Player Matchup

Artio
Artio
Diamond II
 
Artio
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
CrazeeManiak
Ares
Platinum I
Level 148
God Stats
3W - 1L
1,701 SR
Queue Stats
39W - 27L
2,025 MMR
Party 2
Danzaburou
Danzaburou
Diamond I
Pr0verbs
Danzaburou
Diamond I
Level 181
God Stats
46W - 27L
1,728 SR
Queue Stats
443W - 422L
2,412 MMR
Party 1
Fenrir
Fenrir
Masters
Ucyuaruilada
Fenrir
Masters
Level 106
God Stats
11W - 18L
1,512 SR
Queue Stats
543W - 517L
2,502 MMR
Party 1
Ix Chel
Ix Chel
Platinum I
speedboatbobby
Ix Chel
Platinum I
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 28L
2,026 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,588 SR
2,093 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,678 SR
2,153 MMR
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Fifftycali
Sylvanus
Diamond V
Level 178
God Stats
4W - 3L
1,719 SR
Queue Stats
485W - 486L
1,994 MMR
Solo
Gilgamesh
Gilgamesh
Grandmaster
Floodforce
Gilgamesh
Grandmaster
Level 175
God Stats
65W - 46L
1,679 SR
Queue Stats
197W - 139L
2,767 MMR
Solo
Nox
Nox
Diamond III
KafkaDaCapo
Nox
Diamond III
Level 158
God Stats
9W - 8L
1,798 SR
Queue Stats
166W - 147L
2,265 MMR
Solo
Charybdis
Charybdis
Diamond III
hamasupersoldier
Charybdis
Diamond III
Level 49
God Stats
1W - 1L
1,694 SR
Queue Stats
142W - 110L
2,239 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 0 / 3
6,080
608
6,026
10,739
6,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 0 / 6
6,533
653
4,588
6,965
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Pr0verbs
Danzaburou
12
3 / 1 / 1
6,624
662
5,661
5,464
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
4 / 1 / 4
6,343
634
5,227
8,466
3,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
7 / 0 / 5
7,388
739
12,329
4,800
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
King ArthurKumbhakarnaJormungandrAthena

VS

Bans
LancelotNemesisCerberusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 2 / 0
5,898
590
6,801
10,337
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Fifftycali
Sylvanus
8
1 / 4 / 1
5,041
504
3,674
11,604
6,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Floodforce
Gilgamesh
8
0 / 4 / 1
4,763
476
3,792
8,196
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 4 / 0
5,643
564
1,328
8,131
2,162
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
11
0 / 3 / 1
5,634
563
3,307
6,427
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
17
Kills
2
2
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
3
1.5
L
Cthulhu
 
Cthulhu
0
2
0
0
W
3
0
6
6
L
Sylvanus
Fifftycali
Sylvanus
1
4
1
0.38
L
Gilgamesh
Floodforce
Gilgamesh
0
4
1
0.13
L
1
4
0
0.25
W
Danzaburou
Pr0verbs
Danzaburou
3
1
1
3.5
W
Fenrir
4
1
4
6
L
Charybdis
0
3
1
0.17
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,831
Damage
18,902
36,434
Taken
44,695
17,820
Mitigated
16,628
14,460
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,026
670
160
5,054
10,739
6,836
0
5,397
4,712
32,804
1,755
L
Cthulhu
 
Cthulhu
6,801
746
0
2,576
10,337
3,837
0
5,787
3,881
39,515
704
W
4,588
749
0
2,964
6,965
4,078
146
1,299
5,650
17,450
1,336
L
Sylvanus
Fifftycali
Sylvanus
3,674
820
1,324
2,363
11,604
6,607
0
5,467
5,967
11,155
0
L
Gilgamesh
Floodforce
Gilgamesh
3,792
1,172
0
457
8,196
2,356
0
3,711
4,241
0
28,901
L
1,328
155
0
624
8,131
2,162
0
5,896
1,821
33,528
0
W
Danzaburou
Pr0verbs
Danzaburou
5,661
2,605
0
3,174
5,464
1,682
817
623
4,841
0
50,101
W
Fenrir
5,227
2,148
0
1,425
8,466
3,576
0
1,224
7,202
0
42,297
L
Charybdis
3,307
1,915
0
1,470
6,427
1,666
0
263
6,164
0
45,511
W
12,329
2,145
366
1,317
4,800
1,648
586
2,440
2,246
51,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,968
Gold Earned
26,979
337
Minions Killed
334
0
Camps Cleared
0
1,089,770
Distance Traveled
1,028,887
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,080
608
69
7
0
202,775
3
L
Cthulhu
5,898
590
94
9
0
210,657
4
W
Ares
6,533
653
22
2
0
226,867
6
L
Sylvanus
5,041
504
9
1
0
205,300
0
L
Gilgamesh
4,763
476
52
5
0
231,456
5
L
Nox
5,643
564
76
8
0
193,661
0
W
Danzaburou
6,624
662
95
10
0
195,363
0
W
Fenrir
6,343
634
67
7
0
236,994
2
L
Charybdis
5,634
563
103
10
0
187,813
2
W
Ix Chel
7,388
739
84
8
0
227,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role