Player Matchup

Vamana
Vamana
 
Vamana
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Aritoh21
Lancelot
Level 157
God Stats
14W - 18L
1,452 SR
Queue Stats
198W - 170L
1,570 Elo+
Party 2
Ganesha
Ganesha
Ku18
Ganesha
Level 148
God Stats
7W - 1L
1,450 SR
Queue Stats
88W - 60L
1,606 Elo+
Party 2
Skadi
Skadi
PEÑAAROL1891
Skadi
Level 156
God Stats
1W - 1L
1,557 SR
Queue Stats
105W - 72L
1,581 Elo+
Party 2
Janus
Janus
PerlitaNegra
Janus
Level 159
God Stats
27W - 23L
1,553 SR
Queue Stats
159W - 139L
1,560 Elo+
Party 2
Team Averages
Level 163
1,503 SR
1,563 Elo+

VS

Team Averages
Level 132
1,491 SR
1,482 Elo+
Ravana
Ravana
 
Ravana
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DiegoKrrz
Ymir
Level 53
God Stats
6W - 11L
1,424 SR
Queue Stats
68W - 95L
1,474 Elo+
Party 1
Cerberus
Cerberus
IgNachín
Cerberus
Level 195
God Stats
8W - 10L
1,529 SR
Queue Stats
279W - 284L
1,536 Elo+
Solo
Kukulkan
Kukulkan
ZaPaTa01_
Kukulkan
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 1 / 0
5,985
599
3,839
8,188
3,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Aritoh21
Lancelot
11
5 / 2 / 3
6,332
633
5,032
8,388
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Ku18
Ganesha
9
0 / 1 / 14
6,281
628
4,369
6,983
5,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
11 / 1 / 1
7,666
767
8,091
5,159
1,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 6
6,336
634
3,193
4,342
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
4 / 4 / 1
5,923
592
5,809
7,081
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
 
Anhur
7
1 / 5 / 0
4,686
469
4,039
7,572
1,945
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ymir
7
0 / 5 / 1
4,623
462
950
8,905
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
IgNachín
Cerberus
11
0 / 0 / 1
6,332
633
4,678
7,493
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
ZaPaTa01_
Kukulkan
10
2 / 2 / 2
6,108
611
3,356
4,619
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
16
Kills
7
7
Deaths
16
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
1
0
0
L
Ravana
 
Ravana
4
4
1
1.13
L
Anhur
 
Anhur
1
5
0
0.2
W
Lancelot
Aritoh21
Lancelot
5
2
3
3.25
L
Ymir
0
5
1
0.1
L
Cerberus
IgNachín
Cerberus
0
0
1
0.5
W
Ganesha
Ku18
Ganesha
0
1
14
7
W
11
1
1
11.5
W
0
2
6
1.5
L
Kukulkan
ZaPaTa01_
Kukulkan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,524
Damage
18,832
33,060
Taken
35,670
14,461
Mitigated
14,978
5,471
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
3,839
1,500
0
1,414
8,188
3,322
0
3,856
3,768
0
47,813
L
Ravana
 
Ravana
5,809
1,409
0
2,075
7,081
2,666
0
1,371
5,601
0
40,393
L
Anhur
 
Anhur
4,039
2,679
0
2,556
7,572
1,945
0
1,652
5,880
0
23,630
W
Lancelot
Aritoh21
Lancelot
5,032
1,518
0
582
8,388
3,527
440
920
7,434
0
38,627
L
Ymir
950
366
0
351
8,905
4,157
0
3,140
5,709
10,504
0
L
Cerberus
IgNachín
Cerberus
4,678
213
0
3,321
7,493
4,655
0
0
7,493
41,258
1,939
W
Ganesha
Ku18
Ganesha
4,369
656
0
1,374
6,983
5,461
315
1,356
5,627
15,740
0
W
8,091
3,338
0
1,601
5,159
1,255
1,004
796
4,363
0
52,179
W
3,193
489
0
500
4,342
896
195
1,233
3,109
41,177
0
L
Kukulkan
ZaPaTa01_
Kukulkan
3,356
84
0
400
4,619
1,555
0
1,152
3,425
35,233
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,600
Gold Earned
27,672
331
Minions Killed
341
0
Camps Cleared
0
1,132,032
Distance Traveled
983,725
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
5,985
599
82
8
0
205,025
0
L
Ravana
5,923
592
76
8
0
217,391
0
L
Anhur
4,686
469
41
4
0
189,109
0
W
Lancelot
6,332
633
55
6
0
279,037
0
L
Ymir
4,623
462
11
1
0
178,859
4
L
Cerberus
6,332
633
134
13
0
202,805
0
W
Ganesha
6,281
628
9
1
0
222,844
4
W
Skadi
7,666
767
84
8
0
199,459
1
W
Janus
6,336
634
101
10
0
225,667
2
L
Kukulkan
6,108
611
79
8
0
195,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role