Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Bamm cheeze IT
Thanatos
Level 129
God Stats
2W - 5L
1,428 SR
Queue Stats
65W - 69L
1,411 Elo+
Party 1
Apollo
Apollo
KingHorik
Apollo
Level 146
God Stats
11W - 9L
1,556 SR
Queue Stats
70W - 75L
1,455 Elo+
Solo
Hera
Hera
Lucas GM1995279
Hera
Level 129
God Stats
1W - 2L
1,607 SR
Queue Stats
4W - 6L
1,348 Elo+
Solo
Ra
Ra
alex143250
Ra
Level 123
God Stats
28W - 27L
1,525 SR
Queue Stats
371W - 369L
1,542 Elo+
Solo
Team Averages
Level 133
1,523 SR
1,451 Elo+

VS

Team Averages
Level 115
1,532 SR
1,410 Elo+
Sylvanus
Sylvanus
ArcZid
Sylvanus
Level 146
God Stats
10W - 13L
1,479 SR
Queue Stats
440W - 397L
1,484 Elo+
Party 2
Poseidon
Poseidon
CrazyKilla1469
Poseidon
Level 87
God Stats
7W - 10L
1,450 SR
Queue Stats
237W - 262L
1,388 Elo+
Solo
Ao Kuang
Ao Kuang
KrisP Bacon8135
Ao Kuang
Level 144
God Stats
118W - 107L
1,487 SR
Queue Stats
304W - 301L
1,416 Elo+
Solo
Lancelot
Lancelot
emilio_rm17
Lancelot
Level 98
God Stats
4W - 7L
1,380 SR
Queue Stats
5W - 12L
1,268 Elo+
Solo
Artemis
Artemis
xx1punchUxx
Artemis
Level 99
God Stats
7W - 3L
1,862 SR
Queue Stats
514W - 488L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
4
0 / 3 / 1
4,546
379
498
3,723
1,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
13
5 / 4 / 4
7,571
631
5,864
8,388
2,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
KingHorik
Apollo
13
3 / 1 / 2
6,833
569
4,799
8,804
2,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 2
7,448
621
7,029
6,083
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 3 / 2
7,375
615
4,366
6,726
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ArcZid
Sylvanus
11
2 / 4 / 7
6,681
557
5,239
9,427
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Poseidon
12
1 / 5 / 2
6,533
544
3,030
7,126
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
11
0 / 3 / 0
6,339
528
1,608
9,770
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
emilio_rm17
Lancelot
11
1 / 0 / 0
6,123
510
1,391
4,332
1,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
xx1punchUxx
Artemis
13
9 / 2 / 2
8,096
675
11,522
7,114
2,555
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
14
Kills
13
13
Deaths
14
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Sylvanus
ArcZid
Sylvanus
2
4
7
1.38
L
Thanatos
5
4
4
1.75
W
Poseidon
1
5
2
0.4
L
Apollo
KingHorik
Apollo
3
1
2
4
W
Ao Kuang
0
3
0
0
L
3
2
2
2
L
3
3
2
1.33
W
Lancelot
emilio_rm17
Lancelot
1
0
0
1
W
Artemis
xx1punchUxx
Artemis
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,556
Damage
22,790
33,724
Taken
37,769
10,134
Mitigated
15,457
12,504
Healing
11,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
498
0
0
466
3,723
1,613
0
1,042
2,681
3,191
194
W
Sylvanus
ArcZid
Sylvanus
5,239
2,252
700
2,471
9,427
6,350
776
1,774
7,653
25,867
8,433
L
Thanatos
5,864
1,684
0
4,607
8,388
2,545
333
1,862
6,526
0
33,730
W
Poseidon
3,030
757
0
898
7,126
1,832
0
3,645
3,442
44,960
0
L
Apollo
KingHorik
Apollo
4,799
3,300
0
3,532
8,804
2,384
458
1,620
7,184
0
40,315
W
Ao Kuang
1,608
51
0
4,703
9,770
3,008
0
5,430
4,340
42,101
1,151
L
7,029
1,887
0
1,882
6,083
1,800
571
1,499
4,584
45,071
0
L
4,366
448
372
1,645
6,726
1,792
0
3,373
3,353
45,420
2,185
W
Lancelot
emilio_rm17
Lancelot
1,391
142
0
443
4,332
1,712
666
87
4,245
0
31,041
W
Artemis
xx1punchUxx
Artemis
11,522
6,234
0
1,956
7,114
2,555
1,181
578
6,536
0
42,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,773
Gold Earned
33,772
309
Minions Killed
320
0
Camps Cleared
0
1,019,825
Distance Traveled
1,207,299
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,546
379
3
0
0
94,437
2
W
Sylvanus
6,681
557
45
4
0
185,529
0
L
Thanatos
7,571
631
62
5
0
264,081
2
W
Poseidon
6,533
544
81
7
0
248,160
1
L
Apollo
6,833
569
69
6
0
237,282
0
W
Ao Kuang
6,339
528
68
6
0
235,470
1
L
Hera
7,448
621
82
7
0
194,548
0
L
Ra
7,375
615
93
8
0
229,477
1
W
Lancelot
6,123
510
66
6
0
320,419
0
W
Artemis
8,096
675
60
5
0
217,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role