Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ElectroNomical
Rama
Level 129
God Stats
12W - 23L
1,470 SR
Queue Stats
49W - 59L
1,403 Elo+
Solo
Chaac
Chaac
ReiHexenjagd
Chaac
Level 73
God Stats
1W - 1L
1,258 SR
Queue Stats
13W - 10L
1,469 Elo+
Party 2
Fafnir
Fafnir
VersatileSnake
Fafnir
Level 129
God Stats
3W - 4L
1,431 SR
Queue Stats
73W - 75L
1,457 Elo+
Party 2
Nox
Nox
VersatileVixen4
Nox
Level 159
God Stats
134W - 157L
1,556 SR
Queue Stats
278W - 308L
1,531 Elo+
Party 2
Team Averages
Level 131
1,443 SR
1,472 Elo+

VS

Team Averages
Level 138
1,495 SR
1,474 Elo+
Hercules
Hercules
F Type Jay
Hercules
Level 159
God Stats
20W - 28L
1,513 SR
Queue Stats
395W - 393L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
LORDCHUBB 91
Ah Puch
Level 137
God Stats
5W - 4L
1,644 SR
Queue Stats
260W - 241L
1,474 Elo+
Party 1
Atlas
Atlas
Redbread1021
Atlas
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 189L
1,461 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SLEEPY__SLOTH__
Ah Muzen Cab
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 48L
1,529 Elo+
Solo
Janus
Janus
Saucy Hustler
Janus
Level 129
God Stats
8W - 10L
1,317 SR
Queue Stats
124W - 115L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 1 / 1
5,844
1,169
5,027
4,797
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 0 / 1
5,528
1,106
1,154
1,728
541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 1 / 0
5,020
1,004
1,212
3,174
2,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 0 / 1
5,614
1,123
800
3,602
3,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 1 / 1
5,477
1,095
1,348
3,047
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
F Type Jay
Hercules
9
1 / 1 / 1
5,289
1,058
2,470
2,948
841
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
LORDCHUBB 91
Ah Puch
11
0 / 0 / 1
5,499
1,100
2,849
1,453
434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 0
3,177
635
0
0
0
Ah Muzen Cab
SLEEPY__SLOTH__
Ah Muzen Cab
11
1 / 1 / 1
5,825
1,165
4,738
4,830
1,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 1 / 0
5,773
1,155
1,681
2,619
752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
3
3
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
1
1
2.5
W
0
0
1
0.5
L
Hercules
F Type Jay
Hercules
1
1
1
1.5
L
Ah Puch
LORDCHUBB 91
Ah Puch
0
0
1
0.5
L
0
0
0
0
W
0
1
0
0
L
Ah Muzen Cab
SLEEPY__SLOTH__
Ah Muzen Cab
1
1
1
1.5
L
1
1
0
1
W
0
0
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,541
Damage
11,738
16,348
Taken
11,850
8,921
Mitigated
3,461
3,621
Healing
1,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,027
314
0
803
4,797
1,663
0
502
4,295
0
19,989
W
1,154
896
0
720
1,728
541
485
752
976
0
13,686
L
Hercules
F Type Jay
Hercules
2,470
1,101
0
695
2,948
841
0
195
2,606
0
5,443
L
Ah Puch
LORDCHUBB 91
Ah Puch
2,849
173
0
215
1,453
434
0
298
1,124
12,221
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,212
225
0
316
3,174
2,268
83
596
2,578
0
5,156
L
Ah Muzen Cab
SLEEPY__SLOTH__
Ah Muzen Cab
4,738
1,631
0
507
4,830
1,434
0
473
4,323
0
19,513
L
1,681
72
0
510
2,619
752
0
1,115
1,504
14,574
0
W
800
105
0
1,442
3,602
3,434
0
1,817
1,785
4,534
0
W
1,348
51
0
340
3,047
1,015
0
863
2,184
11,568
67

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,483
Gold Earned
25,563
130
Minions Killed
103
0
Camps Cleared
0
569,671
Distance Traveled
437,933
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,844
1,169
33
7
0
122,108
0
W
Rama
5,528
1,106
44
9
0
107,024
0
L
Hercules
5,289
1,058
9
2
0
110,762
0
L
Ah Puch
5,499
1,100
31
6
0
101,640
2
L
Atlas
3,177
635
0
0
0
0
0
W
Chaac
5,020
1,004
11
2
0
110,271
0
L
Ah Muzen Cab
5,825
1,165
34
7
0
109,561
0
L
Janus
5,773
1,155
29
6
0
115,970
0
W
Fafnir
5,614
1,123
6
1
0
111,562
0
W
Nox
5,477
1,095
36
7
0
118,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role