Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
BrunoInestroza
Lancelot
Level 149
God Stats
7W - 1L
1,875 SR
Queue Stats
212W - 188L
1,566 Elo+
Party 1
Bacchus
Bacchus
Crilefo
Bacchus
Level 145
God Stats
79W - 52L
1,570 SR
Queue Stats
288W - 275L
1,531 Elo+
Party 1
Odin
Odin
Ulti_YT_chicken
Odin
Level 150
God Stats
14W - 10L
1,603 SR
Queue Stats
640W - 606L
1,531 Elo+
Party 2
Artemis
Artemis
balalaika82
Artemis
Level 128
God Stats
37W - 27L
1,612 SR
Queue Stats
371W - 340L
1,514 Elo+
Party 1
Team Averages
Level 138
1,632 SR
1,528 Elo+

VS

Team Averages
Level 122
1,635 SR
1,522 Elo+
Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
FatalKiller00
Nox
Level 159
God Stats
2W - 4L
1,622 SR
Queue Stats
246W - 221L
1,556 Elo+
Party 3
Neith
Neith
GainzWorld
Neith
Level 137
God Stats
27W - 17L
1,642 SR
Queue Stats
339W - 340L
1,535 Elo+
Solo
Thanatos
Thanatos
Jormungandr19745
Thanatos
Level 69
God Stats
1W - 2L
1,725 SR
Queue Stats
13W - 13L
1,489 Elo+
Solo
Cerberus
Cerberus
RunnyHen816589
Cerberus
Level 140
God Stats
10W - 5L
1,684 SR
Queue Stats
181W - 165L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 0 / 1
5,450
606
4,078
4,215
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
10
6 / 0 / 3
5,830
648
3,227
4,722
1,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Crilefo
Bacchus
9
1 / 0 / 2
5,249
583
2,686
4,708
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 1
5,632
626
3,872
8,120
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
balalaika82
Artemis
9
2 / 1 / 2
5,400
600
4,072
3,248
926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 3 / 0
4,832
537
2,897
5,890
2,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

10
1 / 2 / 0
5,713
635
4,111
5,630
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
9
1 / 2 / 0
5,125
569
2,719
4,652
1,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

5
0 / 3 / 0
3,999
444
899
5,080
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
8
0 / 2 / 1
4,624
514
1,823
6,895
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
2
2
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
1
2.5
L
Anubis
 
Anubis
0
3
0
0
W
Lancelot
6
0
3
7.5
W
Bacchus
Crilefo
Bacchus
1
0
2
2
L
1
2
0
0.5
L
Neith
1
2
0
0.5
L
0
3
0
0
L
Cerberus
0
2
1
0.25
W
1
1
1
1.5
W
Artemis
balalaika82
Artemis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,935
Damage
12,449
25,013
Taken
28,147
10,465
Mitigated
10,353
8,494
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,078
280
0
1,609
4,215
1,723
0
1,712
2,503
28,920
0
L
Anubis
 
Anubis
2,897
603
0
2,488
5,890
2,444
0
3,735
1,817
28,429
491
W
Lancelot
3,227
1,053
0
715
4,722
1,892
0
689
4,033
0
38,334
W
Bacchus
Crilefo
Bacchus
2,686
257
339
2,304
4,708
3,180
0
1,196
3,512
11,501
2,884
L
4,111
506
0
1,800
5,630
2,318
0
0
5,630
38,673
0
L
Neith
2,719
800
0
1,548
4,652
1,177
0
493
4,159
0
36,414
L
899
82
0
1,436
5,080
1,469
0
987
3,961
0
15,686
L
Cerberus
1,823
30
0
1,982
6,895
2,945
0
886
6,009
12,281
372
W
3,872
1,147
0
2,280
8,120
2,744
0
4,275
3,845
0
35,534
W
Artemis
balalaika82
Artemis
4,072
1,320
0
1,247
3,248
926
0
852
2,396
0
33,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,561
Gold Earned
24,293
289
Minions Killed
255
0
Camps Cleared
0
973,391
Distance Traveled
802,432
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,450
606
70
8
0
185,964
0
L
Anubis
4,832
537
57
6
0
151,017
0
W
Lancelot
5,830
648
63
7
0
255,333
0
W
Bacchus
5,249
583
34
4
0
185,542
2
L
Nox
5,713
635
77
9
0
168,191
1
L
Neith
5,125
569
71
8
0
162,591
0
L
Thanatos
3,999
444
32
4
0
155,794
3
L
Cerberus
4,624
514
18
2
0
164,839
0
W
Odin
5,632
626
66
7
0
184,057
1
W
Artemis
5,400
600
56
6
0
162,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role