Player Matchup

Hera
Hera
Euratoole
Hera
Level 85
God Stats
5W - 6L
1,494 SR
Queue Stats
219W - 230L
1,409 Elo+
Party 1
Neith
Neith
GrombaBytes
Neith
Level 67
God Stats
2W - 4L
1,327 SR
Queue Stats
68W - 118L
1,338 Elo+
Party 1
Jormungandr
Jormungandr
smokeblunts247
Jormungandr
Level 47
God Stats
27W - 29L
1,434 SR
Queue Stats
27W - 32L
1,354 Elo+
Party 1
Team Averages
Level 66
1,418 SR
1,367 Elo+

VS

Team Averages
Level 70
1,514 SR
1,346 Elo+
Medusa
Medusa
Jupp_Schmirgel
Medusa
Level 148
God Stats
149W - 146L
1,512 SR
Queue Stats
346W - 347L
1,451 Elo+
Solo
Anubis
Anubis
Winter_SoldierWS
Anubis
Level 54
God Stats
48W - 49L
1,477 SR
Queue Stats
98W - 121L
1,321 Elo+
Party 2
Olorun
Olorun
mikaj2003
Olorun
Level 7
God Stats
7W - 8L
1,552 SR
Queue Stats
26W - 38L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
2 / 4 / 1
11,074
738
5,169
7,063
1,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 1 / 3
10,837
722
5,111
8,463
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
smokeblunts247
Jormungandr
15
0 / 6 / 2
9,643
643
1,861
12,698
8,126
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 5
13,603
907
9,617
7,257
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 1 / 6
12,061
804
7,465
5,048
2,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Olorun
mikaj2003
Olorun
16
2 / 4 / 7
10,722
715
6,604
7,816
2,602
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hera
2
4
1
0.63
L
2
1
3
3.5
W
5
0
5
7.5
W
4
1
6
7
W
Olorun
mikaj2003
Olorun
2
4
7
1.38
L
Jormungandr
smokeblunts247
Jormungandr
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,141
Damage
23,686
28,224
Taken
20,121
12,536
Mitigated
7,689
5,012
Healing
3,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
5,169
1,384
0
250
7,063
1,765
572
2,403
4,597
35,975
0
L
5,111
770
0
4,415
8,463
2,645
1,102
3,839
4,618
0
33,698
W
9,617
2,683
0
1,734
7,257
2,914
2,880
1,992
5,259
0
81,424
W
7,465
80
255
203
5,048
2,173
806
2,243
2,805
40,332
149
W
Olorun
mikaj2003
Olorun
6,604
2,958
140
1,294
7,816
2,602
234
3,163
4,642
29,094
157
L
Jormungandr
smokeblunts247
Jormungandr
1,861
21
0
347
12,698
8,126
312
7,799
4,830
21,711
28

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,554
Gold Earned
36,386
160
Minions Killed
238
0
Camps Cleared
0
713,615
Distance Traveled
773,874
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,074
738
64
4
0
235,768
1
L
Neith
10,837
722
57
4
0
270,054
6
W
Medusa
13,603
907
132
9
0
295,960
0
W
Anubis
12,061
804
65
4
0
262,106
0
W
Olorun
10,722
715
41
3
0
215,808
0
L
Jormungandr
9,643
643
39
3
0
207,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role