Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
JrTino
Cerberus
Level 89
God Stats
7W - 1L
1,969 SR
Queue Stats
75W - 74L
1,511 Elo+
Party 2
Surtr
Surtr
NicoMatii
Surtr
Level 87
God Stats
0W - 2L
1,297 SR
Queue Stats
36W - 41L
1,431 Elo+
Solo
Poseidon
Poseidon
Rokolero
Poseidon
Level 81
God Stats
13W - 11L
1,570 SR
Queue Stats
68W - 67L
1,531 Elo+
Party 2
Danzaburou
Danzaburou
Viziblyhidden
Danzaburou
Level 146
God Stats
84W - 69L
1,606 SR
Queue Stats
351W - 339L
1,541 Elo+
Solo
Team Averages
Level 109
1,588 SR
1,503 Elo+

VS

Team Averages
Level 91
1,458 SR
1,377 Elo+
Mulan
Mulan
BaronRadial
Mulan
Level 170
God Stats
5W - 4L
1,485 SR
Queue Stats
411W - 399L
1,536 Elo+
Solo
Charon
Charon
DemonLemon636
Charon
Level 127
God Stats
1W - 1L
1,203 SR
Queue Stats
13W - 14L
1,220 Elo+
Party 1
Thor
Thor
PrekGod
Thor
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,220 Elo+
Party 1
Xbalanque
Xbalanque
V87204
Xbalanque
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 59L
1,436 Elo+
Party 3
Anubis
Anubis
xXSkiLLzZ R4Ge
Anubis
Level 60
God Stats
6W - 3L
1,600 SR
Queue Stats
61W - 74L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 2 / 1
6,932
495
4,297
7,555
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
JrTino
Cerberus
12
1 / 5 / 2
6,417
458
4,300
14,681
7,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Surtr
NicoMatii
Surtr
8
1 / 2 / 2
6,077
434
2,856
7,202
4,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Rokolero
Poseidon
13
1 / 4 / 0
7,793
557
5,374
6,797
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Viziblyhidden
Danzaburou
12
2 / 3 / 2
7,265
519
5,484
6,385
2,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 2
9,166
655
7,695
10,982
8,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 6
8,276
591
5,320
7,173
4,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
PrekGod
Thor
14
6 / 2 / 4
8,137
581
6,206
12,345
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
V87204
Xbalanque
14
2 / 2 / 3
8,201
586
3,070
7,642
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
3 / 3 / 1
8,183
585
4,021
8,652
2,967
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
9
Kills
16
16
Deaths
10
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
2
1
2.25
W
4
2
2
2.5
W
1
1
6
4
L
Cerberus
JrTino
Cerberus
1
5
2
0.4
L
Surtr
NicoMatii
Surtr
1
2
2
1
W
Thor
PrekGod
Thor
6
2
4
4
L
Poseidon
Rokolero
Poseidon
1
4
0
0.25
W
Xbalanque
V87204
Xbalanque
2
2
3
1.75
L
Danzaburou
Viziblyhidden
Danzaburou
2
3
2
1
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,311
Damage
26,312
42,620
Taken
46,794
19,285
Mitigated
22,452
9,860
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,297
1,295
0
1,862
7,555
3,044
0
1,123
6,432
0
32,768
W
7,695
1,040
0
2,561
10,982
8,902
641
347
10,595
0
64,841
W
5,320
574
0
1,038
7,173
4,163
1,190
1,064
6,109
24,168
2,548
L
Cerberus
JrTino
Cerberus
4,300
379
0
3,007
14,681
7,668
316
4,435
10,246
28,201
0
L
Surtr
NicoMatii
Surtr
2,856
1,170
0
2,161
7,202
4,313
0
0
7,202
267
18,987
W
Thor
PrekGod
Thor
6,206
2,588
0
3,634
12,345
3,863
17
1,827
10,432
0
42,191
L
Poseidon
Rokolero
Poseidon
5,374
283
0
1,119
6,797
1,878
433
2,001
4,796
63,932
885
W
Xbalanque
V87204
Xbalanque
3,070
1,673
0
1,490
7,642
2,557
212
2,386
5,212
0
61,945
L
Danzaburou
Viziblyhidden
Danzaburou
5,484
2,305
0
1,711
6,385
2,382
0
1,808
4,577
0
46,827
W
4,021
55
0
2,335
8,652
2,967
2,188
3,635
4,767
50,967
1,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
41,963
371
Minions Killed
421
0
Camps Cleared
0
1,125,603
Distance Traveled
1,347,027
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,932
495
49
4
0
257,452
0
W
Mulan
9,166
655
114
8
0
250,531
2
W
Charon
8,276
591
35
3
0
292,055
0
L
Cerberus
6,417
458
69
5
0
270,442
0
L
Surtr
6,077
434
37
3
0
116,346
0
W
Thor
8,137
581
53
4
0
312,954
0
L
Poseidon
7,793
557
133
10
0
277,250
0
W
Xbalanque
8,201
586
112
8
0
247,124
0
L
Danzaburou
7,265
519
83
6
0
204,113
0
W
Anubis
8,183
585
107
8
0
244,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role