Player Matchup

Sylvanus
Sylvanus
B_DizzyX
Sylvanus
Level 27
God Stats
2W - 2L
1,597 SR
Queue Stats
76W - 76L
1,311 Elo+
Party 1
Olorun
Olorun
Isaartjim23
Olorun
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 24L
1,122 Elo+
Party 2
Vulcan
Vulcan
TTVBoardupGANG
Vulcan
Level 113
God Stats
0W - 7L
1,436 SR
Queue Stats
5W - 13L
1,299 Elo+
Party 1
Fenrir
Fenrir
The Martinez xD
Fenrir
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 24L
1,122 Elo+
Party 2
Hercules
Hercules
White_Mamba12317
Hercules
Level 144
God Stats
5W - 4L
1,542 SR
Queue Stats
73W - 68L
1,358 Elo+
Party 1
Team Averages
Level 71
1,515 SR
1,242 Elo+

VS

Team Averages
Level 95
1,416 SR
1,447 Elo+
Discordia
Discordia
 
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Spartacus5333
Bacchus
Level 96
God Stats
6W - 4L
1,569 SR
Queue Stats
76W - 63L
1,499 Elo+
Party 3
Neith
Neith
TheWombologist21
Neith
Level 100
God Stats
1W - 1L
1,349 SR
Queue Stats
5W - 18L
1,202 Elo+
Party 3
Nemesis
Nemesis
ToadSheriff
Nemesis
Level 89
God Stats
1W - 0L
1,303 SR
Queue Stats
46W - 35L
1,508 Elo+
Solo
Arachne
Arachne
Toro98802
Arachne
Level 101
God Stats
5W - 8L
1,357 SR
Queue Stats
322W - 312L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B_DizzyX
Sylvanus
7
0 / 2 / 0
4,787
479
1,774
8,639
3,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
6
0 / 4 / 0
4,168
417
2,527
7,093
1,966
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 1
5,596
560
4,716
5,889
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 4 / 0
5,176
518
2,514
6,685
2,273
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 0
4,767
477
4,644
9,385
6,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
4 / 1 / 3
6,295
630
4,328
3,641
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
9
1 / 0 / 4
5,512
551
4,980
8,069
5,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 1 / 3
5,183
518
5,000
3,707
1,156
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
ToadSheriff
Nemesis
10
2 / 0 / 6
6,263
626
6,435
6,357
4,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Toro98802
Arachne
13
7 / 0 / 3
6,905
691
5,053
9,180
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
16
16
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
1
3
5.5
L
Sylvanus
B_DizzyX
Sylvanus
0
2
0
0
L
Olorun
0
4
0
0
W
Bacchus
1
0
4
3
L
0
2
1
0.25
L
2
4
0
0.5
W
2
1
3
3.5
W
Nemesis
ToadSheriff
Nemesis
2
0
6
5
W
Arachne
Toro98802
Arachne
7
0
3
8.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,175
Damage
25,796
37,691
Taken
30,954
16,370
Mitigated
15,256
10,866
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,328
331
0
250
3,641
1,021
0
2,324
1,317
28,435
1,112
L
Sylvanus
B_DizzyX
Sylvanus
1,774
907
1,693
2,395
8,639
3,527
0
2,563
5,988
16,018
0
L
Olorun
2,527
1,580
233
530
7,093
1,966
0
2,528
4,565
12,068
0
W
Bacchus
4,980
1,268
0
3,765
8,069
5,262
348
3,352
4,651
20,248
0
L
4,716
433
0
1,367
5,889
1,755
0
1,872
3,627
35,495
0
L
2,514
935
110
662
6,685
2,273
0
1,145
5,350
0
19,504
W
5,000
1,588
0
1,781
3,707
1,156
645
1,240
2,467
0
30,272
W
Nemesis
ToadSheriff
Nemesis
6,435
1,682
0
1,686
6,357
4,382
0
214
5,808
0
30,350
W
Arachne
Toro98802
Arachne
5,053
3,500
0
3,469
9,180
3,435
0
1,887
7,146
0
46,201
L
4,644
1,667
0
3,876
9,385
6,849
0
528
8,237
0
21,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,494
Gold Earned
30,158
189
Minions Killed
277
0
Camps Cleared
0
1,012,836
Distance Traveled
1,028,612
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,295
630
59
6
0
193,545
3
L
Sylvanus
4,787
479
25
3
0
176,482
0
L
Olorun
4,168
417
16
2
0
183,074
0
W
Bacchus
5,512
551
28
3
0
209,825
0
L
Vulcan
5,596
560
80
8
0
217,187
3
L
Fenrir
5,176
518
30
3
0
229,757
0
W
Neith
5,183
518
55
6
0
186,876
0
W
Nemesis
6,263
626
48
5
0
218,944
0
W
Arachne
6,905
691
87
9
0
219,422
0
L
Hercules
4,767
477
38
4
0
206,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role