Player Matchup

Charon
Charon
AshenMercury
Charon
Level 128
God Stats
5W - 1L
1,466 SR
Queue Stats
185W - 178L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
ILikeBread2
Hun Batz
Level 153
God Stats
2W - 2L
1,319 SR
Queue Stats
199W - 209L
1,467 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MasterShiro1738
Morgan Le Fay
Level 149
God Stats
42W - 32L
1,548 SR
Queue Stats
374W - 375L
1,453 Elo+
Party 1
Nike
Nike
spoopy0666
Nike
Level 103
God Stats
19W - 12L
1,556 SR
Queue Stats
133W - 115L
1,429 Elo+
Solo
Ishtar
Ishtar
tiatjtyree940
Ishtar
Level 149
God Stats
1W - 1L
1,281 SR
Queue Stats
322W - 294L
1,479 Elo+
Party 1
Team Averages
Level 136
1,434 SR
1,460 Elo+

VS

Team Averages
Level 141
1,410 SR
1,467 Elo+
Bakasura
Bakasura
FinalRonin321
Bakasura
Level 95
God Stats
1W - 6L
1,204 SR
Queue Stats
4W - 8L
1,404 Elo+
Solo
Hachiman
Hachiman
FollowMe76
Hachiman
Level 105
God Stats
0W - 3L
1,240 SR
Queue Stats
256W - 232L
1,474 Elo+
Party 2
Eset
Eset
NinoTheKidd
Eset
Level 143
God Stats
0W - 3L
1,274 SR
Queue Stats
114W - 107L
1,456 Elo+
Solo
Charybdis
Charybdis
Spenoy
Charybdis
Level 140
God Stats
13W - 8L
1,643 SR
Queue Stats
52W - 46L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
Zombslayer916
Nu Wa
Level 220
God Stats
50W - 33L
1,688 SR
Queue Stats
333W - 325L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
6
1 / 0 / 2
3,728
746
1,604
3,164
1,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
ILikeBread2
Hun Batz
5
0 / 0 / 2
3,160
632
521
2,899
599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
MasterShiro1738
Morgan Le Fay
7
1 / 0 / 0
3,778
756
1,239
1,281
295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 0
4,040
808
1,232
3,200
821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

6
2 / 2 / 1
3,645
729
1,312
2,719
592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FinalRonin321
Bakasura
2
0 / 0 / 0
2,550
510
0
729
173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
FollowMe76
Hachiman
5
2 / 1 / 0
3,511
702
2,982
2,554
667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

7
0 / 1 / 0
3,247
649
1,049
2,584
601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Spenoy
Charybdis
5
0 / 2 / 1
3,105
621
1,176
2,748
633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 1 / 0
3,293
659
1,181
1,491
233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
1
0
2
2
L
Bakasura
FinalRonin321
Bakasura
0
0
0
0
L
Hachiman
FollowMe76
Hachiman
2
1
0
2
W
Hun Batz
ILikeBread2
Hun Batz
0
0
2
1
W
Morgan Le Fay
MasterShiro1738
Morgan Le Fay
1
0
0
1
L
0
1
0
0
L
Charybdis
Spenoy
Charybdis
0
2
1
0.25
L
0
1
0
0
W
1
0
0
1
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,908
Damage
6,388
13,263
Taken
10,106
3,518
Mitigated
2,307
4,797
Healing
2,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
1,604
406
195
1,266
3,164
1,211
0
76
3,088
7,881
576
L
Bakasura
FinalRonin321
Bakasura
0
0
0
0
729
173
0
0
729
0
1,356
L
Hachiman
FollowMe76
Hachiman
2,982
1,466
0
826
2,554
667
0
590
1,964
0
11,054
W
Hun Batz
ILikeBread2
Hun Batz
521
176
0
1,435
2,899
599
0
656
2,243
0
10,949
W
Morgan Le Fay
MasterShiro1738
Morgan Le Fay
1,239
114
0
297
1,281
295
0
564
717
13,934
484
L
1,049
0
0
700
2,584
601
0
1,199
1,187
14,458
0
L
Charybdis
Spenoy
Charybdis
1,176
560
54
803
2,748
633
0
741
2,007
0
11,522
L
1,181
414
0
0
1,491
233
0
0
1,491
13,172
531
W
1,232
0
0
1,066
3,200
821
0
849
2,351
0
23,457
W
1,312
331
0
538
2,719
592
0
85
2,634
0
16,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,351
Gold Earned
15,706
142
Minions Killed
94
0
Camps Cleared
0
471,056
Distance Traveled
361,770
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
3,728
746
12
2
0
91,381
0
L
Bakasura
2,550
510
2
0
0
18,952
0
L
Hachiman
3,511
702
14
3
0
79,077
3
W
Hun Batz
3,160
632
27
5
0
109,182
0
W
Morgan Le Fay
3,778
756
22
4
0
92,047
0
L
Eset
3,247
649
36
7
0
90,492
0
L
Charybdis
3,105
621
21
4
0
82,550
0
L
Nu Wa
3,293
659
21
4
0
90,699
0
W
Nike
4,040
808
45
9
0
81,862
0
W
Ishtar
3,645
729
36
7
0
96,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role