Player Matchup

Loki
Loki
H4RDM0D3
Loki
Level 123
God Stats
1W - 8L
1,169 SR
Queue Stats
1W - 11L
1,134 Elo+
Solo
Merlin
Merlin
Jorke
Merlin
Level 128
God Stats
17W - 24L
1,404 SR
Queue Stats
313W - 325L
1,531 Elo+
Solo
Skadi
Skadi
granpappi83
Skadi
Level 108
God Stats
48W - 28L
1,590 SR
Queue Stats
68W - 65L
1,424 Elo+
Party 2
Sun Wukong
Sun Wukong
rillicavn
Sun Wukong
Level 103
God Stats
4W - 4L
1,283 SR
Queue Stats
45W - 45L
1,425 Elo+
Solo
Ymir
Ymir
sapoastronausta
Ymir
Level 105
God Stats
44W - 37L
1,481 SR
Queue Stats
58W - 57L
1,441 Elo+
Party 2
Team Averages
Level 113
1,386 SR
1,391 Elo+

VS

Team Averages
Level 110
1,468 SR
1,428 Elo+
Vamana
Vamana
Dinofactos
Vamana
Level 152
God Stats
17W - 11L
1,577 SR
Queue Stats
159W - 144L
1,504 Elo+
Solo
Hera
Hera
DragãoOriental
Hera
Level 168
God Stats
2W - 4L
1,270 SR
Queue Stats
134W - 151L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
semcargoaqui
Kuzenbo
Level 18
God Stats
4W - 6L
1,585 SR
Queue Stats
16W - 40L
1,333 Elo+
Party 1
Fenrir
Fenrir
thayson g1
Fenrir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 63L
1,366 Elo+
Party 1
Medusa
Medusa
uFaelz ll
Medusa
Level 162
God Stats
3W - 5L
1,407 SR
Queue Stats
813W - 858L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
4 / 2 / 3
9,125
507
4,702
12,440
4,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Jorke
Merlin
16
3 / 1 / 2
9,666
537
8,623
5,711
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 2 / 8
8,227
457
4,638
4,920
1,248
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sun Wukong
rillicavn
Sun Wukong
17
6 / 0 / 4
11,323
629
17,259
19,773
14,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
3 / 3 / 10
8,480
471
3,910
13,703
11,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dinofactos
Vamana
16
0 / 3 / 0
9,471
526
10,328
15,215
16,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 1
8,670
482
8,446
6,202
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
semcargoaqui
Kuzenbo
13
1 / 2 / 6
8,497
472
4,647
12,270
11,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
thayson g1
Fenrir
13
3 / 6 / 1
7,573
421
2,649
12,636
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
uFaelz ll
Medusa
15
2 / 4 / 5
9,153
509
10,651
13,977
4,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
16
Kills
8
8
Deaths
17
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vamana
Dinofactos
Vamana
0
3
0
0
L
2
2
1
1.25
W
Loki
4
2
3
2.75
W
Merlin
Jorke
Merlin
3
1
2
4
W
0
2
8
2
W
Sun Wukong
rillicavn
Sun Wukong
6
0
4
8
W
3
3
10
2.67
L
Kuzenbo
semcargoaqui
Kuzenbo
1
2
6
2
L
Fenrir
thayson g1
Fenrir
3
6
1
0.58
L
Medusa
uFaelz ll
Medusa
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,132
Damage
36,721
56,547
Taken
60,300
33,440
Mitigated
39,623
20,334
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Dinofactos
Vamana
10,328
4,236
0
4,812
15,215
16,424
0
690
14,525
873
84,548
L
8,446
1,267
0
852
6,202
2,097
0
2,176
4,026
71,250
0
W
Loki
4,702
1,085
0
7,467
12,440
4,233
0
1,638
10,759
0
73,875
W
Merlin
Jorke
Merlin
8,623
267
0
250
5,711
2,175
424
3,634
2,077
69,737
770
W
4,638
1,378
0
1,013
4,920
1,248
22
717
4,203
0
52,627
W
Sun Wukong
rillicavn
Sun Wukong
17,259
5,790
0
10,408
19,773
14,511
398
2,320
16,452
0
89,431
W
3,910
298
0
1,196
13,703
11,273
0
5,175
8,528
26,730
0
L
Kuzenbo
semcargoaqui
Kuzenbo
4,647
1,890
0
2,268
12,270
11,692
116
5,653
6,617
37,001
1,710
L
Fenrir
thayson g1
Fenrir
2,649
487
0
2,837
12,636
4,627
0
1,437
11,199
0
44,998
L
Medusa
uFaelz ll
Medusa
10,651
4,034
0
2,979
13,977
4,783
476
2,431
11,546
0
78,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,821
Gold Earned
43,364
568
Minions Killed
540
0
Camps Cleared
0
1,821,688
Distance Traveled
1,675,492
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,471
526
156
9
0
365,534
0
L
Hera
8,670
482
148
8
0
322,379
4
W
Loki
9,125
507
112
6
0
393,163
3
W
Merlin
9,666
537
143
8
0
374,088
5
W
Skadi
8,227
457
87
5
0
351,724
5
W
Sun Wukong
11,323
629
178
10
0
371,646
2
W
Ymir
8,480
471
48
3
0
331,067
0
L
Kuzenbo
8,497
472
57
3
0
287,325
0
L
Fenrir
7,573
421
65
4
0
366,897
0
L
Medusa
9,153
509
114
6
0
333,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role