Player Matchup

Arachne
Arachne
EchoLCN
Arachne
Level 83
God Stats
3W - 8L
1,377 SR
Queue Stats
153W - 214L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
FoulestHades493
Cthulhu
Level 7
God Stats
4W - 8L
1,475 SR
Queue Stats
21W - 31L
1,410 Elo+
Party 1
Vulcan
Vulcan
InboundYard188
Vulcan
Level 103
God Stats
10W - 9L
1,595 SR
Queue Stats
187W - 214L
1,451 Elo+
Party 1
Horus
Horus
PANDA MAN5001
Horus
Level 103
God Stats
19W - 19L
1,521 SR
Queue Stats
309W - 372L
1,411 Elo+
Party 1
Charybdis
Charybdis
miyyura
Charybdis
Level 103
God Stats
7W - 7L
1,632 SR
Queue Stats
267W - 316L
1,422 Elo+
Party 1
Team Averages
Level 80
1,520 SR
1,431 Elo+

VS

Team Averages
Level 122
1,509 SR
1,469 Elo+
Danzaburou
Danzaburou
Chadowz
Danzaburou
Level 190
God Stats
32W - 29L
1,541 SR
Queue Stats
529W - 554L
1,473 Elo+
Party 2
Ra
Ra
ItzNinjaa
Ra
Level 83
God Stats
10W - 11L
1,525 SR
Queue Stats
224W - 236L
1,443 Elo+
Solo
Anhur
Anhur
JonasCT
Anhur
Level 77
God Stats
3W - 2L
1,506 SR
Queue Stats
54W - 55L
1,494 Elo+
Solo
Bellona
Bellona
JqK1NG
Bellona
Level 101
God Stats
16W - 9L
1,514 SR
Queue Stats
67W - 58L
1,467 Elo+
Solo
Ares
Ares
Zaveline
Ares
Level 158
God Stats
10W - 9L
1,461 SR
Queue Stats
464W - 470L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EchoLCN
Arachne
8
0 / 2 / 1
4,649
465
2,032
6,728
1,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

7
0 / 5 / 0
4,391
439
3,631
9,041
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 2 / 1
5,224
522
3,365
4,076
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 0
5,057
506
1,667
8,812
5,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
miyyura
Charybdis
6
0 / 1 / 0
4,207
421
2,398
3,278
553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chadowz
Danzaburou
11
3 / 0 / 4
6,395
640
5,169
5,447
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 0 / 2
6,468
647
2,338
2,389
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
JonasCT
Anhur
9
3 / 1 / 3
5,463
546
6,334
4,581
1,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
JqK1NG
Bellona
11
2 / 0 / 4
6,533
653
4,071
6,621
5,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
9
4 / 0 / 3
6,095
610
5,241
7,853
5,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
13
13
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chadowz
Danzaburou
3
0
4
5
L
Arachne
EchoLCN
Arachne
0
2
1
0.25
L
0
5
0
0
L
0
2
1
0.25
W
1
0
2
2
W
Anhur
JonasCT
Anhur
3
1
3
4.5
W
Bellona
JqK1NG
Bellona
2
0
4
4
L
1
3
0
0.33
W
Ares
4
0
3
5.5
L
Charybdis
miyyura
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,093
Damage
23,153
31,935
Taken
26,891
13,590
Mitigated
14,804
8,213
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chadowz
Danzaburou
5,169
1,686
0
1,326
5,447
1,997
0
440
4,905
0
51,153
L
Arachne
EchoLCN
Arachne
2,032
1,621
0
2,019
6,728
1,892
0
1,321
5,193
0
25,083
L
3,631
305
0
500
9,041
4,622
0
1,288
7,308
15,032
0
L
3,365
0
0
836
4,076
1,205
0
1,455
2,557
36,325
0
W
2,338
192
306
696
2,389
928
0
565
1,744
41,859
391
W
Anhur
JonasCT
Anhur
6,334
4,362
0
2,389
4,581
1,199
569
1,252
3,229
0
31,794
W
Bellona
JqK1NG
Bellona
4,071
1,308
0
1,959
6,621
5,157
0
2,165
4,079
0
36,768
L
1,667
722
120
2,949
8,812
5,318
23
2,124
6,648
0
12,413
W
Ares
5,241
100
0
1,861
7,853
5,523
265
1,672
5,938
16,058
0
L
Charybdis
miyyura
Charybdis
2,398
1,327
0
1,789
3,278
553
0
1,052
2,226
0
18,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,528
Gold Earned
30,954
199
Minions Killed
332
0
Camps Cleared
0
916,446
Distance Traveled
1,024,563
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,395
640
86
9
0
233,201
0
L
Arachne
4,649
465
54
5
0
230,326
0
L
Cthulhu
4,391
439
27
3
0
196,536
0
L
Vulcan
5,224
522
69
7
0
183,386
0
W
Ra
6,468
647
109
11
0
227,109
0
W
Anhur
5,463
546
58
6
0
168,095
0
W
Bellona
6,533
653
64
6
0
186,265
2
L
Horus
5,057
506
15
2
0
188,545
0
W
Ares
6,095
610
15
2
0
209,893
0
L
Charybdis
4,207
421
34
3
0
117,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role