Player Matchup

Susano
Susano
LazyColt2776164
Susano
Level 147
God Stats
1W - 1L
1,314 SR
Queue Stats
39W - 37L
1,436 Elo+
Solo
Charybdis
Charybdis
Pandymonius
Charybdis
Level 44
God Stats
0W - 2L
1,568 SR
Queue Stats
23W - 24L
1,508 Elo+
Solo
Atlas
Atlas
XGC Sprinkles
Atlas
Level 122
God Stats
0W - 3L
1,289 SR
Queue Stats
162W - 173L
1,434 Elo+
Solo
Nox
Nox
YT_Marc11
Nox
Level 125
God Stats
1W - 5L
1,067 SR
Queue Stats
90W - 101L
1,459 Elo+
Solo
Anubis
Anubis
eldensting
Anubis
Level 105
God Stats
0W - 8L
1,133 SR
Queue Stats
272W - 312L
1,443 Elo+
Solo
Team Averages
Level 109
1,274 SR
1,456 Elo+

VS

Team Averages
Level 87
1,440 SR
1,414 Elo+
Rama
Rama
ManuelCamposCR
Rama
Level 124
God Stats
4W - 7L
1,383 SR
Queue Stats
355W - 352L
1,469 Elo+
Solo
Fenrir
Fenrir
RobsNewBorn
Fenrir
Level 49
God Stats
1W - 0L
1,462 SR
Queue Stats
9W - 4L
1,519 Elo+
Solo
Nox
Nox
SoloKingJones
Nox
Level 128
God Stats
1W - 1L
1,204 SR
Queue Stats
100W - 151L
1,403 Elo+
Solo
Da Ji
Da Ji
Yofelo
Da Ji
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,266 Elo+
Solo
Cerberus
Cerberus
xCCOAxMashKunny
Cerberus
Level 89
God Stats
12W - 5L
1,649 SR
Queue Stats
404W - 410L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 7
7,628
954
6,035
10,615
4,085
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Pandymonius
Charybdis
14
7 / 4 / 5
8,360
1,045
7,310
6,713
2,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
2,540
318
0
0
0
15
4 / 6 / 7
8,507
1,063
6,750
9,758
3,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
eldensting
Anubis
14
1 / 2 / 11
7,822
978
3,780
3,344
1,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 14
9,165
1,146
6,949
7,104
2,450
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fenrir
14
4 / 5 / 6
8,269
1,034
3,713
9,200
5,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 2 / 13
8,758
1,095
6,306
5,231
2,184
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
Yofelo
Da Ji
13
6 / 5 / 7
8,370
1,046
6,039
7,680
3,516
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
14
4 / 4 / 8
8,619
1,077
2,832
9,695
8,887
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
68
16
Kills
20
20
Deaths
18
30
Assists
48
Player
Kills
Deaths
Assists
KDA
L
4
8
7
0.94
W
4
2
14
5.5
L
Charybdis
Pandymonius
Charybdis
7
4
5
2.38
W
Fenrir
4
5
6
1.4
W
2
2
13
4.25
L
0
0
0
0
L
4
6
7
1.25
W
Da Ji
Yofelo
Da Ji
6
5
7
1.9
L
Anubis
eldensting
Anubis
1
2
11
3.25
W
Cerberus
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,875
Damage
25,839
30,430
Taken
38,910
11,000
Mitigated
22,947
5,155
Healing
9,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,035
1,470
324
757
10,615
4,085
0
3,798
6,817
0
13,742
W
6,949
2,946
1,438
1,835
7,104
2,450
1,472
2,833
4,153
0
27,137
L
Charybdis
Pandymonius
Charybdis
7,310
2,603
13
503
6,713
2,225
406
2,109
4,604
0
16,481
W
Fenrir
3,713
608
262
1,583
9,200
5,910
45
2,069
7,069
0
9,153
W
6,306
426
508
474
5,231
2,184
1,164
950
4,153
17,236
0
L
0
0
0
0
0
0
0
0
0
0
0
L
6,750
226
155
2,981
9,758
3,179
360
2,670
7,088
13,739
0
W
Da Ji
Yofelo
Da Ji
6,039
1,148
132
520
7,680
3,516
0
1,805
5,785
0
8,702
L
Anubis
eldensting
Anubis
3,780
271
0
422
3,344
1,511
335
524
2,820
14,644
0
W
Cerberus
2,832
36
891
2,101
9,695
8,887
337
2,275
7,220
6,574
37

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,857
Gold Earned
43,181
80
Minions Killed
107
0
Camps Cleared
0
575,465
Distance Traveled
829,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,628
954
12
2
0
152,026
0
W
Rama
9,165
1,146
41
5
0
150,375
0
L
Charybdis
8,360
1,045
24
3
0
138,401
0
W
Fenrir
8,269
1,034
21
3
0
169,754
0
W
Nox
8,758
1,095
22
3
0
175,826
0
L
Atlas
2,540
318
0
0
0
0
0
L
Nox
8,507
1,063
23
3
0
185,596
0
W
Da Ji
8,370
1,046
9
1
0
157,751
0
L
Anubis
7,822
978
21
3
0
99,442
0
W
Cerberus
8,619
1,077
14
2
0
175,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role