Player Matchup

Kali
Kali
DrewStormdale
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,440 Elo+
Party 1
Yemoja
Yemoja
Gorlab82
Yemoja
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 41L
1,380 Elo+
Party 1
Izanami
Izanami
ILLMAT1C7
Izanami
Level 42
God Stats
1W - 2L
1,517 SR
Queue Stats
34W - 34L
1,443 Elo+
Solo
Zeus
Zeus
Zickone
Zeus
Level 4
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 3L
1,166 Elo+
Party 1
King Arthur
King Arthur
zLoveMyskils119
King Arthur
Level 33
God Stats
0W - 4L
1,219 SR
Queue Stats
3W - 14L
1,220 Elo+
Solo
Team Averages
Level 30
1,399 SR
1,330 Elo+

VS

Team Averages
Level 77
1,468 SR
1,461 Elo+
Loki
Loki
 
Loki
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Felixart
Medusa
Level 85
God Stats
9W - 6L
1,617 SR
Queue Stats
63W - 62L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
JoacoGP
Danzaburou
Level 66
God Stats
22W - 14L
1,584 SR
Queue Stats
80W - 71L
1,482 Elo+
Party 2
Surtr
Surtr
Reznov00
Surtr
Level 28
God Stats
9W - 9L
1,447 SR
Queue Stats
26W - 33L
1,422 Elo+
Party 2
Achilles
Achilles
WaWaVision
Achilles
Level 84
God Stats
1W - 0L
1,191 SR
Queue Stats
46W - 51L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
8,854
521
6,322
14,528
5,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Yemoja
Gorlab82
Yemoja
13
0 / 4 / 2
7,828
460
3,977
18,462
14,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
ILLMAT1C7
Izanami
14
1 / 7 / 1
7,856
462
7,735
14,309
4,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Zickone
Zeus
13
0 / 8 / 1
7,527
443
4,014
12,546
3,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
zLoveMyskils119
King Arthur
14
2 / 4 / 0
8,500
500
11,433
19,520
15,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
8 / 3 / 9
9,669
569
10,200
14,255
5,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
Felixart
Medusa
16
10 / 2 / 7
11,118
654
12,714
7,988
3,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JoacoGP
Danzaburou
17
5 / 0 / 11
10,390
611
10,221
6,023
2,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Reznov00
Surtr
15
2 / 0 / 15
8,279
487
14,217
14,381
13,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
WaWaVision
Achilles
15
2 / 1 / 3
9,598
565
10,979
15,530
13,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
6
Kills
27
27
Deaths
6
4
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
3
9
4.17
L
3
4
0
0.75
W
Medusa
Felixart
Medusa
10
2
7
6.75
L
Yemoja
Gorlab82
Yemoja
0
4
2
0.25
L
Izanami
ILLMAT1C7
Izanami
1
7
1
0.21
W
Danzaburou
JoacoGP
Danzaburou
5
0
11
10.5
W
Surtr
Reznov00
Surtr
2
0
15
9.5
W
Achilles
WaWaVision
Achilles
2
1
3
3.5
L
Zeus
Zickone
Zeus
0
8
1
0.06
L
King Arthur
zLoveMyskils119
King Arthur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,481
Damage
58,331
79,365
Taken
58,177
43,648
Mitigated
37,636
24,575
Healing
18,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,200
2,821
0
6,317
14,255
5,139
0
680
13,575
0
69,374
L
6,322
2,239
0
6,758
14,528
5,679
0
408
13,989
0
48,682
W
Medusa
Felixart
Medusa
12,714
3,538
0
1,523
7,988
3,157
1,589
1,531
6,299
0
76,751
L
Yemoja
Gorlab82
Yemoja
3,977
1,362
5,150
5,934
18,462
14,368
84
742
17,357
21,251
0
L
Izanami
ILLMAT1C7
Izanami
7,735
4,528
316
711
14,309
4,732
302
374
13,775
0
72,038
W
Danzaburou
JoacoGP
Danzaburou
10,221
2,660
0
3,213
6,023
2,358
2,089
731
5,292
0
81,903
W
Surtr
Reznov00
Surtr
14,217
2,531
0
3,001
14,381
13,498
41
4,363
9,866
7,611
35,446
W
Achilles
WaWaVision
Achilles
10,979
2,953
0
3,955
15,530
13,484
205
316
15,154
0
63,162
L
Zeus
Zickone
Zeus
4,014
131
0
805
12,546
3,710
0
673
11,791
47,346
0
L
King Arthur
zLoveMyskils119
King Arthur
11,433
1,419
0
4,901
19,520
15,159
0
232
19,137
0
60,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,565
Gold Earned
49,054
475
Minions Killed
538
0
Camps Cleared
0
1,683,243
Distance Traveled
1,761,572
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,669
569
103
6
0
382,472
2
L
Kali
8,854
521
78
5
0
404,085
8
W
Medusa
11,118
654
128
8
0
314,565
0
L
Yemoja
7,828
460
40
2
0
324,156
3
L
Izanami
7,856
462
154
9
0
303,488
0
W
Danzaburou
10,390
611
138
8
0
365,479
4
W
Surtr
8,279
487
56
3
0
369,097
0
W
Achilles
9,598
565
113
7
0
329,959
3
L
Zeus
7,527
443
94
6
0
295,950
0
L
King Arthur
8,500
500
109
6
0
355,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role