Player Matchup

Thor
Thor
 
Thor
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Brutel
Horus
Level 159
God Stats
0W - 2L
1,304 SR
Queue Stats
131W - 142L
1,510 Elo+
Party 3
Agni
Agni
Hellvetios
Agni
Level 63
God Stats
4W - 11L
1,687 SR
Queue Stats
147W - 165L
1,474 Elo+
Solo
Cthulhu
Cthulhu
VampyKiller1
Cthulhu
Level 122
God Stats
10W - 12L
1,591 SR
Queue Stats
135W - 139L
1,514 Elo+
Party 3
Team Averages
Level 124
1,516 SR
1,499 Elo+

VS

Team Averages
Level 137
1,608 SR
1,493 Elo+
Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
CoffeLake
Ra
Level 123
God Stats
3W - 1L
1,618 SR
Queue Stats
207W - 194L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
OGFelz
Danzaburou
Level 125
God Stats
4W - 0L
1,920 SR
Queue Stats
182W - 183L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 2 / 1
5,690
569
3,195
8,567
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
 
Ra
1
0 / 0 / 0
3,373
337
0
0
0
Horus
Brutel
Horus
9
1 / 4 / 1
5,316
532
4,208
10,363
5,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 2
5,416
542
2,070
5,341
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
VampyKiller1
Cthulhu
9
3 / 3 / 1
5,223
522
3,608
7,476
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 3 / 0
6,643
664
4,191
5,730
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
 
Fenrir
11
4 / 1 / 2
6,209
621
2,596
5,282
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ratatoskr
 
Ratatoskr
10
2 / 1 / 3
5,556
556
3,813
6,690
2,311
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 2 / 5
6,076
608
4,029
5,747
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
OGFelz
Danzaburou
11
3 / 3 / 1
6,656
666
5,905
6,614
1,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
8
Kills
12
12
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
2
1
1.75
L
Ra
 
Ra
0
0
0
0
W
Izanami
 
Izanami
3
3
0
1
W
Fenrir
 
Fenrir
4
1
2
5
W
Ratatoskr
 
Ratatoskr
2
1
3
3.5
L
Horus
Brutel
Horus
1
4
1
0.38
W
0
2
5
1.25
L
1
3
2
0.67
W
Danzaburou
OGFelz
Danzaburou
3
3
1
1.17
L
Cthulhu
VampyKiller1
Cthulhu
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,081
Damage
20,534
31,747
Taken
30,063
12,134
Mitigated
9,537
7,058
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,195
831
0
3,140
8,567
2,293
0
687
7,880
0
25,078
L
Ra
 
Ra
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
 
Izanami
4,191
2,494
0
1,351
5,730
1,648
3,032
1,096
4,370
0
52,753
W
Fenrir
 
Fenrir
2,596
788
0
925
5,282
2,088
0
278
4,933
0
41,545
W
Ratatoskr
 
Ratatoskr
3,813
511
0
1,796
6,690
2,311
46
1,364
5,232
0
26,108
L
Horus
Brutel
Horus
4,208
2,058
0
2,817
10,363
5,182
0
0
10,363
0
26,902
W
4,029
360
720
2,753
5,747
1,812
174
2,257
3,274
34,382
1,587
L
2,070
84
0
660
5,341
1,485
0
1,801
3,501
28,747
965
W
Danzaburou
OGFelz
Danzaburou
5,905
2,842
0
2,161
6,614
1,678
0
0
6,217
0
36,100
L
Cthulhu
VampyKiller1
Cthulhu
3,608
277
46
395
7,476
3,174
0
1,340
6,136
17,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,018
Gold Earned
31,140
195
Minions Killed
337
0
Camps Cleared
0
749,879
Distance Traveled
958,028
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,690
569
48
5
0
202,047
3
L
Ra
3,373
337
0
0
0
0
0
W
Izanami
6,643
664
104
10
0
178,603
0
W
Fenrir
6,209
621
66
7
0
190,957
0
W
Ratatoskr
5,556
556
40
4
0
229,282
2
L
Horus
5,316
532
55
6
0
177,987
2
W
Ra
6,076
608
69
7
0
200,828
1
L
Agni
5,416
542
63
6
0
171,077
0
W
Danzaburou
6,656
666
58
6
0
158,358
2
L
Cthulhu
5,223
522
29
3
0
198,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role