mercury
Bezurck
Mercury
4,486
2,083
0
1,189
11,190
3,734
0
1,703
9,403
0
40,882
W
8,636
722
236
1,878
6,683
2,196
0
4,286
2,397
47,881
1,408
W
Cliodhna
6,551
1,039
0
5,454
9,930
3,138
140
1,219
8,711
0
43,041
L
Nike
4,931
1,069
0
3,594
13,118
11,614
0
338
12,774
532
42,788
L
Fafnir
7,068
2,187
0
2,843
11,082
9,921
0
5,195
5,473
23,509
1,861
L
Aphrodite
SnipeQueen115
Aphrodite
3,532
386
2,947
3,418
6,826
2,091
0
3,967
2,563
36,267
0
W
Sun Wukong
Xxarchangel231
Sun Wukong
8,791
2,463
0
5,588
11,082
6,866
393
947
10,135
0
61,752
W
4,517
2,025
0
2,242
7,788
7,604
160
3,841
3,947
15,155
2,143
W
2,132
737
0
1,938
8,009
2,626
0
336
7,673
0
48,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,357
Gold Earned
32,076
394
Minions Killed
386
0
Camps Cleared
0
1,324,754
Distance Traveled
1,218,875
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,668
639
116
10
0
220,855
0
L
Mercury
6,160
513
72
6
0
292,530
2
W
Ix Chel
7,148
596
94
8
0
254,118
2
W
Cliodhna
6,927
577
71
6
0
319,340
2
L
Nike
6,158
513
91
8
0
207,884
0
L
Fafnir
6,461
538
36
3
0
251,750
0
L
Aphrodite
5,629
469
71
6
0
245,856
4
W
Sun Wukong
8,492
708
109
9
0
255,827
2
W
Kuzenbo
6,356
530
34
3
0
259,453
2
W
Medusa
6,434
536
86
7
0
236,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role