Player Matchup

Jormungandr
Jormungandr
Golden-Ahmedref
Jormungandr
Level 83
God Stats
6W - 10L
1,446 SR
Queue Stats
269W - 270L
1,502 Elo+
Solo
Sobek
Sobek
GrannyGumJs
Sobek
Level 122
God Stats
11W - 5L
1,597 SR
Queue Stats
167W - 189L
1,419 Elo+
Party 1
Ishtar
Ishtar
METR0SH00TIN
Ishtar
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
159W - 158L
1,431 Elo+
Party 1
Anubis
Anubis
Phoenix7127
Anubis
Level 85
God Stats
15W - 18L
1,529 SR
Queue Stats
33W - 34L
1,462 Elo+
Solo
Susano
Susano
SilenceXV
Susano
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 20L
1,501 Elo+
Solo
Team Averages
Level 95
1,514 SR
1,463 Elo+

VS

Team Averages
Level 31
1,476 SR
1,412 Elo+
King Arthur
King Arthur
BLACKKNIGHT1331
King Arthur
Level 69
God Stats
3W - 4L
1,511 SR
Queue Stats
123W - 125L
1,488 Elo+
Solo
Da Ji
Da Ji
GabeFGC
Da Ji
Level 31
God Stats
0W - 4L
1,620 SR
Queue Stats
1W - 16L
1,187 Elo+
Party 2
Olorun
Olorun
Orthopox 996
Olorun
Level 44
God Stats
1W - 1L
1,727 SR
Queue Stats
38W - 55L
1,387 Elo+
Solo
Loki
Loki
Samoan_G7TTV
Loki
Level 2
God Stats
0W - 4L
1,261 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Raijin
Raijin
ZakiChilloutTTV
Raijin
Level 10
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Golden-Ahmedref
Jormungandr
8
2 / 0 / 0
4,816
803
2,921
4,740
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

7
0 / 0 / 5
4,563
761
1,372
3,392
2,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
7
3 / 1 / 0
4,171
695
1,856
1,746
405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
7
3 / 1 / 2
4,752
792
2,164
1,860
677
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
SilenceXV
Susano
8
1 / 1 / 2
4,182
697
1,447
4,072
1,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BLACKKNIGHT1331
King Arthur
7
0 / 1 / 0
3,702
617
1,872
5,865
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Da Ji
GabeFGC
Da Ji
7
3 / 1 / 0
4,126
688
2,028
3,800
1,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Olorun
5
0 / 2 / 1
3,257
543
1,239
1,942
467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 3 / 1
3,280
547
891
3,778
845
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 2 / 0
3,060
510
58
1,412
173
Magic Focus

Magic Focus

+20
Magical Power

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
3
3
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BLACKKNIGHT1331
King Arthur
0
1
0
0
L
Da Ji
GabeFGC
Da Ji
3
1
0
3
W
Jormungandr
Golden-Ahmedref
Jormungandr
2
0
0
2
W
0
0
5
2.5
W
Ishtar
3
1
0
3
L
Olorun
0
2
1
0.25
W
Anubis
3
1
2
4
L
0
3
1
0.17
W
Susano
SilenceXV
Susano
1
1
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,760
Damage
6,088
15,810
Taken
16,797
5,991
Mitigated
4,974
8,403
Healing
3,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BLACKKNIGHT1331
King Arthur
1,872
697
0
1,490
5,865
2,442
0
2,962
2,903
0
19,072
L
Da Ji
GabeFGC
Da Ji
2,028
643
18
461
3,800
1,047
0
1,171
2,629
0
17,507
W
Jormungandr
Golden-Ahmedref
Jormungandr
2,921
1,507
0
2,600
4,740
1,735
0
119
4,621
26,435
450
W
1,372
145
0
1,934
3,392
2,116
200
547
2,845
12,833
0
W
Ishtar
1,856
961
0
715
1,746
405
355
338
1,408
0
19,793
L
Olorun
1,239
206
0
195
1,942
467
0
710
1,232
8,546
1,729
W
Anubis
2,164
70
0
383
1,860
677
0
32
1,828
18,613
312
L
891
298
0
888
3,778
845
0
885
2,893
0
8,347
W
Susano
SilenceXV
Susano
1,447
427
0
2,771
4,072
1,058
0
156
3,916
0
19,228
L
58
32
0
50
1,412
173
0
624
788
4,808
1,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,484
Gold Earned
17,425
175
Minions Killed
129
0
Camps Cleared
0
574,126
Distance Traveled
529,052
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,702
617
43
7
0
104,454
0
L
Da Ji
4,126
688
40
7
0
154,327
0
W
Jormungandr
4,816
803
47
8
0
102,545
0
W
Sobek
4,563
761
18
3
0
121,729
0
W
Ishtar
4,171
695
32
5
0
87,504
0
L
Olorun
3,257
543
21
4
0
80,593
0
W
Anubis
4,752
792
38
6
0
123,514
3
L
Loki
3,280
547
16
3
0
141,711
0
W
Susano
4,182
697
40
7
0
138,834
0
L
Raijin
3,060
510
9
2
0
47,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role