Player Matchup

Loki
Loki
 
Loki
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Slapqz
Cu Chulainn
Level 38
God Stats
2W - 3L
1,245 SR
Queue Stats
33W - 40L
1,436 Elo+
Party 2
Ah Puch
Ah Puch
splashy_kazoo92
Ah Puch
Level 119
God Stats
36W - 25L
1,585 SR
Queue Stats
567W - 571L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
three21
Baron Samedi
Level 95
God Stats
4W - 1L
1,556 SR
Queue Stats
403W - 396L
1,443 Elo+
Solo
Izanami
Izanami
tizzypeachpop
Izanami
Level 157
God Stats
5W - 9L
1,376 SR
Queue Stats
200W - 200L
1,508 Elo+
Party 2
Team Averages
Level 98
1,452 SR
1,459 Elo+

VS

Team Averages
Level 67
1,550 SR
1,378 Elo+
Ullr
Ullr
DuckHuntin4life
Ullr
Level 96
God Stats
0W - 2L
1,518 SR
Queue Stats
1W - 3L
1,361 Elo+
Party 1
Kali
Kali
Dxddywashere
Kali
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,309 Elo+
Party 1
Bellona
Bellona
IcySoleShadow
Bellona
Level 67
God Stats
0W - 1L
1,548 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
JLT ll Chain
Nu Wa
Level 29
God Stats
0W - 1L
1,672 SR
Queue Stats
1W - 3L
1,361 Elo+
Party 1
Bastet
Bastet
Rcornell6
Bastet
Level 95
God Stats
1W - 1L
1,513 SR
Queue Stats
1W - 3L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
8 / 0 / 11
7,161
651
4,870
6,463
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
Slapqz
Cu Chulainn
9
11 / 3 / 13
7,109
646
7,848
9,982
6,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
18 / 3 / 21
8,292
754
16,406
8,781
2,687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
three21
Baron Samedi
9
1 / 1 / 8
6,491
590
1,528
5,918
4,456
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
11
6 / 1 / 6
7,336
667
3,590
4,787
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 8 / 3
4,514
410
2,279
7,999
1,904
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

6
2 / 9 / 2
5,537
503
3,347
10,416
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
5
0 / 11 / 3
4,223
384
1,583
8,977
3,261
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
1 / 10 / 2
4,652
423
3,339
6,684
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Rcornell6
Bastet
9
4 / 7 / 2
6,637
603
5,656
9,965
2,794
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
19
44
Kills
7
8
Deaths
45
59
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
0
11
13.5
L
0
8
3
0.19
L
2
9
2
0.33
L
Bellona
0
11
3
0.14
L
1
10
2
0.2
L
Bastet
Rcornell6
Bastet
4
7
2
0.71
W
Cu Chulainn
Slapqz
Cu Chulainn
11
3
13
5.83
W
18
3
21
9.5
W
Baron Samedi
three21
Baron Samedi
1
1
8
5
W
Izanami
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,242
Damage
16,204
35,931
Taken
44,041
16,515
Mitigated
12,022
13,395
Healing
4,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,870
429
0
3,029
6,463
1,970
0
665
5,652
0
43,567
L
2,279
1,029
250
170
7,999
1,904
110
2,373
5,626
0
8,140
L
3,347
1,284
0
1,702
10,416
2,492
223
2,749
7,667
0
12,315
L
Bellona
1,583
221
0
28
8,977
3,261
72
5,448
3,529
0
4,788
L
3,339
599
168
98
6,684
1,571
56
3,271
3,413
10,309
0
L
Bastet
Rcornell6
Bastet
5,656
1,307
91
1,592
9,965
2,794
215
3,845
6,120
0
16,933
W
Cu Chulainn
Slapqz
Cu Chulainn
7,848
1,037
0
1,500
9,982
6,004
318
1,338
8,342
0
23,812
W
16,406
977
0
4,854
8,781
2,687
865
371
8,321
44,289
0
W
Baron Samedi
three21
Baron Samedi
1,528
74
161
2,398
5,918
4,456
607
131
5,744
22,697
1,426
W
Izanami
3,590
2,330
0
1,453
4,787
1,398
5,813
207
4,533
0
49,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,389
Gold Earned
25,563
305
Minions Killed
82
0
Camps Cleared
0
1,067,177
Distance Traveled
1,120,851
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,161
651
72
7
0
214,033
0
L
Ullr
4,514
410
11
1
0
220,673
0
L
Kali
5,537
503
14
1
0
201,626
0
L
Bellona
4,223
384
14
1
0
250,397
0
L
Nu Wa
4,652
423
25
2
0
200,232
0
L
Bastet
6,637
603
18
2
0
247,923
0
W
Cu Chulainn
7,109
646
30
3
0
244,218
0
W
Ah Puch
8,292
754
59
5
0
221,093
0
W
Baron Samedi
6,491
590
36
3
0
187,350
4
W
Izanami
7,336
667
108
10
0
200,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role