Player Matchup

Loki
Loki
ElgustavoEM
Loki
Level 77
God Stats
42W - 49L
1,485 SR
Queue Stats
80W - 93L
1,469 Elo+
Solo
Chaac
Chaac
Quintzel
Chaac
Level 66
God Stats
180W - 157L
1,526 SR
Queue Stats
265W - 259L
1,433 Elo+
Solo
Rama
Rama
craftycascade80
Rama
Level 59
God Stats
12W - 3L
1,747 SR
Queue Stats
48W - 33L
1,493 Elo+
Party 2
Kumbhakarna
Kumbhakarna
mamatarantula
Kumbhakarna
Level 75
God Stats
6W - 0L
1,891 SR
Queue Stats
24W - 23L
1,445 Elo+
Party 2
Nu Wa
Nu Wa
mingyuwu
Nu Wa
Level 89
God Stats
37W - 26L
1,568 SR
Queue Stats
103W - 110L
1,456 Elo+
Solo
Team Averages
Level 73
1,643 SR
1,459 Elo+

VS

Team Averages
Level 102
1,382 SR
1,411 Elo+
Arachne
Arachne
 
Arachne
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
BlackJack900724
Hachiman
Level 89
God Stats
5W - 4L
1,486 SR
Queue Stats
78W - 71L
1,459 Elo+
Solo
Tiamat
Tiamat
Expert owl53
Tiamat
Level 129
God Stats
14W - 10L
1,041 SR
Queue Stats
65W - 71L
1,382 Elo+
Party 1
Athena
Athena
GilbertMontgomry
Athena
Level 68
God Stats
20W - 21L
1,461 SR
Queue Stats
459W - 467L
1,358 Elo+
Solo
Chaac
Chaac
SkinWalkerTribe
Chaac
Level 126
God Stats
7W - 8L
1,422 SR
Queue Stats
51W - 49L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,664
513
2,796
8,263
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chaac
Quintzel
Chaac
13
1 / 1 / 0
7,627
587
5,697
7,703
3,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 1
8,103
623
5,867
6,557
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
mamatarantula
Kumbhakarna
11
4 / 0 / 1
7,468
574
4,123
9,494
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
mingyuwu
Nu Wa
12
0 / 1 / 3
6,938
534
5,020
4,608
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 1 / 0
7,180
552
4,912
11,212
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
12
0 / 1 / 1
6,404
493
2,547
6,493
2,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
12
0 / 3 / 2
6,982
537
4,244
6,814
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 1 / 0
4,488
345
454
2,821
857
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
1 / 1 / 0
6,729
518
5,701
11,923
8,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
5
5
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
1
0
4
L
Hachiman
0
1
1
0.5
W
1
2
2
1
L
Tiamat
0
3
2
0.33
L
0
1
0
0
W
Chaac
Quintzel
Chaac
1
1
0
1
L
1
1
0
1
W
1
1
1
1.5
W
Kumbhakarna
mamatarantula
Kumbhakarna
4
0
1
4.5
W
Nu Wa
mingyuwu
Nu Wa
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,503
Damage
17,858
36,625
Taken
39,263
17,930
Mitigated
19,159
14,869
Healing
15,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,912
4,088
0
6,539
11,212
3,932
0
1,984
9,228
0
46,894
L
Hachiman
2,547
1,538
0
2,461
6,493
2,122
0
724
5,769
0
40,912
W
2,796
510
0
4,553
8,263
2,671
0
318
7,945
0
51,639
L
Tiamat
4,244
156
0
1,900
6,814
3,379
212
4,370
2,444
60,874
0
L
454
208
253
642
2,821
857
0
931
1,890
4,051
0
W
Chaac
Quintzel
Chaac
5,697
1,033
0
2,715
7,703
3,776
321
10
7,693
0
51,334
L
5,701
617
0
3,452
11,923
8,869
0
1,056
10,867
0
43,976
W
5,867
4,740
0
4,019
6,557
2,172
496
183
6,374
0
71,374
W
Kumbhakarna
mamatarantula
Kumbhakarna
4,123
817
0
2,315
9,494
7,862
275
1,342
8,152
19,050
1,523
W
Nu Wa
mingyuwu
Nu Wa
5,020
944
63
1,204
4,608
1,449
262
2,845
1,763
46,620
574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,800
Gold Earned
31,783
431
Minions Killed
361
0
Camps Cleared
0
1,327,351
Distance Traveled
1,069,774
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,180
552
88
7
0
310,994
0
L
Hachiman
6,404
493
70
5
0
221,075
0
W
Loki
6,664
513
86
7
0
280,839
0
L
Tiamat
6,982
537
114
9
0
244,300
3
L
Athena
4,488
345
7
1
0
43,352
2
W
Chaac
7,627
587
100
8
0
266,300
0
L
Chaac
6,729
518
82
6
0
250,053
1
W
Rama
8,103
623
125
10
0
241,447
0
W
Kumbhakarna
7,468
574
29
2
0
291,100
5
W
Nu Wa
6,938
534
91
7
0
247,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role