Player Matchup

Ix Chel
Ix Chel
Silver III
 
Ix Chel
Silver III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver IV
IcyToaster14142
Fenrir
Silver IV
Level 136
God Stats
10W - 7L
1,402 SR
Queue Stats
53W - 75L
928 MMR
Solo
Surtr
Surtr
Silver IV
KNDcorsa
Surtr
Silver IV
Level 129
God Stats
1W - 3L
1,392 SR
Queue Stats
60W - 72L
821 MMR
Party 1
Artemis
Artemis
Bronze II
Silvaburgh
Artemis
Bronze II
Level 109
God Stats
22W - 31L
1,454 SR
Queue Stats
61W - 104L
484 MMR
Solo
Cthulhu
Cthulhu
Silver IV
smitecarlo
Cthulhu
Silver IV
Level 101
God Stats
22W - 22L
1,436 SR
Queue Stats
35W - 45L
728 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,437 SR
892 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,432 SR
944 MMR
Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver IV
Belzeebub999867
Ah Puch
Silver IV
Level 88
God Stats
1W - 0L
1,333 SR
Queue Stats
19W - 37L
655 MMR
Solo
Chaac
Chaac
Silver III
DayYuriSantos
Chaac
Silver III
Level 105
God Stats
4W - 4L
1,486 SR
Queue Stats
34W - 57L
943 MMR
Solo
Hun Batz
Hun Batz
Silver III
Fye_Villain
Hun Batz
Silver III
Level 144
God Stats
6W - 4L
1,552 SR
Queue Stats
104W - 131L
1,073 MMR
Solo
Heimdallr
Heimdallr
Silver V
Tokio3374
Heimdallr
Silver V
Level 61
God Stats
1W - 1L
1,290 SR
Queue Stats
53W - 77L
548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
2 / 1 / 1
5,782
578
4,424
5,531
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
6 / 2 / 2
5,767
577
4,444
6,741
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
KNDcorsa
Surtr
11
1 / 4 / 0
5,652
565
4,772
9,936
5,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Silvaburgh
Artemis
7
1 / 2 / 4
4,849
485
3,578
4,404
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
smitecarlo
Cthulhu
9
1 / 0 / 5
5,468
547
4,637
7,347
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Ao KuangAgniBacchusThor

VS

Bans
ArachneCu ChulainnKing ArthurMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 1 / 1
4,925
493
4,476
9,563
4,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 2 / 1
5,252
525
3,891
4,710
1,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 2 / 1
6,278
628
5,060
8,131
7,973
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Fye_Villain
Hun Batz
9
1 / 2 / 2
5,053
505
1,957
5,103
1,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
Tokio3374
Heimdallr
9
1 / 4 / 1
5,054
505
3,728
6,269
1,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
11
Kills
9
9
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
1
1
2.5
W
Gilgamesh
 
Gilgamesh
1
1
1
1.5
W
3
2
1
1.75
W
3
2
1
1.75
W
Hun Batz
Fye_Villain
Hun Batz
1
2
2
1
L
6
2
2
3.5
L
Surtr
KNDcorsa
Surtr
1
4
0
0.25
L
Artemis
Silvaburgh
Artemis
1
2
4
1.5
W
Heimdallr
Tokio3374
Heimdallr
1
4
1
0.38
L
Cthulhu
smitecarlo
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,855
Damage
19,112
33,959
Taken
33,776
14,727
Mitigated
17,606
10,920
Healing
7,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,424
928
417
1,790
5,531
1,621
104
1,587
3,944
30,496
0
W
Gilgamesh
 
Gilgamesh
4,476
1,070
60
2,446
9,563
4,296
0
2,955
6,482
0
21,862
W
3,891
573
0
1,330
4,710
1,809
0
1,577
2,997
19,055
0
W
5,060
1,255
0
1,760
8,131
7,973
0
1,288
6,317
0
33,563
W
Hun Batz
Fye_Villain
Hun Batz
1,957
353
0
428
5,103
1,693
0
1,225
3,812
0
27,727
L
4,444
1,018
0
2,321
6,741
2,283
0
282
6,459
0
23,185
L
Surtr
KNDcorsa
Surtr
4,772
2,001
0
2,846
9,936
5,398
0
408
9,528
1,823
36,196
L
Artemis
Silvaburgh
Artemis
3,578
1,612
0
1,420
4,404
1,080
0
132
4,272
0
16,912
W
Heimdallr
Tokio3374
Heimdallr
3,728
993
0
1,454
6,269
1,835
0
1,931
4,338
0
26,935
L
Cthulhu
smitecarlo
Cthulhu
4,637
196
276
1,850
7,347
4,345
0
1,482
5,865
25,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,518
Gold Earned
26,562
242
Minions Killed
218
0
Camps Cleared
0
986,621
Distance Traveled
909,590
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,782
578
67
7
0
183,923
0
W
Gilgamesh
4,925
493
24
2
0
217,108
2
W
Ah Puch
5,252
525
28
3
0
196,311
0
W
Chaac
6,278
628
61
6
0
166,590
4
W
Hun Batz
5,053
505
58
6
0
165,180
0
L
Fenrir
5,767
577
38
4
0
216,465
0
L
Surtr
5,652
565
69
7
0
191,522
0
L
Artemis
4,849
485
35
4
0
168,397
2
W
Heimdallr
5,054
505
47
5
0
164,401
2
L
Cthulhu
5,468
547
33
3
0
226,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role