Player Matchup

Gilgamesh
Gilgamesh
Feeshtail
Gilgamesh
Level 126
God Stats
3W - 0L
1,837 SR
Queue Stats
197W - 180L
1,506 Elo+
Party 2
He Bo
He Bo
StoneFrog24
He Bo
Level 199
God Stats
2W - 3L
1,271 SR
Queue Stats
205W - 206L
1,517 Elo+
Party 1
Izanami
Izanami
XxR0XYQB3CxX
Izanami
Level 124
God Stats
7W - 8L
1,608 SR
Queue Stats
331W - 315L
1,520 Elo+
Party 1
Fafnir
Fafnir
michaela_laura_
Fafnir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 56L
1,527 Elo+
Solo
Hercules
Hercules
oricual
Hercules
Level 128
God Stats
3W - 2L
1,565 SR
Queue Stats
97W - 90L
1,510 Elo+
Party 2
Team Averages
Level 137
1,556 SR
1,516 Elo+

VS

Team Averages
Level 140
1,467 SR
1,497 Elo+
Maui
Maui
Jedussa
Maui
Level 146
God Stats
6W - 2L
1,521 SR
Queue Stats
201W - 191L
1,474 Elo+
Party 3
Merlin
Merlin
KING SIGIL
Merlin
Level 146
God Stats
9W - 15L
1,525 SR
Queue Stats
618W - 634L
1,589 Elo+
Solo
Janus
Janus
STLxJAWJOKERx
Janus
Level 149
God Stats
5W - 5L
1,476 SR
Queue Stats
816W - 831L
1,493 Elo+
Solo
Agni
Agni
TrippleDukes
Agni
Level 161
God Stats
4W - 5L
1,311 SR
Queue Stats
425W - 448L
1,430 Elo+
Party 3
Nemesis
Nemesis
Zukute
Nemesis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Feeshtail
Gilgamesh
10
1 / 3 / 3
5,371
1,074
3,712
6,121
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 3 / 5
5,223
1,045
4,689
3,498
1,061
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
XxR0XYQB3CxX
Izanami
9
2 / 1 / 4
5,631
1,126
2,830
3,508
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 3 / 2
5,189
1,038
1,542
5,879
3,613
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
oricual
Hercules
11
4 / 1 / 3
6,241
1,248
4,194
5,087
4,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Jedussa
Maui
11
3 / 1 / 5
6,142
1,228
3,181
7,760
4,195
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Merlin
KING SIGIL
Merlin
12
5 / 1 / 5
6,338
1,268
4,911
3,081
1,081
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 2 / 2
4,679
936
788
1,627
429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 10
5,900
1,180
4,809
2,984
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
Zukute
Nemesis
10
1 / 2 / 5
5,528
1,106
3,502
4,207
2,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
8
Kills
11
11
Deaths
8
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Feeshtail
Gilgamesh
1
3
3
0.83
L
Maui
Jedussa
Maui
3
1
5
5.5
L
Merlin
KING SIGIL
Merlin
5
1
5
7.5
L
1
2
2
1
W
0
3
5
0.83
L
1
2
10
3
W
Izanami
XxR0XYQB3CxX
Izanami
2
1
4
4
L
Nemesis
Zukute
Nemesis
1
2
5
1.75
W
1
3
2
0.67
W
Hercules
oricual
Hercules
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,967
Damage
17,191
24,093
Taken
19,659
14,878
Mitigated
8,811
6,195
Healing
6,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Feeshtail
Gilgamesh
3,712
597
0
972
6,121
4,208
0
2,337
3,510
0
11,866
L
Maui
Jedussa
Maui
3,181
502
131
3,460
7,760
4,195
0
2,377
5,267
7,096
0
L
Merlin
KING SIGIL
Merlin
4,911
465
564
1,197
3,081
1,081
0
1,446
1,559
9,674
344
L
788
127
0
0
1,627
429
0
487
1,107
1,353
0
W
4,689
107
260
21
3,498
1,061
0
2,226
1,120
8,803
0
L
4,809
489
75
693
2,984
934
0
1,025
1,959
9,774
0
W
Izanami
XxR0XYQB3CxX
Izanami
2,830
2,007
141
1,298
3,508
1,144
0
2,626
748
0
6,718
L
Nemesis
Zukute
Nemesis
3,502
914
168
629
4,207
2,172
0
772
3,330
0
7,888
W
1,542
353
0
939
5,879
3,613
60
2,645
3,001
3,187
589
W
Hercules
oricual
Hercules
4,194
710
0
2,564
5,087
4,852
18
2,742
1,957
0
7,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,655
Gold Earned
28,587
51
Minions Killed
42
0
Camps Cleared
0
522,289
Distance Traveled
453,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,371
1,074
14
3
0
114,136
0
L
Maui
6,142
1,228
5
1
0
116,377
0
L
Merlin
6,338
1,268
10
2
0
101,418
0
L
Janus
4,679
936
1
0
0
47,824
0
W
He Bo
5,223
1,045
13
3
0
111,888
0
L
Agni
5,900
1,180
18
4
0
89,164
0
W
Izanami
5,631
1,126
13
3
0
108,723
0
L
Nemesis
5,528
1,106
8
2
0
98,861
0
W
Fafnir
5,189
1,038
6
1
0
73,586
0
W
Hercules
6,241
1,248
5
1
0
113,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role