Player Matchup

Discordia
Discordia
 
Discordia
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
UNCLEBDOGG
Sun Wukong
Level 105
God Stats
7W - 4L
1,513 SR
Queue Stats
236W - 234L
1,445 Elo+
Party 1
Bacchus
Bacchus
usedstiffsock
Bacchus
Level 36
God Stats
30W - 44L
1,591 SR
Queue Stats
274W - 302L
1,402 Elo+
Party 1
Team Averages
Level 87
1,535 SR
1,449 Elo+

VS

Team Averages
Level 48
1,553 SR
1,418 Elo+
Kukulkan
Kukulkan
Demon-Youth-187
Kukulkan
Level 69
God Stats
25W - 24L
1,568 SR
Queue Stats
64W - 70L
1,424 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
McMercenary
Ah Muzen Cab
Level 24
God Stats
2W - 3L
1,512 SR
Queue Stats
6W - 14L
1,415 Elo+
Party 2
Artio
Artio
YoItsCheco
Artio
Level 51
God Stats
0W - 1L
1,578 SR
Queue Stats
11W - 21L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
8 / 1 / 9
12,832
917
23,965
8,300
2,939
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Sun Wukong
UNCLEBDOGG
Sun Wukong
17
4 / 2 / 10
11,536
824
8,804
13,615
9,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bacchus
19
8 / 0 / 9
12,670
905
10,337
12,684
12,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
1 / 4 / 0
9,755
697
6,917
10,872
2,498
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
McMercenary
Ah Muzen Cab
15
0 / 9 / 3
9,377
670
8,469
15,796
4,663
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
15
1 / 7 / 1
9,422
673
4,271
21,222
16,492
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
20
Kills
2
3
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
1
9
12.5
L
Kukulkan
1
4
0
0.25
L
Ah Muzen Cab
McMercenary
Ah Muzen Cab
0
9
3
0.17
W
Sun Wukong
UNCLEBDOGG
Sun Wukong
4
2
10
4.5
L
Artio
1
7
1
0.21
W
Bacchus
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,106
Damage
19,657
34,599
Taken
47,890
25,093
Mitigated
23,653
6,952
Healing
3,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
23,965
1,251
0
1,572
8,300
2,939
1,827
2,571
5,729
67,681
1,571
L
Kukulkan
6,917
107
0
292
10,872
2,498
0
9,019
1,843
36,152
0
L
Ah Muzen Cab
McMercenary
Ah Muzen Cab
8,469
2,093
0
547
15,796
4,663
0
9,735
6,014
0
23,801
W
Sun Wukong
UNCLEBDOGG
Sun Wukong
8,804
1,150
0
1,492
13,615
9,814
819
3,023
10,592
0
28,824
L
Artio
4,271
438
120
2,139
21,222
16,492
0
14,798
6,392
12,703
525
W
Bacchus
10,337
692
74
3,814
12,684
12,340
689
5,146
7,538
26,492
1,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,038
Gold Earned
28,554
186
Minions Killed
126
0
Camps Cleared
0
798,045
Distance Traveled
706,523
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,832
917
91
7
0
254,975
3
L
Kukulkan
9,755
697
68
5
0
258,790
0
L
Ah Muzen Cab
9,377
670
35
3
0
207,320
0
W
Sun Wukong
11,536
824
45
3
0
261,690
0
L
Artio
9,422
673
23
2
0
240,413
0
W
Bacchus
12,670
905
50
4
0
281,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role