Player Matchup

Terra
Terra
MeatyBobo
Terra
Level 154
God Stats
6W - 4L
1,654 SR
Queue Stats
77W - 68L
1,546 Elo+
Party 2
Janus
Janus
SupremexFB
Janus
Level 149
God Stats
1W - 3L
1,476 SR
Queue Stats
174W - 146L
1,629 Elo+
Solo
Serqet
Serqet
Swãggy
Serqet
Level 158
God Stats
1W - 3L
1,684 SR
Queue Stats
44W - 31L
1,614 Elo+
Party 2
Sun Wukong
Sun Wukong
TheSwizziest
Sun Wukong
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 71L
1,600 Elo+
Party 2
Danzaburou
Danzaburou
bco13
Danzaburou
Level 182
God Stats
6W - 3L
1,836 SR
Queue Stats
120W - 117L
1,578 Elo+
Solo
Team Averages
Level 160
1,630 SR
1,594 Elo+

VS

Team Averages
Level 139
1,642 SR
1,576 Elo+
Hera
Hera
Huyghe
Hera
Level 159
God Stats
4W - 2L
1,646 SR
Queue Stats
178W - 178L
1,551 Elo+
Party 1
Nut
Nut
Jellly
Nut
Level 217
God Stats
8W - 1L
1,927 SR
Queue Stats
280W - 248L
1,601 Elo+
Solo
Achilles
Achilles
SeriousPandaKun
Achilles
Level 108
God Stats
3W - 1L
1,684 SR
Queue Stats
226W - 185L
1,608 Elo+
Solo
Ao Kuang
Ao Kuang
Zantymills
Ao Kuang
Level 89
God Stats
13W - 12L
1,518 SR
Queue Stats
477W - 434L
1,566 Elo+
Solo
Loki
Loki
nanneye
Loki
Level 121
God Stats
6W - 7L
1,434 SR
Queue Stats
351W - 315L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
MeatyBobo
Terra
9
1 / 4 / 0
6,390
426
1,500
10,994
6,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Janus
12
1 / 7 / 1
7,412
494
4,780
9,425
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
Swãggy
Serqet
15
3 / 4 / 2
7,992
533
6,224
12,828
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
TheSwizziest
Sun Wukong
13
3 / 4 / 0
8,536
569
8,224
15,339
10,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
bco13
Danzaburou
17
3 / 4 / 1
10,066
671
8,357
14,854
6,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Huyghe
Hera
15
6 / 2 / 5
9,475
632
11,224
7,274
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nut
Jellly
Nut
16
4 / 2 / 2
10,029
669
9,583
8,058
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
14
7 / 2 / 9
9,527
635
9,801
12,952
7,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ao Kuang
Zantymills
Ao Kuang
15
4 / 3 / 6
8,454
564
6,836
13,477
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
nanneye
Loki
15
2 / 2 / 3
8,742
583
4,865
10,199
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
11
Kills
23
23
Deaths
11
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hera
Huyghe
Hera
6
2
5
4.25
W
Nut
Jellly
Nut
4
2
2
2.5
L
Terra
MeatyBobo
Terra
1
4
0
0.25
W
Achilles
7
2
9
5.75
L
Janus
1
7
1
0.21
L
Serqet
Swãggy
Serqet
3
4
2
1
L
Sun Wukong
TheSwizziest
Sun Wukong
3
4
0
0.75
W
Ao Kuang
Zantymills
Ao Kuang
4
3
6
2.33
L
Danzaburou
bco13
Danzaburou
3
4
1
0.88
W
Loki
nanneye
Loki
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,085
Damage
42,309
63,440
Taken
51,960
30,331
Mitigated
22,040
20,720
Healing
18,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Huyghe
Hera
11,224
2,288
0
1,635
7,274
2,258
26
1,672
4,997
62,740
2,133
W
Nut
Jellly
Nut
9,583
6,063
0
3,921
8,058
3,852
348
485
7,533
0
87,587
L
Terra
MeatyBobo
Terra
1,500
340
316
1,648
10,994
6,854
1
4,752
6,031
12,146
282
W
Achilles
9,801
2,659
0
2,675
12,952
7,568
0
3,183
9,175
0
31,278
L
Janus
4,780
182
0
777
9,425
2,581
0
4,018
5,162
54,801
526
L
Serqet
Swãggy
Serqet
6,224
1,052
0
5,325
12,828
4,450
0
4,177
8,535
0
44,161
L
Sun Wukong
TheSwizziest
Sun Wukong
8,224
1,831
0
5,445
15,339
10,355
56
2,857
12,432
0
58,603
W
Ao Kuang
Zantymills
Ao Kuang
6,836
1,355
0
7,981
13,477
4,413
0
655
12,570
70,930
1,858
L
Danzaburou
bco13
Danzaburou
8,357
5,105
0
7,209
14,854
6,091
0
1,520
13,334
0
89,212
W
Loki
nanneye
Loki
4,865
152
0
2,679
10,199
3,949
0
190
9,595
0
59,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,396
Gold Earned
46,227
477
Minions Killed
534
0
Camps Cleared
0
1,465,093
Distance Traveled
1,566,210
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,475
632
140
9
0
297,605
3
W
Nut
10,029
669
160
11
0
282,660
4
L
Terra
6,390
426
22
1
0
258,126
6
W
Achilles
9,527
635
28
2
0
339,945
4
L
Janus
7,412
494
119
8
0
293,073
0
L
Serqet
7,992
533
74
5
0
343,627
0
L
Sun Wukong
8,536
569
108
7
0
267,565
2
W
Ao Kuang
8,454
564
111
7
0
338,993
2
L
Danzaburou
10,066
671
154
10
0
302,702
2
W
Loki
8,742
583
95
6
0
307,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role