Player Matchup

Thor
Thor
 
Thor
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Chubaca 7u7
Heimdallr
Level 122
God Stats
33W - 28L
1,552 SR
Queue Stats
362W - 338L
1,472 Elo+
Solo
Jormungandr
Jormungandr
DrZwolle
Jormungandr
Level 48
God Stats
1W - 1L
1,271 SR
Queue Stats
138W - 134L
1,490 Elo+
Party 1
Hun Batz
Hun Batz
clarifyss
Hun Batz
Level 68
God Stats
4W - 1L
1,677 SR
Queue Stats
101W - 83L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
splashy_kazoo92
Ah Puch
Level 119
God Stats
41W - 29L
1,564 SR
Queue Stats
700W - 713L
1,392 Elo+
Solo
Team Averages
Level 88
1,513 SR
1,471 Elo+

VS

Team Averages
Level 100
1,492 SR
1,431 Elo+
The Morrigan
The Morrigan
KindaTrying
The Morrigan
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
379W - 393L
1,404 Elo+
Solo
Freya
Freya
KingTurk_62
Freya
Level 83
God Stats
1W - 5L
1,414 SR
Queue Stats
162W - 156L
1,384 Elo+
Solo
Ne Zha
Ne Zha
VictorHvv
Ne Zha
Level 109
God Stats
0W - 5L
1,500 SR
Queue Stats
82W - 99L
1,365 Elo+
Solo
Geb
Geb
choo_saibot84
Geb
Level 89
God Stats
91W - 77L
1,544 SR
Queue Stats
136W - 162L
1,391 Elo+
Solo
Nike
Nike
purpleninjax2
Nike
Level 144
God Stats
0W - 1L
1,501 SR
Queue Stats
157W - 130L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 1 / 0
5,627
512
2,513
9,121
4,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Heimdallr
Chubaca 7u7
Heimdallr
12
5 / 0 / 6
7,173
652
7,246
4,368
1,820
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
DrZwolle
Jormungandr
10
3 / 3 / 6
6,325
575
5,212
8,014
5,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
clarifyss
Hun Batz
13
4 / 2 / 2
6,458
587
4,186
9,154
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 1
6,726
611
7,466
7,308
2,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KindaTrying
The Morrigan
10
2 / 2 / 0
6,062
551
3,662
6,360
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 4 / 1
4,856
441
2,418
5,538
1,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
VictorHvv
Ne Zha
10
0 / 4 / 1
5,208
473
3,636
10,222
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 7 / 2
5,145
468
3,852
12,023
5,315
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 1 / 0
7,122
647
9,735
7,997
4,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
18
Kills
6
7
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
1
0
1
W
Heimdallr
Chubaca 7u7
Heimdallr
5
0
6
8
W
Jormungandr
DrZwolle
Jormungandr
3
3
6
2
L
The Morrigan
KindaTrying
The Morrigan
2
2
0
1
L
2
4
1
0.63
L
Ne Zha
VictorHvv
Ne Zha
0
4
1
0.13
L
0
7
2
0.14
W
Hun Batz
clarifyss
Hun Batz
4
2
2
2.5
L
2
1
0
2
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,623
Damage
23,303
37,965
Taken
42,140
17,627
Mitigated
16,505
13,241
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,513
499
0
3,718
9,121
4,829
0
165
8,348
0
27,557
W
Heimdallr
Chubaca 7u7
Heimdallr
7,246
4,061
0
2,026
4,368
1,820
2,398
1,859
2,509
0
42,731
W
Jormungandr
DrZwolle
Jormungandr
5,212
1,107
0
1,077
8,014
5,525
0
4,445
3,569
21,822
337
L
The Morrigan
KindaTrying
The Morrigan
3,662
593
0
730
6,360
1,884
0
3,910
2,442
21,433
0
L
2,418
1,076
0
1,501
5,538
1,469
0
1,351
4,187
13,445
0
L
Ne Zha
VictorHvv
Ne Zha
3,636
1,128
0
1,389
10,222
3,706
0
3,278
6,944
0
34,079
L
3,852
81
0
2,616
12,023
5,315
0
3,956
8,056
20,777
0
W
Hun Batz
clarifyss
Hun Batz
4,186
742
0
2,176
9,154
3,110
0
608
8,429
0
54,126
L
9,735
1,835
0
3,519
7,997
4,131
0
0
7,520
1,866
49,718
W
7,466
277
0
4,244
7,308
2,343
0
3,131
4,177
41,658
1,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,309
Gold Earned
28,393
323
Minions Killed
238
0
Camps Cleared
0
1,052,239
Distance Traveled
1,075,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,627
512
56
5
0
198,047
0
W
Heimdallr
7,173
652
66
6
0
188,410
0
W
Jormungandr
6,325
575
37
3
0
201,798
0
L
The Morrigan
6,062
551
57
5
0
218,725
0
L
Freya
4,856
441
18
2
0
141,293
0
L
Ne Zha
5,208
473
57
5
0
255,702
0
L
Geb
5,145
468
19
2
0
250,708
0
W
Hun Batz
6,458
587
98
9
0
259,086
0
L
Nike
7,122
647
87
8
0
209,473
0
W
Ah Puch
6,726
611
66
6
0
204,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role